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Author Topic: starting Grey Knight with a few questions about direction of the build  (Read 1105 times)

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Offline typhon

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I'm starting a new army and I picked this one due to I like the models and the different unit choices available to the grey knights.

I'm going for a inquisitor lord for my first build.

here is a few questions about my build I like the Idea of adding some imperial guard due to I like the idea of using the daemon host thus not allowing me to take grey knights.  This is in one of my builds.

  what is the best way to arm the guard plasma or melta or flamer or grenade launchers what would be the most effective.   then the heavy weapon in the squad I like the Idea of missile launchers but then autocannons wouldn't be bad either but I leaning to the missile for the strength 8 for armour. Then I have no Idea on the command squad for the platoon.

I like the guard for the body count it adds to the army and then if used effectively then they aren't that bad.  Plus running them with two units of stormtroopers but undecided on the special weapons for them to.  I'm like meltas but plasma would be a good choice too since they will be a  rapid fire unit.

then that takes me to my next question should I use a chimera or a rhino for the stormtroopers.  I think the chimera would be a better choice with the 12 front and the heavier payload of weapons available to them.

now my last question with the units that says that they can choose to pass their morale checks if they want.  that means they are not fearless right.

so any help will be great on my start to grey knights


Offline Erethrin

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one good thing about DH chimera , they got 2 fire point , i love sticking two melta gun in there

Offline Diteron

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Any ability that allows to pass your morale check without rolling is basically "fearless" and causes you to take No Retreat! wounds in CC.  Even a Commissar shooting your Officer.... *grumble*...

Though on a side note: Why title your thread with Grey Knights if you're not actually using an army with any Grey Knights in it?  Should have said, "Starting Daemonhunters..."

Sorry, just a nit pick.  :P
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Offline Galadhar

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You can make some nice builds based around and Inquisitor with IG support. Probably not the strongest set up around but with the new IG codex out any minute it'll get better. For arming guard squadrons, and anything else for that matter, it's a case of balance between different weapons with specialist role. For example, a lascannon unit is allways popular for anti armour and the squad won't need any more weapons, whereas a heavy bolter unit might benefit from a plasma gun or something of the like to support it's anti infantry fire.

As for storm troopers all the weapons are popular except the grenade launcher which doesn't really specialise anywhere and that's why you rarely see them chosen on this forum. As for the chimera rhino question, both are pretty good at what they do. Most people prefer rhinos because they are a fair bit cheaper after weapons added and therefore have only one job - get to the enemy lines fast. This is a good transport for the plasma squad you mentioned or maybe flamers instead (you can use 'tank shock' to line the opposition unit up for some template fun). The chimera is more balanced between transport and gun platform. The speed you move will limit your fire. So, as was mentioned above, maybe 5 storm trooperswith melta guns would be nice in here (the 2 fire points are good). The Chimera is, however, not much better at staying alive. Armour 10 side is pants, and will negate the improved front armour.

Daemon hosts are certainly fun but then so are grey knights and assassins. I'd advise giving them all a try before deciding (especially the Eversor assassin).

As is allways the way with equipping units there is not a 'right way' of doing it (thank god). A good strategy is to think about what your opponent won't like to face and then concider everything that might get thrown at you and how you'll deal with it. playsyle is the biggest factor when equipping units.

Having said all that it does seem that most people agree that there's only one good way of equipping an inquisitor. You'll see it allot round this forum.

Anyway... Best of luck  ;)


Offline typhon

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Thanks this is just tone build I'm looking at for a fun radical list with a lot of different units I love the assassins and trust me I haven't over looked the grey knights at all.

But I have so many Ideas for them like should I deepstrike the grey knights and make them fast attack or make them troops and then the heavy weapon squads i forgot their names don't have my codex handy but I like the Idea of loading them in a landraider crusader and unloading them with 4 of the flamer weapons forgot there name but due to lack of sleep and codex not here. 

Plus then there are the terminators what is the best way to deliver them in a LRC or deepstrike off of the  homers I'm planning on giving the storm trooper Sargent.

I still in the planning stages of what I'm going to get paint scheme and then the conversions I want to do with the guard to make them look a little special since they are fighting with the grey knights.   I would love to get some of the DKoK from forge world but then reality sets in and the fact that I'm about broke stopped that.

Plus with the imperial guard codex out next month it should be sweet

Offline uriël1978

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Quote
But I have so many Ideas for them like should I deepstrike the grey knights and make them fast attack or make them troops and then the heavy weapon squads i forgot their names don't have my codex handy but I like the Idea of loading them in a landraider crusader and unloading them with 4 of the flamer weapons forgot there name but due to lack of sleep and codex not here.

The heavy weapons squad of GK is a Purgation squad, their flamer style weapon is an incinerator and a 4 incinerator Purgation squad in a land raider is called a huge pointsick and generally considered a bad idea. The fact that , besides it's prohibitive pointcost, it also takes up 2 of your precious heavy support slots is another reason why you should stay clear of this. Most GK players prefer to use these slots for their firesupport dreads as these are one of the very few options to get long range AT in a GK army.
Quote
Plus then there are the terminators what is the best way to deliver them in a LRC or deepstrike off of the  homers I'm planning on giving the storm trooper Sargent.
That depends on the situation and the opponents army. Sometimes Deepstrike is the better option, sometimes driving around is the better option and in a few situations footslogging is the way to go.

Click on the eggs and hatchlings


Offline Galadhar

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There are loads of old posts about based around on similar topics to many of your questions and I'd advise checking them out when you get the chance. The 4 incinerator squad in a landraider is a bit excessive but I love the idea. Not many squads get that many templates. However, if your looking for template fun (and let's face that's what the inquisition forces do so well) a unit of stormies can have 2 basic flamers and a Sargent with an incinerator (you could use an elite inquisitor here, they have one more wound but use up an extra elite slot and give away one more kill point).

Deep strike grey knights is something you never see on these forums. The reason for this is that they are essentially the same as basic squads but can't claim objectives, making them far worse in any other mission than annihilation. As for terminators, LRCs are really good for these guys but it will depend on the rest of your forces. Deepstiking them might save you allot of points. You'll probably notice that allot of the DH lists on this forum use a grand master to lead them. That's because he's really good in combat and his cost feels reduced when you don't have to take the compulsory brother captain for an elite choice.

As was mentioned before, dreadnoughts are definitely worth having for a GK list but as you said you will be using a fair amount of IG, you might not need them. Landraiders can be nasty, especially if you take more than one. Teleport homers are a good thing to have if you're deep striking terminators but they can also be good if you use daemon hosts as there teleport power allows them to utilise them.

As for paint scheme for inducted guard I'd keep it faily simple with a little extra black to bring out the more sinister element of the Inquisition. (A radical inquisitors inducted guard can be a truly sinister thing. Far more scary than anything the dark eldar or chaos can muster).

Play around a bit and keep tabs on the chat around this forum and I'm sure you'll soon come up with a style that suits you.                    :)


 


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