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Author Topic: Ulthwé 1500pts to 1700pts! Help.  (Read 2846 times)

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Offline Philip Bright

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Ulthwé 1500pts to 1700pts! Help.
« on: December 21, 2005, 10:57:57 AM »
Hi all, now in the end of January or beginning of February, I'm going to a local tournament. I have a good 1500pts list that is fun, and good. So I need to make it a 1700pts list! Any ideas?!

    1500points Ulthwé Eldar

    HQ

    Seer Council
    Numbers: 2 farseers and 3 warlocks.
    Farseers equipment: (2) witchblades, (2) shuriken pistols, (1) mind war and (1) fortune.
    Warlocks equipment: (3) close combat weapons, (3) shuriken pistols, (2) augment and (1) embolden.
    183pts

    Avatar
    Numbers: 1 avatar.
    Avatars equipment: The Wailing Doom.
    80pts


    ELITES

    Fire dragons
    Numbers: 6 fire dragons.
    Dragons equipment: (6) fusion guns and (6) melta bombs.
    102pts


    TROOPS

    Black guardians defenders squad A
    Numbers: 1 warlock, 9 guardians, 1 heavy weapons platform and 2 crew guardians.
    Warlocks equipment: (1) close combat weapon, (1) shuriken pistol and (1) conceal.
    Guardians equipment: (11) shuriken catapults.
    Heavy weapons platform weapon: (1) bright lance.
    155pts

    Black guardians defenders squad B
    Numbers: 1 warlock, 9 guardians, 1 heavy weapons platform and 2 crew guardians.
    Warlocks equipment: (1) close combat weapon, (1) shuriken pistol and (1) conceal.
    Guardians equipment: (11) shuriken catapults.
    Heavy weapons platform weapon: (1) starcannon.
    155pts

    Guardians defenders squad C
    Numbers: 8 guardians, 1 heavy weapons platform and 2 crew guardians.
    Guardians equipment: (10) shuriken catapults.
    Heavy weapons platform weapon: (1) starcannon.
    114pts

    Guardians defenders squad D
    Numbers: 8 guardians, 1 heavy weapons platform and 2 crew guardians.
    Guardians equipment: (10) shuriken catapults.
    Heavy weapons platform weapon: (1) starcannon.
    114pts

    FAST ATTACK

    Vyper Squadron A
    Numbers: 1 vyper.
    Vypers equipment: (1) twin-linked shuriken catapults and (1) starcannon.
    65pts

    Vyper Squadron B
    Numbers: 1 vyper.
    Vypers equipment: (1) twin-linked shuriken catapults and (1) starcannon.
    65pts


    HEAVY SUPPORT

    Falcon
    Numbers: 1 falcon.
    Falcons equipment: (1) pulse laser, (2) shuriken cannon, (1) holo-field and(1) spirit stone.
    195pts

    Fire prism
    Numbers: 1 fire prism.
    Fire prisms equipment: (1) prism cannon, (1) twin-linked shuriken catapults,(1) holo-field and (1) spirit stone.
    150pts

    Wraithlord
    Numbers: 1 wraithlord.
    Wraithlords equipment: (2) shuriken catapults and bright lance.
    120pts


    Army list: 1498pts.
    Models in army: 1 monster model, 60 infantry models and 4 vehicle models.
    Armoury equipment cost: 137pts = 9,1%.
    Boxes: 2 HQ, 1 Elite, 4 Troops, 2 Fast attack and 3 Heavy support.

Any Ideas of what to add? I have thought of removing the wraithlord and add support weapons and a big aspect unit maybe in a wave... (have to cut on something else then) Do you all have some advises?

Offline Pyroh

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Re: Ulthwé 1500pts to 1700pts! Help.
« Reply #1 on: December 21, 2005, 12:03:15 PM »
How about spiders? They work very well in my ulthwé list.
A single death is a tragedy, a million deaths is statistics.
J.V.Stalin


Offline Itheria

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Re: Ulthwé 1500pts to 1700pts! Help.
« Reply #2 on: December 21, 2005, 03:58:03 PM »
Fire prism... it wasn't yesterday! If you like it keep it but personally I think its BS is quite low.

The list seems pretty solid to me you have much of what is needed you may only lack in anti-horde if your guardians don't get a opportunity to shoot.

How about spiders? They work very well in my ulthwé list.

