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Author Topic: Genestealer cults?  (Read 10654 times)

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Offline Nomsheep, the Modhunter.

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Genestealer cults?
« on: March 26, 2010, 09:40:10 AM »
were genestealer cults ever actually a officail canon army, and are they still usable?
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Offline Chuckles, The Space Marine Clown

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Re: Genestealer cults?
« Reply #1 on: March 26, 2010, 09:47:10 AM »
That colour is very hard to read on the theme I've selected..

Anyway, to answer your question:

1) Genestealer cults did indeed have a canon army list, a long time ago, although the definition of "canon" back then was somewhat looser than it is these days.

2) There are a number of ways to use genestealer armies, but most of them will depend on how accommodating your opponent is. The easiest way is just an Imperial Guard army, but that will prevent you from using any of the wackier things that characterise cult lists. There are a number of unofficial codices floating around the internet of varying quality, but these will require your opponent's permission to use, and may well be complete crap depending on which one you use. I personally think that the best way to do it, and the one that stays within the rules the best, is to use the rules in the back of the Witchhunters book, as the Heretic force list in there is surprisingly good for representing a genestealer cult
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Re: Genestealer cults?
« Reply #2 on: March 26, 2010, 09:51:58 AM »
If you go Imperial guard, loading up on psykers and penal legion squads would probably be appropriate. Try to spread stubborn around as much as possible and gear yourself for a close-combat force, insofar as you can do this with the guard.

My memories of the old genestealer cults of 2nd ed were that they were *like* Imperial Guard, but with some genestealers and more psykers.

Offline Nomsheep, the Modhunter.

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Re: Genestealer cults?
« Reply #3 on: March 26, 2010, 10:02:08 AM »
Are there any 4/5th ed genestealer cult dex's on here?

and im might convert some off my guard models in order to use them as a genestealer cult.
« Last Edit: March 26, 2010, 10:06:13 AM by nomsheep »
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Re: Genestealer cults?
« Reply #4 on: March 26, 2010, 10:23:24 AM »
Nothing official since 2nd ed and some CJ-articles for 3rd, if that's what you're asking.
I am sure you can find a bunch of fan-codexes out there, (google it, for instance) but most are really quite bad.

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Offline Nomsheep, the Modhunter.

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Re: Genestealer cults?
« Reply #5 on: March 26, 2010, 12:25:14 PM »
I did mean that as well, but i was asking if there were any good fan made ones on this website?
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Re: Genestealer cults?
« Reply #6 on: March 26, 2010, 01:09:36 PM »
Currently there are no projects for it underway. I recall there being several more of less coherent ones (just scroll down on this forum or the Forge I would imagine)but nothing that is being maintained or updated at present, which is a bit of a shame.

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Offline Nomsheep, the Modhunter.

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Re: Genestealer cults?
« Reply #7 on: March 26, 2010, 03:08:47 PM »
In that case I might have a go at doing one myself, which hopefully will fare better than the barghesi one. thanks for the help.

Does any know what the symbols are supposed to look like?
« Last Edit: March 26, 2010, 03:14:16 PM by nomsheep »
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Offline Ambience 327

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Re: Genestealer cults?
« Reply #8 on: March 26, 2010, 04:08:46 PM »
I am working (slowly) on a Genestealer Cult codex, and I also play with them using Imperial Guard as a "Counts As" force. Here are my thoughts, using the Imperial Guard codex w/ DH and/or WH allies:

HQ
-Iron-Hand Straken or an Inquisitor Lord with the right equipment can both make a passable Patriarch, though neither is really quite what you would really want. (Remember, the Inquisitor Lord must have a Retinue, which can be kitted out to represent various types of bodyguards and hybrids or even young Genestealers.)

-The Primaris Psyker makes a fantastic Magus.


ELITES
-Psyker Battle Squads can make great later-generation Hybrids w/ Psychic powers.

-Ratlings can represent Brood Brother snipers.

-Guardsman Marbo can represent a partiularly well-trained and skilled Hybrid/Brood Brother.

-Death Cult Assassins (DH/WH Codex) make passable "Purestrain Genestealers" (remember, you have to have an Inquisitor Lord in the army to field them - one of the main reasons for using him as a Patriarch.)


TROOPS
-Infantry Platoons can represent Brood Brothers w/ Military Training, while Conscripts fill in the numbers with untrained Brood Brothers.

