Okay, here's the lowdown on the Dragon Knights. Please tell me what you think:
ARMY SPECIAL RULES:1) The Dragon Knights should, whenever possible, fight in Jungle, just like Deathworld Veterans.
2) Models with the "Deathworld Veteran" skill can see upto 12" in jungle, and ignore movement penalties caused by jungle (and only jungle!).
3) The Raptor Blade adds +1 Str, and counts any Sv over 4+ as 4+. It costs +10pts from the armoury.
ARMY LIST:HQ: Heroes*, Librarians*, Chaplains*, Command Squad.
ELITE: Terminators, Terminator Assault Squads, Dreadnoughts (0-1), Veterans (Cost 21pts, but have the "Deathworld Veteran" skills).
TROOPS: Tactical Squad**, Scout Squad.
FAST ATTACK: Raptor Squad***, Bikes, Scout Bikes, Attack Bikes, Land Speeders (all types).
HEAVY SUPPORT: As Codex.
* = Any HQ unit may have a Narthecium, but Chaplains
must take one. This does not count towards the Chaplain's Wargear.
** = The Squad may be made into Deathworld Veterans at +3pts per model. They then use all the rules above. Also, Tactical Squads may be upto twelve men strong.
*** = Raptors use the rules below:
Cost Ws Bs S T W I A Ld Sv
Raptor 20 4 4 4 4 1 4 1 8 3+
Vet. Sgt +15 4 4 4 4 1 4 2 9 3+
Squad: 5-10 models.
Wargear: Bolt Pistol & CC weapon.
Options: Make Sgt to Vet. Sgt at +15pts. Upto two models may be given Raptor Blades at +5pts per model. The entire Squad may have Frag Grenades at +1pt per model.
SPECIAL RULES:Deathworld Veterans: Raptors are Deathworld Veterans (see above).
Ambush: Raptors can ambush (see Codex: Catachans).
Well, what does everyone think?