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Author Topic: Escort for Huskblade Archon  (Read 1834 times)

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Offline Psyan

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Escort for Huskblade Archon
« on: June 17, 2013, 07:37:13 PM »
I'm looking to run a kitted out Husk Blade and Soul Trap Archon and I want to set him up with a good escort. They'll be riding in a Raider, probably with Night Shields and Enhanced Aethersails. Here are my three primary choices:

x3 Grotesques w/ Liquifier Gun
+Aberration w/ Venom Blade
165 pts
Pros: In the inevitable event of a Raider crash, no one dies. 12 FNP T5 wounds. Archon gets FNP, too. Lots of S5 attacks; can strip hull points off transports. Liquifier Gun is nice to have.
Cons: No fleet. No armor saves. Mediocre initiative. No weapons that deny armor saves (except LG).

x6 Incubi
+Klaivex
169 pts
Pros: +3 armor saves. AP 2 Klaives at high WS and high init.
Cons: No shooting. Still T3 and die quickly to power weapons.

x8 Bloodbrides w/ HWGs and x3 Shardnets and Impalers
+Syren with PGL and Agoniser
185 pts (170 pts, since Archon won't have to take PGL if Syren does)
Pros: x3 Shardnets make the Archon almost untouchable in a challenge. HWGs terrorize vehicles. Wych save makes charging squads with power weapons a non issue. Extra power weapon attacks from Syren. Syren's PGL saves 15 points, since the Archon doesn't have to take it.
Cons: Die easily in Raider crashes. Very, very vulnerable to shooting/overwatch.

So... three very different squads, roughly the same cost. Which one best gets my Archon into combat and while providing the most protection/support once he arrives there?

Offline Ludo

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Re: Escort for Huskblade Archon
« Reply #1 on: June 17, 2013, 08:34:36 PM »
I run a huskblade/soultrap arcon with grotesques in a raider  with enhanced aethersails.  The aberration has scissor hands and one of the 3 other grotesques has a liquefier gun.  On turn one I turbo-boost the raider towards a juicy target and I expect it to die.  I went with the grotesques because when the raider blows up they have the most survivability.  They can hold up well to guardsmen shooting, bolters, and a host of other small arms.  When they hit they will hit like a truck.  The aberration can absorb challenges when you need the archon the destroy a squad.  Especially if you have been able to get his strength up.

The other two squads will have the same issue.  They will die much more quickly due to their lower toughness and lack of FNP from the get go. 

Put drugs on your archon.  Starting the game with two pain tokens is a wonderful boost.
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Offline Revener

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Re: Escort for Huskblade Archon
« Reply #2 on: June 19, 2013, 05:31:23 AM »
If you want something in between wyches and grots, Wracks aren't that bad.
Marine Toughness and poison attacks include a haemi too  and the whole unit start with Furious charge.
No grenades though but with Furious charge you can glance a lotr of vehicles on the charge.
Anyway......

Offline Plastikente

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Re: Escort for Huskblade Archon
« Reply #3 on: June 20, 2013, 12:08:11 PM »
I'm with Ludo - Grots are worth it for their survivability, not to mention that they will scare the amphetamine parrot out of your opponent.

That Incubi squad will also hit very hard, but the problem is that that can leave them in the open next turn for your opponent to gun down, as they are so squishy.

As for Bloodbrides, I didn't think their shardnets could help out in a challenge - doesn't it essentially become an independent sub-combat unaffected by everything else that's happening?  I've never been a fan of bloodbrides anyway - I always think that I could just have Wyches instead.  Cheaper, almost as good in combat, and scoring.

 


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