Okay guys and gals, here's the deal...
I've been hanging around these forums (in their many shapes) for a few years, mainly just lurking in the background not saying much. It was whilst I was looking at the EO's own Harlequin list that I felt the old stirrings return.
I've played Ulthwe since near the middle of the 2nd Edition, but always had a thing for the Harlequins. Anyway, I downloaded the rules (the CJ ones) and came up with an army list - I doubt I could convince my regular opponents to play anything that isn't from GW, so thats why I stuck to the CJ rules instead of the very nice EO ones. Anyway, my main opponents are Eldar (Vanilla and Biel-Tan), Dark Eldar and Marines in all shapes and sizes. Might as well toss in a couple of 'Nid armies and a Daemonhunters one whilst you're there.
The List (finally...
)
Great Harlequin - Riveblades, Harlequin's Kiss, D-Field, Haywire Grenades
113 pts
Death Jester - Bright Lance
57 pts
Death Jester - Bright Lance
57 pts
Death Jester - Shuriken Cannon
52 pts
Death Jester - Shrieker Cannon
47pts
6 Harlequins - 2 Kisses, 2 Plasma Pistols
170 pts
6 Harlequins - 2 Kisses, 2 Plasma Pistols
170 pts
6 Harlequins - 2 Power Weapons, 1 Plasma Pistol
167 pts
6 Harlequins - 2 Power Weapons, 1 Plasma Pistol
167 pts
Primarily I've gone for strength in numbers (silly, I know due to the fact that the army are Harlequins...). The idea would be that the 4 squads and the GH would FoF up the board with the BL and Shuriken Cannon DJs laying down fire on enemy vehicles. The other DJ is there for Troop killing.
As the I want the GH to be in combat most of the time, I decided against giving him a pistol of any variety; he's got the Haywire grenades just in case he gets close to a vehicle and there is no infantry about. The Plasma Pistols on the squads are essentially the same idea as the Haywire Grenades (killing vehicles when there is no infantry near) but its a cheaper option than equipping the Harlequins with Haywire Grenades.
Thoughts?
Kamm