News: No news is good news...

Login  |  Register

Author Topic: Dark Mechanicus Codex  (Read 3665 times)

0 Members and 1 Guest are viewing this topic.

Offline AlexThor

  • Newbie
  • *
  • Posts: 19
  • I *LOVE* 40k Online!
Dark Mechanicus Codex
« on: September 6, 2010, 03:17:03 PM »
Hi all. Sorry if this is stupid, only my second post, but I was wondering if anyone could help me with writing up some stats for Dark Mechanicus. As far as units go, I was thinking combat menials, gun servitors and other stuff like that. Thanks.

Offline Rasmus

  • The Ratcatcher
  • Ancient
  • Hero Member
  • *****
  • Posts: 33046
  • Country: 00
  • Lost Roads are now found!
    • 40kOnline
  • Armies: Squats
Re: Dark Mechanicus Codex
« Reply #1 on: September 7, 2010, 02:19:40 AM »
I suggest you write up the ideas you have in the Forge, and have people give you some feedback, and build from there. Asking people to build your codex for you is really not letting us see what your ideas and visions are for this army.

Lost Roads - finally released!


YouTube-clip of my Squat army.

Offline a13xa

  • Newbie
  • *
  • Posts: 3
  • I *LOVE* 40k Online!
Re: Dark Mechanicus Codex
« Reply #2 on: November 27, 2010, 04:51:15 AM »
Think he has come to the wrong place for advice and has been advised to go to the right place!! I suppose they just discuss about the games and matters related to it in the forum! This must be relating to the technical part of the game and there is another place where you get answers for your technical questions!! Hope he gets what he wanted and comes back and joins our conversation and discussions!! :(
___________________ _____
proximity card
« Last Edit: December 1, 2010, 06:09:11 AM by a13xa »
Power

 


Powered by EzPortal