A great idea. To me it seems the best option: they provides  some (quite allot actually) fire power(especially against none-heavy infantry), mobility and a unit to disturb the enemy's plans - in short everything you need!
Maybe I shall try this out myself...

Good luck!

Emomia
« Last Edit: December 21, 2005, 04:02:21 PM by Emomia »
[...] in eldar society, an apple can be an orange.

Offline Kekron

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Re: Ulthwé 1500pts to 1700pts! Help.
« Reply #3 on: December 21, 2005, 06:33:45 PM »
is your council offensive or defensive/support. from the looks of it ur council is both offensive and defensive specced but if your planning on having them stick by your shooting squads and guide them and what not giving them SS and WB is a pt sink but if you are sending them into battle as part of your front line then they are needing better weapons. it your going to do both then they are perfect the way they are. the neat thing about the council is that you can specialize them to either support of offense
When the storm broke. Ulthwe was ready to strike like the lightning.

Offline Philip Bright

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Re: Ulthwé 1500pts to 1700pts! Help.
« Reply #4 on: December 22, 2005, 08:00:58 AM »
is your council offensive or defensive/support. from the looks of it ur council is both offensive and defensive specced but if your planning on having them stick by your shooting squads and guide them and what not giving them SS and WB is a pt sink but if you are sending them into battle as part of your front line then they are needing better weapons. it your going to do both then they are perfect the way they are. the neat thing about the council is that you can specialize them to either support of offense

Offensive. they plan to tag along with the avatar and counter charge everyting that comes in close and block the war to my fragile units like guardians... Last game i hold off some hourmagaunts for 3turns with them and provide the carnefex who was trapped behind from getting close! ^_^ Also It is to expensive to give the warlocks any good weapons... it is better to add more warlocks the witchblades, to them...

Offline Pyroh

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Re: Ulthwé 1500pts to 1700pts! Help.
« Reply #5 on: December 22, 2005, 08:25:20 AM »
Philip Bright: Imho is the best thing to do to realise that offensive councils are pretty crappy for their points - they can be tied in cc for long.
A single death is a tragedy, a million deaths is statistics.
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Offline Itheria

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Re: Ulthwé 1500pts to 1700pts! Help.
« Reply #6 on: December 22, 2005, 09:55:01 AM »
Offensive. they plan to tag along with the avatar and counter charge everyting that comes in close and block the war to my fragile units like guardians...

Then I think that the Warp Spiders are a great addition to your force as they are very good in this role, and they add some fire power.

Emomia
[...] in eldar society, an apple can be an orange.

Offline Philip Bright

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Re: Ulthwé 1500pts to 1700pts! Help.
« Reply #7 on: December 23, 2005, 04:16:50 AM »
OK the 1700pts list:

HQ

Seer Council
Numbers: 2 farseers and 4 warlocks.
Farseers equipment: (2) witchblades, (2) shuriken pistols, (1) mind war and (1) fortune.
Warlocks equipment: (4) close combat weapons, (4) shuriken pistols, (2) augment, (1)enhance and (1) embolden.
211pts

Avatar
Numbers: 1 avatar.
Avatars equipment: The Wailing Doom.
80pts


ELITES

Fire dragons
Numbers: 6 fire dragons.
Dragons equipment: (6) fusion guns and (6) melta bombs.
102pts

Warp spiders
Numbers: 1 exarch and 5 warp spiders.
Exarch equipment: (1) powerbaldes, (1) death spinner and (1) hit and run.
Spiders equipment: (5) deathspinners.
174pts


TROOPS

Black guardians defenders squad A
Numbers: 1 warlock, 9 guardians, 1 heavy weapons platform and 2 crew guardians.
Warlocks equipment: (1) close combat weapon, (1) shuriken pistol and (1) conceal.
Guardians equipment: (11) shuriken catapults.
Heavy weapons platform weapon: (1) bright lance.
155pts

Black guardians defenders squad B
Numbers: 1 warlock, 9 guardians, 1 heavy weapons platform and 2 crew guardians.
Warlocks equipment: (1) close combat weapon, (1) shuriken pistol and (1) conceal.
Guardians equipment: (11) shuriken catapults.
Heavy weapons platform weapon: (1) starcannon.
155pts

