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Author Topic: Taking out the Dark Angels  (Read 395 times)

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Offline Crazy_Canuck

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Taking out the Dark Angels
« on: November 16, 2003, 10:43:04 AM »
Do any of you guys have godd experience against the Dark Angels? Cause my brother plays it and I play him once in a while and I could use some sweet ass tactics that could take him out the next time I play him. The last time I just pinned him for two turns and I just kept shooting at him then went into CC and killed him. 8) But if there is something I could get from you guys that would be awesome ;D

Offline Quentith

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Re: Taking out the Dark Angels
« Reply #1 on: November 16, 2003, 11:14:39 AM »
If you could give us an idea as to what he plays and what you play it would be helpful.
The real reason to collect Dark Eldar - if they fall on the floor the sharp bits hurt when your opponent steps on them

Offline Crazy_Canuck

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Re: Taking out the Dark Angels
« Reply #2 on: November 16, 2003, 11:47:22 AM »
Ya sorry that would have been helpful. I have:

Archon (Punisher)
7 Incubi (Blaster, Shredder, Incubi Master)
Drazhar
Urien Rakarth
6 Grotesques (Usually uber grotesques)
2 raiders (1 disintegrator) +2 raider squads (Blasters, SC)
2 Warrior squads (Dark Lances, SC)
2 Wych Squads (shredders, agonizers, 2 succubus)
1 Scourge squad (Dark lances, SC)
1 Talos
2 Reaver Jetbike squads (Blasters, Shredders, Succubus)

My bros Dark Angels army:
Azariel
Ezekiel
1 Librarian
2 veteran marines
20 space marines (Flame, rocket launcher, veteran sergants)
predator
land speeder
rhino
Dreadnought
6 Deathwing Terminators
1 Scout squad

The last time I played my bro it was just to see who's HQ could beat each other.

Offline Jokerman

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Re: Taking out the Dark Angels
« Reply #3 on: November 16, 2003, 03:08:27 PM »
Use one of the major advantages given to the Dark Kin.

Speed! Speed kills. Use your speed to isolate his units and destroy him piecemeal. Splinter Cannons can soften him up, possibly causing him to stand his ground, rather than assault. So, run circles around him and take him to town.

Might I suggest you invest in some slave snares in order to take captives? Otherwise you will never win a slave rai against one of the accursed Sons of the Lion.
Some men are born great, some achieve greatness and some slit the throats of any man that stands between them and the mantle of power.

Offline Crazy_Canuck

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Re: Taking out the Dark Angels
« Reply #4 on: November 16, 2003, 05:01:48 PM »
Ok slave snares and lots of speed got it! ;D
What do you guys feel about Grotesques and Warpbeasts? Do any of you DE players use them and do you like them? Cause I've been thinking of getting another squad of grotesques but I always think twice about it because i cant move them unless they pass a Ld test. :(
« Last Edit: November 16, 2003, 05:12:00 PM by Crazy_Canuck »

Offline Bote

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Re: Taking out the Dark Angels
« Reply #5 on: November 17, 2003, 09:11:39 PM »
i dont think that this dark angels list stands a chnace but anyways, u might want to consider adding a ravager or two! lotta disintegrators makes lotta dead marines!

another thing i thought of is,... why would u want to move your grots? i would use them as shields for the snipersquads!

u already got incubis and two units of wyches, there really is no need to get into cc with your grots! ... and a talos, too!!!

anyways my brother also plays dark angels and his army gives me the creeps!
i try to get rid of his shooty stuff first, because he can outshoot me anytime!
so, as for u: pop his tanks first (and the land speeder and dread) after that theres not much left, to be afraid of, especially in your brothers case! with your list u simply eat his troops in close combat once his tanks r dead!

but be careful, these marines can carry alot of crazy heavy weapons around...
dark eldar  2200 pts

13th company 1850 pts

ogre kingdoms 1250 pts      ...   ok, who said hamster?

 


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