Turn 1The Bonereapers had the first turn and they spent it doing not much more than walking forwards, somewhat. They had no shooting and magic was constrained to casting buffs on themselves. I don't remember which battletactic they selected, but they managed it. They ended play in three table quarters and earned a total of 5 points for the round.
Top of Turn 1

In the bottom of the first turn, I started out sticking to my initial plan - I sent the Ungors scurrying northwards with the At The Double command, claiming the NE quadrant for myself while staying
well away from the big skeletons at the center of the board. I send the Bestigors westwards in much the same fashion. Honestly, this should have been my plan all along and I never should have deviated. But...BUT...I desperately wanted to smash face with my new heavy-hitting units.
So, I ambushed my Bullgors and my chariots into the southernmost Immortis Guard. And, yeah, the Bullgors absolutely
crushed those guys, throwing down something like twelve mortal wounds and a bunch of mundane wounds, besides. But the chariots were
too close to the Stalkers, who were able to pile in and kill a whole-ass chariot in one round of fighting (it is then that I discovered just how
filthy the rend is on all those Bonereaper units). Anyway, the idea here was to pick off the Bonreapers units as they got overextended, but overextended they
were not at that moment. I had the satisfaction of killing one of those units, but now I was going to lose
two units in the process. Not a great trade.
Still, I scored 3 objectives and the battle tactic, so we were technically tied (for now).
Bottom of Turn 1
Not pictured: the ground up powder that had once been an Immortis Guard unitOOPS.At least THESE guys are following the plan!And yes, them too.Turn 2I did
not manage to win priority for the double turn, which is deeply tragic, because the Bonereapers very quickly pounced upon my hammer units and killed them both. I
almost took a harbinger with me with the bullgors, but they scored *one* wound too few. Alas.
They got 2 primary points for objectives and scored their battle tactic, as well.
Top of Turn 2
Well if it isn't the consequences of my actions. How rude. In the bottom of turn 2, what I should have done is STUCK TO MY OWN STUPID PLAN, but I didn't. Instead, I declared Eye for and Eye for my Battle tactic and made a play for killing off the Harbingers. I charged the Bestigors at them and used the Brayblast Trumpet to ambush a squad of ten Gors w/double weapons into their back. I did...four wounds. An absolutely
terrible showing by the Bestigors, believe you me. Then, in the counter attack, the Harbingers killed all 10 gors in one fell swoop. So, yeah, PLAN NOT ACHIEVED.
Oh, and even the *gors* moved a bit closer, mostly because I was getting Yhwh-condemneded frustrated that I was never in range for any of my spells.
The Ungors, though, kept hustling their little goaty butts around, claiming their table quarter. If only the rest of my stupid army was half that smart. I scored 2 points on objectives, and was now two points behind my opponent.
Bottom of Turn 2
Well, if it isn't another dumbass decision by Captain Stupidpants...Do we have them surrounded, or have we just fed them extra portions?That's right, get CLOSER to the deathmachines, you idiots.The Ungors - the only guys who can follow a plan.Turn 3I
again failed to claim the initiative, and so I again would be punished by merciless death constructs. Feeling pretty good about themselves, they encircle my Bestigors and even the Boneshaper is getting into it now, selecting the Battle Tactic that has him taking out the last of a unit himself. Well, joke was on him because his other guys smacked around the Bestigors
so effectively that they killed all the Bestigors close enough for him to pile into. That left me with
one ornery old goat left, and I used my Triumph to automatically pass the battleshock test and stick around, mostly out of spite.
Top of Turn 3
Before!After!In the bottom of Turn 3, I had the brilliant (note: not brilliant) plan of trying to bog down his forces with my pack of 20 regenerating Gors! I loaded them up with Mystic Shield, took care to only charge
one group of Immortis Guard, and charged in! I did NO DAMAGE AT ALL and they killed 10 of my gors. No problem, right? I've got a command point just for keeping them in the fight and I'll get almost half of them back! BUT WAIT: the Immortis Guard get to fight twice, apparently! Oh...uhhh...well...
yeah, he killed the other 10. 20 Gors slaughtered in a single turn. Amazing.
Hey, at least the ungors are still running around!
Bottom of Turn 3

Now, technically speaking, the Bonereapers and I were
tied at this point (which gives you an idea of how well I might have done if I had stuck with a disengagement policy), but everything except the ungors and my general were dead. This being a Path to Glory campaign, I didn't really fancy having my general put down, so I conceded the game. It was obvious he would be able to score full points in the next two turns and get his Grand Strategy as well (which was just "have battleline left alive"), so I wasn't winning the game, anyway.
Final ScoreBonereapers: 14
Beasts of Chaos: 11
Post-MortemThe upshot of all this is that I do not have a big enough can-opener to reliably kill those big Bonereaper dudes with their -2 and -3 rend and their ward saves and so on and so forth. Just not happening. To make it worse, I kept fighting him piecemeal - basically one at a time - which eliminated my primary advantage of numbers. In the future, I need to follow my initial plan and fight smarter, not harder. Also a monster wouldn't go amiss.
As a final note, Bullgors work very well, but would probably work a lot better if I planned their ambushes more carefully. Same with the chariots. The casualty rolls were not kind to me, either, so the chariots, after their brief appearance, are going to have to ride the shelf for a while so that they recover.
Kraggoth, meanwhile, needs to rebuild his warband
again. At least he did manage to research a new spell - Wild Rampage - which, while not as great as Tendrils of Atrophy, I stand reasonable odds of actually getting to
use, rather than running around and never getting anything in range until its too late.
We have another game planned for this weekend, so hopefully another report coming soon. Thanks for reading and thanks, as always, to my opponent!