Guardians defenders squad C
Numbers: 8 guardians, 1 heavy weapons platform and 2 crew guardians.
Guardians equipment: (10) shuriken catapults.
Heavy weapons platform weapon: (1) starcannon.
114pts

Guardians defenders squad D
Numbers: 8 guardians, 1 heavy weapons platform and 2 crew guardians.
Guardians equipment: (10) shuriken catapults.
Heavy weapons platform weapon: (1) starcannon.
114pts


FAST ATTACK

Vyper Squadron A
Numbers: 1 vyper.
Vypers equipment: (1) twin-linked shuriken catapults and (1) starcannon.
65pts

Vyper Squadron B
Numbers: 1 vyper.
Vypers equipment: (1) twin-linked shuriken catapults and (1) starcannon.
65pts


HEAVY SUPPORT

Falcon
Numbers: 1 falcon.
Falcons equipment: (1) pulse laser, (2) shuriken cannons, (1) holo-field and(1) spirit stone.
195pts

Fire prism
Numbers: 1 fire prism.
Fire prisms equipment: (1) prism cannon, (1) twin-linked shuriken catapults,(1) holo-field and (1) spirit stone.
150pts

Wraithlord
Numbers: 1 wraithlord.
Wraithlords equipment: (2) shuriken catapults and bright lance.
120pts


TOTAL
Army list: 1700pts.
Models in army: 2 monster models, 66 infantry models and 4 vehicle models.
Armoury equipment cost: 252pts = 14,8%.
Boxes: 2 HQ, 2 Elite, 4 Troops, 2 Fast attack and 3 Heavy support.




So What do you think of this list?

Offline Pyroh

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Re: Ulthwé 1500pts to 1700pts! Help.
« Reply #8 on: December 23, 2005, 04:35:23 AM »
I think it looks good, fluffy. But I would do some changes - I use 4-5 mind wars council and it works great. I would suggest at least 3 (and 5-6 augmenting locks to them)

those spiders - Powerblades are mostly useless. I would suggest 8-men squad for those pts.

I would consider the avatar, those pts could be spent elsewhere

sorry, but fire prism just sucks. BS3 and SMALL template -that´s poor. And 150 pts is a lot.

Btw - one thing about spiders - when they are single unit - then they are very good harassing unit. When you have 2 units (at least 8 men), they are hard hitting power.
If you somehow managed to put 2 squads into there, it would go very well (for example if you simply drop avatar and prism, you have 230+174=404 pts for spiders, what means 2x9 spiders, which is critical for your opponent. Spiders can win you a battle really.

And please erase pts values of units through "edit"; the site could be closed if it was discovered.

btw - points for psychically stronger council (In means of mind wars), I would probably drop one squad of guardians+some spiders, so you would have 2x8 which is still great.

Spiders+mind wars+guardians are very good combination - mind war removes bad things (strong HQ, heavy weapons+those things) and guardians+spiders kill the rest.
I use it that way and I am very content about it.
A single death is a tragedy, a million deaths is statistics.
J.V.Stalin


Offline Itheria

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Re: Ulthwé 1500pts to 1700pts! Help.
« Reply #9 on: December 25, 2005, 06:18:19 AM »
4-5 mind wars !! :o Maybe it works but it sounds rather expensive to me.

those spiders - Powerblades are mostly useless. I would suggest 8-men squad for those pts.

Yes, drop power blades but keep your exarch.

And please erase pts values of units through "edit"; the site could be closed if it was discovered.

I thought that the total cost of a unit was allowed, but I'm not sure.

Emomia
[...] in eldar society, an apple can be an orange.

Offline Jonik

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Re: Ulthwé 1500pts to 1700pts! Help.
« Reply #10 on: December 25, 2005, 08:10:45 AM »
Total cost is fine. As you cant work out the individual costs, equipment costs etc from them.
Tolaren 23rd Grenadiers - Jonik's Imperial Guard 'Tale'
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Offline Kekron

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Re: Ulthwé 1500pts to 1700pts! Help.
« Reply #11 on: December 25, 2005, 11:31:53 AM »
i would most definitly agree w/ pryoh here. dropping the avatar (in your list i don't see the avatar an advantage here), ditching the powerblades (if your spiders get in cc they can't do thier job so y even take the blades). try those out and repost your list for us to see.

btw yeah. posting the pts is only slightly illegal. :) but yeah GW can close us down if you post pts. just say that you list comes to about 1500 pts and its good enough for us. we can take out hte books and find out the exact pt value for each unit and model.
When the storm broke. Ulthwe was ready to strike like the lightning.

