Apologies for my last post guys. Just venting, because it's so frustrating. Funnily enough, my last game against rotbringers was much more to my liking. Lasted 5 turns, came down to the wire and I put the hurt on my opponent too. Only narrowly lost. I can stomach this sort of game. I wish they happened more often.
You're not alone. I'm taking a break from 40k myself although we'll be playing some Kill team as soon as our books show up.
I keep failing required psychic tests and charges around 5-6". Not to mention all the Dark Eldar lists with 12+ command points countering my required stratagems I need to make certain things work (and then regenerating some back with the right warlord). I haven't gone first in about 20 games. A lot of which includes my opponent seizing the initiative. This is the biggest let down as I lose a few units and can't gain board control. On top of that the fun units and fluffy things aren't worth taking.
Very frustrating. Take a break and come back to it.
These are all serious issues with the game aren't they? I haven't played 40k in a while but I hear that this is one of its biggest problem at present; cp spam.
It is frustrating to say the least.
Yeah tourney players are a different breed, the game takes on a completely different feel when you find a group that focuses on fun rather than winning. Might be an idea to see if there is a narrative group in your area.
If you are really rolling below average, try a new batch of standard GW dice.
I would love that. People who play for the game itself rather than winning. There was one guy in a previous tournament who was a bit salty with me right up until turn 3 when the game swung around to him again. Groaning and cursing under his breath whilst I tried to get through my shooting phases, and then declaring "right, my hero phase now" almost after I used every unit. And not as a joke too. I was smiling, but I wasn't really happy if you know what I mean. He eventually mortal wounded my Overlords off the board, and it was obvious he just wanted to get that over and done with.
If you are really rolling below average, try a new batch of standard GW dice.
I think that there is something off about some of the dice GW manufacture. Mostly the ones with skulls carved into where the '1' should be. I just don't think they are very well balanced compared to other dice like chessex (which is what I use). GW dice do look great, but I try to avoid any of them that have the skulls carved into the '1', call me superstitious lol . I have two sets of GW Maelstrom Dice and 3 sets of chessex dice. The chessex dice seem more balanced on average when I try to compare them, but keep in mind I'm no dice master... Just eye-balling it on occasion .
@Calamity, sorry to here about your rough experiences in these tournaments. I second mage that maybe some narrative or open play groups might be just the thing to kick some fun back into your games!
It couldn't hurt right?
I think some of your experience might be in bringing an army you're unfamiliar with to a tournament. It's often best to be very familiar with what you're playing, and what your opponents are playing. Iron Jaws got a boost in 2nd edition, as you can easily get +4 or more to charge distances with them, and you're a predominantly assault army. The boost shamans get too casting, is handy when trying to cast endless spells.
Overlords too I think are strong as well. Their navagators are one of the best dispelling units in the game, and they have awesome shooting. They are a finesse army, and you really need to pick your targets well. Enginriggers and rifle thunders are both fantastic units, as well as geared out company. The -1 to hit characters can be a thing, but you have enough shooting, that killing a 5 wound buffing character shouldn't be an issue. If you ally in a wizard, the soulsnare shackles could be handy in tying folks down.
Playing to the mission is critical, more so than in 40k. I really don't think you sound give up.
I also am not a superstitious dice person. I find it's easy to not notice hot dice when it doesn't matter, and focus on poor dice when it does. Just keep at it, and try to learn from the games you loose.
I will admit, I am still learning the ropes with regards to Ironjawz. They're simple to play, but they do require everything to go well.
I need good dice. This is half my problem. All your tactics mean nothing when everything fails to hit or go off and every save fails, even when it's 3+. Half the reason I play as Barak Thyrng is for the rerolls. That's how much I need them.
I had to make 8 3+ saves for my Mawcrusha. I rolled 5 1s...and a 2. This of course gutted it. And this is typical too.
I 2nd KS. I have refused to play AoS until now. Haven't played yet but like the looks of 2nd. Plus I have my Nighthaunt now. Supposed to play soon but life keeps interfering. Keep at it, it'll pay off in the end plus your army looks way cool!
Thanks.
Yeah funcky GW dice have balancing issues, some of them have straight up defects like the blood angels dice were bubbled (multiple sets), we have noticed standard GW dice tend to be OK.
Watch out for chessex dice, some sets have a bias (can be to either end), it got so bad they have been banned from my local group.
Ah , did not know that about the chessex dice. Maybe I'll look at some of the GW ones again then... Hmm, maybe the Idoneth and Daughters of Khaine dice aren't so bad? Definitely not saying that all GW dice are funky, but the one's that are noticeable are pretty noticeable. Haven't heard much about the Stormcast Dice, but the one review I've seen on the Nighthaunt dice aren't very positive .
@Calamity: Just curious, but can you share with us the Ironjawz list that you are using? I've actually scribbled down a few quick lists with them, just out of curiosity cause I think they're cool. Maybe some of us can give you a little advice on how to amp that list up ?
I'd be glad too!
Here it is:
Allegiance: Ironjawz
Mortal Realm: Aqshy
Megaboss with Choppa and Rip Toothed fist on Mawcrusha as General with Ironclad Command Trait and Ignax's Scales
Megaboss with Thermalrider Cloak
Weirdnob Shaman with Daubing Of Mork
Warchanter
10 Ardboyz with full command group, 7 pairs of choppas and smashas and 3 big choppas
10 Ardboyz with full command group, 7 pairs of choppas and smashas and 3 big choppas
5 Brutes with 1 gore choppa.
5 Brutes with 1 gore choppa.
3 Gore Gruntas
Battalions:
Ironfist
Bloodtoofs
Endless Spells
Chronomatic Cogs
It's designed to get as much out of the running and charge bonuses they have as possible, with plenty of troops for objective taking. The Mawcrusha Boss is in for a lot of attention, hence the insurance placed on him. And the other one has the cloak to help him keep him up with the troops. It's a little bit fluff, little bit crunch.