-Veteran Squads can represent more highly-trained Brood Brothers, i.e. PDF or Imperial Guard veterans who have fallen under the sway of the Cult.

-Penal Legion make great Hybrids, with the different "Desperadoes" rules representing different generations.


FAST ATTACK
-Hellhounds and Sentinels can easily be used straight up as vehicles "liberated" by the Cult.

-Rough Riders can simply represent cultist cavalry and/or bikers.


HEAVY SUPPORT
-Many of the tanks listed in the IG Heavy Support section would work well as "liberated" vehicles in a Genestealer Cult. Some might be more appropriate than others, but most can work. I like the idea of a Cult fielding a Deathstrike Missile Launcher as a "doomsday weapon".



If you are playing a friendly game, and your opponent is willing, one of the most satisfying things you can do is field a small "allied" army using the Tyranid codex. Two Genestealer Broods and a Tyranid Prime with Rending Claws and Scything Talons as your Patriarch will make for a very fluffy addition to the Imperial Guard forces listed above. (Ymgarl 'stealers can be thrown in as well if you have the points.)

Offline Nomsheep, the Modhunter.

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Re: Genestealer cults?
« Reply #9 on: March 30, 2010, 07:33:40 PM »
i will use some of those ideas, however ive discoveerd my regular opponents arent willing to let me field them. :(

i found a codex by a tim huckleberry. if that means anything to anyone. i read somewhere that he's a part of GW and is trying to get the genestealer cults back in production.
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Offline Rasmus

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Re: Genestealer cults?
« Reply #10 on: March 31, 2010, 03:08:43 AM »
That's the one that was published in two parts in Citadel Journal around the turn of the century. It is a fairly good representation of how the cult used to act back in 2nd ed, so if you can use or adapt to use that one, it is a good base to move from.

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Re: Genestealer cults?
« Reply #11 on: March 31, 2010, 01:39:54 PM »
im gonna use that as a basis then. :)

would genestealer cults be able to get their hands on tau or eldar tech?

i have a fluffy excuse, it says in the tau dex that the trade with fringe guard worlds, they wouldn't know the difference between Genestealer cults and other merchants. and rogue traders coudlnt really complain to imperial authority's if their priceless xeno tech went missing
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Offline Rasmus

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Re: Genestealer cults?
« Reply #12 on: March 31, 2010, 02:13:28 PM »
Not really - they could not work on Tau (as they have no psychic talents to use) and they can't infiltrate the Eldar (because of the very reverse). I think that human tech is pretty much enough.

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Offline Nomsheep, the Modhunter.

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Re: Genestealer cults?
« Reply #13 on: March 31, 2010, 02:15:44 PM »
fair enough then, do you know what the symbols are supposed to look like?
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Re: Genestealer cults?
« Reply #14 on: March 31, 2010, 03:23:18 PM »
What symbols?

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Re: Genestealer cults?
« Reply #15 on: March 31, 2010, 04:03:06 PM »
the genestealer relics and marks, i remember being told they have religous symbols that means something similiar to the mark of khorne for chaos.
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Re: Genestealer cults?
« Reply #16 on: March 31, 2010, 04:41:35 PM »
Nope, no such effect in game.
The Cult ofen uses religious symbols, most often badly disguised purestrain icons, but no, it has no effect ingame.

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Offline Nomsheep, the Modhunter.

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Re: Genestealer cults?
« Reply #17 on: March 31, 2010, 05:18:45 PM »
Here is a link to the online codex
http://www.40konline.com/index.php?topic=91366.0

what do the purestrain icons look like?

would the stealer cult be able to gain access to a few forgeworld models, I:E trojan supply vehicles, atlas recovery vehicles , gorgon transports(baneblade sized)
« Last Edit: March 31, 2010, 07:32:23 PM by nomsheep »
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Offline Rasmus

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Re: Genestealer cults?
« Reply #18 on: April 1, 2010, 02:49:37 AM »
Something like number #60 here.

As for vehicles; if they can infiltrate it they can steal it. They are unlikely to get hold of space marine things since they cannot start a cult there, but anything the IG and PDF can get they can certainly get their claws on.
« Last Edit: April 1, 2010, 02:52:13 AM by Rasmus »

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Re: Genestealer cults?
« Reply #19 on: April 1, 2010, 10:38:02 AM »
This is probably going to be a stupid question, but why can't they infiltrate the marines?
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