2000 points Space Marines vs Eldar.
alright. so ill start with my tactics. i usually like to see a big blast.
or some sort of unit that had a dramatic impact on the battle. unfortunatlly
while doing so i tend to fall for traps more often
my eldar adversary usually
uses 2 to 3 waveserpents. moving flat out on the first turn. these tanks are impossable
to take down. with a coversave and an energy sheild... by turn 2 the waveserpents are
close enough to use their 12 inch move to take out vital units. useing dire avengers to
unload shots on a doomed spacemarine squad. or terminator squad. or firedragons. to take
take out a land raider or vinticator. ontop of this theirs usually a ranger squad picking
off units while holding an objective.. i have played warhammer 40k for 9 years. but im still
getting use to the 5th edition rules. besides that i have just about every modle except for
scout bikers.. so beside the scout bikers dont be scared to revise the list to have any unit
in any quantity.
this is my list.
~~~Chapter Master - terminator armour, 2 lightning claws. 180 pts.
(with termies deepstriking)
~~~Terminators (10) - cyclone missile launcher, assault cannon. 460 pts.
~~~Space Marines (10) - leader w/ powerfist, combi melta. flamer, heavy bolter.
drop pod, deathwind launcher, locater beacon 270 pts
~~~Space Marines (10) - leader w/ powerfist, combi melta. flamer, heavy bolter.
drop pod, deathwind launcher, locater beacon 270 pts
~~~Space Marines (10) - leader w/ powerfist, combi melta. flamer, heavy bolter.
drop pod, deathwind launcher 260 pts
~~~Sniper scouts (6) - camo coaks. 106 pts
~~~whirlwind - 85 pts.
~~~ Vinticator - extra armour, seige sheild. 140 pts.
~~~devestators (10) 4 missile launchers. 230 pts.
~~~~~2001 pts ~~~
the table is 7 ft by 4 ft. and usually has 4 buildings. a handful of craters and many roads.