Hi,
I decided that I wanted to run orks this time around for 'Ard Boyz. Since I pretty much know that I wont make it to the finals I figured that I would have fun and try out Something New,
I have only played Orks in a previous tourney for 3 rounds a month ago, So after the Army list I will try and list why I got something ect.
HQ- Boss, 135
Bike, PK, Cybork
HQ- Big Mek 115
KFF, Cybork, BP, PK,
Elite- Kommandos 170
x10, 2 Burnas, Nob (PK, BP)
Elite- 15 Lootas 225
Troops
Biker Nobs, 510
x7+PainBoy
Waagh Banner, Cyborks, Pain Boy w Grot,
2 PK, 2 Big Choppa, BP, 4 Kombi Skorchas,
Boyz 162
x12 w Nob (PK & BP)
Trukk, Red Paint Job, Ram, Boarding Plank
Boyz 162
x12 w Nob (PK & BP)
Trukk, Red Paint Job, Ram, Boarding Plank
Boyz 165
x20 w Nob (PK & BP)
Boyz 165
x20 w Nob (PK & BP)
Fast- Stormboyz 277
x16 + Zagstruk
Heavy- BattleWagon 140
Red, Grot Riggers, Deffrolla, 2x Big Shoota, Extra armour
Heavy- BattleWagon 140
Red, Grot Riggers, Deffrolla, 2x Big Shoota, Extra armour
Heavy- BattleWagon 140
Red, Grot Riggers, Deffrolla, 2x Big Shoota, Extra armour
Total 2496
Layout and Tactics,
Boss,
He is going with the Nobz bikers to keep him quite a bit safer, and to further pummel any target that he is needed to bash,
options were limited to keep points down,
Big Mek,
He is going with the Lootas in the first Battle Wagon,
This battle wagon will stay centrally located to give his KFF the maximum amount of coverage so that I can (Hopefully) weather first turn with relative impunity,
Lootas
They will be used to saturate any medium grade armour that presents itself, since I can rather count on them to glance anything armour 13 or less, or they can be used to thin out any horde that presents itself,
Kommandos,
They will be used for infiltration and targeting any isolated units, Counting on the 2 burnas to be used either as lamers or PW depending on whats needed more,
Biker Nobz,
These are my Heavy Hitters, I gave them the 4 Kombi Skorchas to thin out any horde squad that they may be forced to tangle with, The big choppas are included since I have played against I3 walkers and also spreading out the squad to hit a wall of armour, since the str 7 on the assault makes short work of them ,
Boyz, in Trukk
They will be used to Charge down any large group and pound the snot out of it
Probably tank Shocking first, then assaulting, With the hope of 2nd turn assaults and a possible str 8 ram attacks on any transports or skimmers,
Boyz, in B Wagon,
They will be used to concentrate on any large squads and to Tank Shock them, then assault
StormBoyz,
These will be used with Zagstruks 1st turn assault ability to help clear out any objectives that may need a bit of cleaning out,
I figured that they could absorb the possible d3 deepstrike casualties
Battlewagon,
These will be used to get the boyz in on a budget, The Big shootas will be used primarily to (Hopefully) absorb otherwise immobilized results, Using Deffrollas to mangle any targets in its way, and still be a threat if shaken,
Overall tactics,
I plan on using the battlewagons sandwiching the trucks like bigmac layed on its side,
B T B T B the middle BW being the Loota/ KFF Mek, Allowing the maximum field of fire and granting 100% 4+ cover to every tank present,
The Bikers will be placed behind of the trukks and BWagons to give maximum assault possibilities for turn 2,
Since the whole list is very mobile, and 5 mobile scoring units, this should allow for any shifts needed to take any objectives,
As I said I have only played Orks 3 times in total, all in the same day,
I need help,
Thanks,