I missed that part. Yeah, that would be better. It would mean a pretty steep increase in cost either way.
I don't think so. Unless you allowed the use of Fleet of Foot like the Flight Belt does. At most it would be 20 points. 15 sounds good to me, as there is still the slight uncertainty with the roll of the dice. Keep the difficult terrain rules you have with the Flight Belt. To help balance, and price.
So a recap of what we have:
1) +2d6 to movement
2) Flight Belt rules for difficult terrain.
3) Can't be worn with a Flight Belt or Jetbike
Options to be considered
1) Fleet of Foot or no
2) Invulnerable save or no
3) Warp Spider move during assault or no. (I'm think a NO, but we can discuss it)
4) Surprise Assult or no
i like the phase field as it is. but if you want to improve it two ideas spring to mind.
1: increase to 4d6. mad but so scary, and means people might take the risk of the poor dice instead of safety of a rocket pack.
price 30points.
2: make it into a veil of darkness type thing. can disappear and deep strike , with scatter and all that. can assault from it. makes it really risky but really effective and really fun. as its just the one guy then not so bad as whole unit, but benefits are worth the risks . if someone wants to port their 210pt solitaire let them.
cost 40 points
I thought about that also, but as the Harlequins are the HtH masters, and you can't assult after deepstriking. I wouldn't think that the purists out there coughRasmuscough would go for it.
~Siranaul