Damn Myen-Tal... you've been holding out on us! These paint jobs are freaking great! The color pallet and paint jobs are fantastic! That warlock purple is the killer touch! How bout those bases though? Fantastic! Truly love your stuff man, keep rocking!
Thank you, Cavalier, I'm glad that you like them! Wouldn't say I've been holding out, just never really put this kind of effort into my painting before. All of the years spent acquiring knowledge from youtube seems to have paid off somewhat!
Battle Report:So I have finally gotten in my first game of Age of Sigmar... and it was quite a learning experience! It was a 2 vs 2 game of 1700 Points, it was kind of half Open Play, half matched play and I'll explain why. First off, everyone agreed that each faction had free access to all of the endless spells, just to experiment with them. One side consisted of Legions of Nagash and Idoneth Deepkin (me!), while the other consisted of Khorne Bloodbound and Grand Alliance Chaos Skaven.
We didn't really go over the list used, but here is how I remember them.
Bloodbound:
1x Bloodsecrator
2x Slaughter Priests
1x Khorne Lord on Juggernaught (General)
20x Bloodreavers
20x Bloodreavers
15x Blood Warriors
1x Khorgorath
5x Wrathmongers
5x Skull Reapers
Skaven:
Lots of Clanrats
15x Stormvermin
x20 Plague Monks
1x Skaven Warlord
1x Warp Engineer
1x Warlock
1x Warp lightning cannon
Legions of Nagash:
1x Nagash
1x Necromancer
1x Banshee
-Lots of Zombies (like 60!)
-5 Hexwraiths
-8x Glaivewraith Stalkers
-20 Skeletons
Deepkin:
1x Soulrender
1x Tidecaster
1x Allied Lord Arcanum of Gryph Charger
10x Namarti Thralls
10x Namarti Thralls
10x Namarti Reavers
10x Namarti Reavers
1x Allopex
1x Allopex
6x Morssar Guard
Deployment:
So we rolled off for the mission and decided on the Total Commitment Battle plan. Four objectives placed on the right and left-most quadrants of the table. No objectives in the center of the table. My Deepkin faced off against the Khorne Bloodbound, while the Death forces lined up against the skaven. On my side of the map was a fortress of sorts, with an Ocularum between me and the Khornates. Lots of terrain on the board, I was able to borrow a Gloomtide Shipwreck that placed in two spots along the board's center.
Here, I made my first mistake. I deployed my Reavers as the frontline so I harry the foe as they charged forward... not that grandest idea

. Behind them were two lines of Namarti, because the board was somewhat crowded and I wanted to deploy within the ruined fortress. The allopex were placed on the right flank to reinforce Nagash's flank, while the Morssar Guard were placed on the left flank.
Turn 1:
The Deepkin-Death alliance won the first turn and decided to go first... another mistake, as we could really cast no magic except mystic shield. Mystic Shield failed to go off on the Eel Riders, but did manage to get it off on the Lord Arcanum. On the left flank, Bloodreavers anchored the Khorne Bloodbound, backed up with a Slaughter Priest and a Bloodsecrator behind them. So I considered an alpha strike to crumble that flank and hopefully push into the Bloodsecrator.
The first squad of Reavers unleashed the first salvo of their aimed fire, but the other squad was out of range. The Reavers picked off three Bloodreavers, not bad for 10 shots. I made another mistake here and got too aggressive with my Akhelians. The Morrsar Guard raced up the flank and made their charge on a 9. I was able to surround many of the Blood Reavers and get a pair of Akhelians on the Slaughter Priest. 6 Blood Reavers were hacked down by the Volt-Spears, the Fanged Maws whiffed unfortunately however, but the lashing tails inflicted 3 damage on the Slaughter Priest.
As for Death, the Zombies moved forward. The Hexwraiths also alpha striked and cut down the Plague Monks to like 6-8 models.
At the end of our turn, we scored 2 Victory points.
On the Bloodbound turn, the Bloodsecrator popped his banner and the Wrathmongers and Blood Reavers countered charged my Akhelians. The Reavers inflicted negligible damage, and some of the Khornate Prayers managed to outright kill of their elite number. The slaughter Priest also swung and inflicted 2 wounds. What the Reavers and Priest could not achieve, the buffed up Wrathmongers obliterated in one attempt. Akhelians are no. Lesson learned

.
Turn 2-and-onward summary:
The Namarti Reavers managed to pick off several models throughout turns 2-3, a 2-and-a-half blood warriors, and like 3 more reavers. Some my archers were cut off by a nasty command ability that allowed the Blood Reavers to charge in my own hero phase and fight. That 10 man unit was wiped out. So I backed off my other reaver squad to sit under the Gloomtide Shipwreck and harrow the enemy from there.
As if that Bloodbound trick was not enough, another command ability lured one of my Namarti Thralls out into the open toward the Bloodsecrator, allowing them to be charged by the Skullreapers. That 10 man unit was also wiped out without getting a chance to fight back. My other Thrall Unit cut down the Blood Reavers without breaking a sweat or loosing anyone and also dragged two-and-half wrathmongers down with them.
My Magic phase was pretty much non-existent thanks to the Bloodbound's ability to resist any magic. The lord arcanum got off an arcane bolt and blasted the Khorgorath for 2 wounds.
The Allopexes were committed too early, their net launchers did zero damage and one of them was outright killed before he could even strike. The surviving allopex managed to chomp down two Blood Warriors though. My initial plan was to rescue the Akhelians with them, but the Akhelians were already slain, so the Allopexes were caught out of position.
The Tidecaster literally did nothing the entire game, but the Lord Arcanum, surrounded by a unit of 20 Blood Reavers, popped each of his three soul flasks, then made his attacks, killing 14 Blood Reavers by himself in one turn

.
Eventually the Deepkin were overwhelmed and routed on turn 3, but the Nagash proved too strong for the remaining skaven and Bloodbound. Whatever died on the death side simply came back again from the Graveyards or Nagash's command abilities until the Skaven, who had killed probably twice their number, where just whittled away into nothing. The Lightning Cannon claimed the lives of the Necromancer, and then the Banshee sitting on the Death objective later in the game. Most of the stormvermin were dead before the battle on that side of the board became really embroiled.
The Bloodbound did what they could to stem the tide of zombies, but in the end, our team could not be forced off enough objectives, so we won 19-to-17 Victory points.