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Offline Disciple of Nagash: GT

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army plan
« on: August 24, 2007, 10:39:26 AM »
I wasn't quite sure where to post this, but it technically is an Imperial Guard army, so it went here. Anyways, here goes:

HQ

Junior Officer
Lascannon
Grenade Launcher x 2
81pts

Inquisitor Lord
Close Combat Weapon
Force Weapon
Digital Weapon
Scourging
Icon of Just/Rosarius
141pts

Troops

Infantry Platoon 1
Command Squad
Junior Officier
Lascannon
Grenade Launcher x 2

Squad 1
Lascannon
Grenade Launcher

Squad 2
Missile Launcher
Grenade Launcher
257pts

Infantry Platoon 2
Command Squad
Junior Officer
Lascannon
Grenade Launcher x 2

Squad 1
Missile Launcher
Grenade Launcher

Squad 2
Auto Cannon
Grenade Launcher
247pts

Inquisitorial Storm Troopers
10 Storm Troopers
Melta Gun
Chimera
Multi-laser
190pts

Battle Sisters Squad
90 Battle Sisters
Veteran Superior
Flamer
Heavy Flamer
Rhino
181pts

Fast Attack

Grey Knights
7 Grey Knights
Grey Knight Justicar
2 Incinerators
245pts

Heavy Support

Leman Russ Battle Tank
Hull Mounted Lascannon
155pts

Total Points: 1497
Reset my counters in prep for 6th:
Black Templars: 0/0/0
Dark Eldar (new codex): 0/0/0

Offline PaxImperator

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Re: army plan
« Reply #1 on: August 24, 2007, 11:17:02 AM »
Dannae ye worry; this is the right place for this thread. I'll throw a few quick comments your way.

- I'd advise you to give the command platoon command squad a company standard. The reroll it provides is not only cheap, but very useful for keeping your men in line.

- The Inquisitor Lord requires a retinue. It is not optional. At the moment the army is illegal because of this. I'd also suggest you give him much less. A single human character that costs about as much as a Leman Russ is definitely not a good thing. Inquisitor Lords are largely dead weight anyway, so you could gain a lot from removing him completely. The only real reason to take one is to get access to an assassin.

- Here and there, less than optimal weapons choices have been made. Grenade launchers are a poor complement for lascannons due to the disparity in Strength, AP, range and weapon type: pretty much everything. Also Chimera hull weapons are unbelievably cheap. It's hard to justify not taking one. The Storm Trooper squad which is apparently meant to get up close has 10 Troopers but only 1 melta. Make that 9 Troopers and 2 melta for the same points, and they'll do their job far more effectively.

- If you intend to use transports for what they're meant to do (i.e. transport infantry), extra armour and smoke launchers are nigh-mandatory upgrades.

 


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