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Author Topic: 1500 tau army  (Read 457 times)

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Offline sleazy pete

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1500 tau army
« on: October 1, 2005, 04:50:42 PM »
i've got two lists up for review one is going to a tornement any help welcomed to which list will do better.

List 1

1 Commander Shas'o (HQ) @ 152 Pts
     Fusion Blaster; Missile Pod; Plasma Rifle
     Hard-wired multi-tracker [10]
     Hard-wired blacksun filter [3]
     Hard-wired drone controller [2]

     2 Drones @ [20] Pts
          TL Pulse Carbine (x2)

1 Ethereal (HQ) @ 50 Pts
     2 Close Combat Weapons

1 Crisis Battlesuit Team (Elites) @ 65 Pts
     Missile Pod; Plasma Rifle; Multi-Tracker

1 Crisis Battlesuit Team (Elites) @ 65 Pts
     Missile Pod; Plasma Rifle; Multi-Tracker

5 Stealth Team (Elites) @ 150 Pts
     Burst Cannon (x5)

7 Fire Warriors (Troops) @ 70 Pts
     Pulse Rifle (x7)

7 Fire Warriors (Troops) @ 70 Pts
     Pulse Rifle (x7)

6 Fire Warriors (Troops) @ 60 Pts
     Pulse Rifle (x6)

6 Fire Warriors (Troops) @ 60 Pts
     Pulse Rifle (x6)

6 Fire Warriors (Troops) @ 60 Pts
     Pulse Rifle (x6)

6 Fire Warriors (Troops) @ 60 Pts
     Pulse Rifle (x6)

5 Pathfinders (Fast Attack) @ 179 Pts
     Pulse Carbine (x3); Rail Rifle w/ TLI (x2); Markerlight

     1 Devilfish Dropship @ [85] Pts
          Burst Cannon; Landing Gear
          #Pair of Gun Drones

     2 Gun Drones @
  • Pts

                    TL Pulse Carbine (x2)
          Decoy Launcher [5]

8 Gun Drones (Fast Attack) @ 96 Pts
     TL Pulse Carbine (x8)


 
Broadside Battlesuit Team (Heavy Support)
     1 Team Leader @ [95] Pts
          Smart Missile System; TL Railgun; Shield Generators

Broadside Battlesuit Team (Heavy Support)
     1 Team Leader @ [95] Pts
          Smart Missile System; TL Railgun; Shield Generators

1 Hammerhead Gunship (Heavy Support) @ 170 Pts
     Railgun; Two Burst Cannons; Landing Gear
     #Targetting Array

     Multi-tracker [10]
     Target Lock [5]
     Decoy Launcher [5]

Models in Army: 68


Total Army Cost: 1497

list 2

1 Commander Shas'o (HQ) @ 138 Pts
     Missile Pod; Plasma Rifle; Shield Generators
     Hard-wired multi-tracker [10]
     Hard-wired blacksun filter [3]

1 Crisis Battlesuit Team (Elites) @ 65 Pts
     Missile Pod; Plasma Rifle; Multi-Tracker

1 Crisis Battlesuit Team (Elites) @ 65 Pts
     Missile Pod; Plasma Rifle; Multi-Tracker

9 Fire Warriors (Troops) @ 90 Pts
     Pulse Rifle (x9)

9 Fire Warriors (Troops) @ 90 Pts
     Pulse Rifle (x9)

9 Fire Warriors (Troops) @ 90 Pts
     Pulse Rifle (x9)

9 Fire Warriors (Troops) @ 90 Pts
     Pulse Rifle (x9)

1 Broadside Battlesuit Team (Heavy Support) @ 192 Pts
     Smart Missile System; TL Railgun; Shield Generators

     1 Team Leader @ [102] Pts
          Smart Missile System; TL Railgun; Shield Generators
          Hard-wired target lock [7]

1 Hammerhead Gunship (Heavy Support) @ 170 Pts
     Railgun; Two Burst Cannons; Landing Gear
     #Targetting Array

     Multi-tracker [10]
     Target Lock [5]
     Decoy Launcher [5]

1 Hammerhead Gunship (Heavy Support) @ 145 Pts
     Ion Cannon; Two Burst Cannons; Landing Gear
     #Targetting Array

     Target Lock [5]
     Disruption Pod [5]
     Decoy Launcher [5]

4 Stealth Team (Elites) @ 120 Pts
     Burst Cannon (x4)

8 Gun Drones (Fast Attack) @ 96 Pts
     TL Pulse Carbine (x8)

4 Pathfinders (Fast Attack) @ 148 Pts
     Pulse Carbine (x2); Rail Rifle (x2); Markerlight

     1 Devilfish Dropship @ [80] Pts
          Burst Cannon; Landing Gear
          #Pair of Gun Drones


               2 Gun Drones @
  • Pts

                    TL Pulse Carbine (x2)

Models in Army: 62


Total Army Cost: 1499

Offline lord_guru32

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Re: 1500 tau army
« Reply #1 on: October 1, 2005, 05:35:22 PM »
havnt checked the second but in the first your fw squads are too small and your commander is too expensive, will add more later
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Offline ::ËternaĺŇovice::

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Re: 1500 tau army
« Reply #2 on: October 1, 2005, 06:56:55 PM »
I prefer the second squad, the first squad contains too few Fire Warriors per squad, making them easier to be wiped out. The second list is also more effective due to the dual Hammerheads, which are effective in larger games such as 1500. Might want too see if the Pathfinders will work, they tend too be unstable. I'll look through it some more later, but this gives you a general idea.


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