Offline Pyroh

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Re: Ulthwé 1500pts to 1700pts! Help.
« Reply #12 on: December 25, 2005, 11:38:58 AM »
btw it´s pyroh, not pryoh, pyroh came to existence through pyro - pyroh (russian food). Pryoh sounds to me like a glue:-)
A single death is a tragedy, a million deaths is statistics.
J.V.Stalin


Offline Kekron

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Re: Ulthwé 1500pts to 1700pts! Help.
« Reply #13 on: December 25, 2005, 11:02:44 PM »
oh i appologize. i always switch the r and the y. im sry.
When the storm broke. Ulthwe was ready to strike like the lightning.

Offline Pyroh

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Re: Ulthwé 1500pts to 1700pts! Help.
« Reply #14 on: December 26, 2005, 03:22:59 AM »
No problem :-)
no reason to be soyrr:-)
« Last Edit: December 26, 2005, 05:51:26 AM by pyroh »
A single death is a tragedy, a million deaths is statistics.
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Offline Philip Bright

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Re: Ulthwé 1500pts to 1700pts! Help.
« Reply #15 on: December 26, 2005, 05:09:23 AM »
Stop spaming! A question; who care if it is pyroh or pryoh?

Anyhow... Thanks fore all the tips but I can put myself together to do a Mind war seer, because of it is no fun to play with or against (spirit of the game!) then if wee look on my scorpion exarch he have power blades justbecause that I want to kill at least one or maybe two marines so i don't loose the close combat and have to test my moreale what if I fail it?! whoops my group was taken in sweeping advance, also it is a good thing to ignore AS then you can attack stuff like Broadsides and have a fair chance of killing one!!! also what to put the points i save from drop the blades?

Offline Pyroh

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Re: Ulthwé 1500pts to 1700pts! Help.
« Reply #16 on: December 26, 2005, 06:06:56 AM »
Philip Bright:
First - I DO CARE!!! :-)

Second - I worry I am unable to understand you.
You can build mind war council, because it is no fun?
Then - scorpion exarch can´t have powerblades.
Because of warp packs, you won´t be caught in sweeping advance. Hard hitting infantry is slow and you should kill some light infantry if it reaches you.
A single death is a tragedy, a million deaths is statistics.
J.V.Stalin


Offline Philip Bright

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Re: Ulthwé 1500pts to 1700pts! Help.
« Reply #17 on: December 26, 2005, 07:19:13 AM »
Philip Bright:
First - I DO CARE!!! :-)

Second - I worry I am unable to understand you.
You can build mind war council, because it is no fun?
Then - scorpion exarch can´t have powerblades.
Because of warp packs, you won´t be caught in sweeping advance. Hard hitting infantry is slow and you should kill some light infantry if it reaches you.

Whoops thought of my Warp spider exarch and were typing scorpion a miss.

hard hitting infantry are not always slow and it a good idea to hide the spiders inside hth in weaker squads then leave them with hit and run and gain a lot of movement! This means that they will be able to end up behind a basilisk or battle tank at the second turn. Also I don't have anything better to do with the pts! sure it is an extra Witchblade but the seers don't need a lot of withchblades, especially with they are backed up by the avatar.

Offline Pyroh

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Re: Ulthwé 1500pts to 1700pts! Help.
« Reply #18 on: December 26, 2005, 07:40:19 AM »
which hard hitting infantry is not slow?

Yeah, the movement gain is strong thing indeed. But the drawback that you can´t fire your weapons is very strong.

A single death is a tragedy, a million deaths is statistics.
J.V.Stalin


Offline Philip Bright

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Re: Ulthwé 1500pts to 1700pts! Help.
« Reply #19 on: December 26, 2005, 09:13:25 AM »
which hard hitting infantry is not slow?

Yeah, the movement gain is strong thing indeed. But the drawback that you can´t fire your weapons is very strong.



A good hard hitting Infantry is the howling banshees and deamonnetts, and we all know how to use them so they gain speed. Also if you incluse jump infantry (still infantry) we got raptors and assault marines... just some examples... Then with an transport all infantry gain speed. Think of dark eldar.

 


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