So me and my friends are planning on pulling together a local tournament, just for fun. We'll be using City of Death rules, and playing battles that load the table with as much terrain as possible. My friends play...
Space Wolves (13th company)
Tau
Tau (Kroot Heavy)
Orks (Speedfreaks)
Space Marines
Imperial Guard
Tyranids
Rules of the tournament: 1500 points, with slack. We tend to allow up to 1509, we're not sticklers for exact change. Once you've picked a list, you stick with it for the whole tournament. Games may be random missions, or "let's just kill each other." We won't be using escalation. Nobody likes it. Also, all games are completely open-proxy. It's been a policy of mine since I started the hobby, and since I started most of them in it, they picked it up from me. Open-proxy games allow players to field-test tactics and units that could have otherwise turned out to be loads of wasted money. It also encourages variety in lists from day to day, since player X isn't limited in his games by the fact that he only really has X tanks and X infantry, etc.
Now, on to the lists. I made a couple, because I had some time to kill, and I got creative.
72 - Farseer w/Guide, CC + P
84 - Warlocks (3) w/Destructor, CC + P
195 - Falcon w/Starcannon, Holofield, Stones, and Vectored Engines
432 - Dire Avengers (9) (9) (9) (9)
152 - Exarchs (1) (1) (1) w/Power Weapon + P
128 - Howling Banshees (8)
37 - Exarch w/Executioner
135 - Wave Serpent w/Brightlance + Stones
85 - Fire Dragons (7)
125 - Waveserpent w/Brightlance
Total Models: 59
Total Vehicles: 3
Total Points: 1499
The dire avengers are really just an experiment, I've never tried a horde eldar army before. I had to cut one exarch to make the list fit the points, so that squad will lead the charge for the rest and get hit the most brutally by the enemy's firepower. The 4+ save makes the avengers far preferrable to mass guardian squads, because at least the avengers get their saves against firewarriors, smart missiles, and bolters. Between the two twin-linked brightlances on the waveserpents, the guided falcon, and the jack-in-the-box dragons, I should have enough tank busting power to keep enemy vehicles from being a huge problem. The howling banshees are always a must for me, and they can be played smart against power-armored foes to eat up more than their share. Dragons may help here as well, if used in tandem with the banshees or a squad of avengers. I'm not sure what I'm planning with the HQ squad, I think I really just want to see what three heavy flamer templates can do.
Here's another one I wrote up, and it basically works in the opposite way.
(Biel-Tan)
116 - Farseer w/ Fortune, Jetbike, WB + P, RoWit, GH
270 - Warlocks (5) w/ Jetbikes, WB + P, Enhance (1)
128 - Howling Banshees (8)
37 - Exarch w/ Executioner
135 - Waveserpent w/Brightlance + Stones
152 - Scorpions (8) w/Grenades
66 - Exarch w/Scorpion's Claw, Stealth, Grenades
176 - Warp Spiders (8)
47 - Exarch w/Withdraw
84 - Swooping Hawks (4)
73 - Exarch w/Web of Skulls + P, Sustained Assault
100 - Support Weapon Battery w/D-cannons (2)
120 - Wraithlord w/Brightlance
Total Models: 43
Total Vehicles: 1
Total Points: 1504
Here, I'm going for a very fast, hard-hitting, and resilient army. The fortuned jetbike HQ is possibly one of the most resilient squads in the game, and they can rip their way in close combat too. The warp spiders and striking scorpions feature that pretty 3+ save, and the wraithlord is the archetypical resilient beast. The howling banshees are protected by the waveserpent, leaving the swooping hawks and gun platforms as the only glass units on the field, but I took them for other reasons. I can use the D-Cannon squads (they are seperate) to drop a sphere o' fear for 24" around them, giving me an element of control over the board. To add to this effect, I'll keep my wraithlord between them and any potential enemies. The HQ squad will actually be my main tank-hunters (and they do the job extremely well), but to back them up I have the Wraithlord and his brightlance, the D-Cannons, the Waveserpent's twin-linked brightlance, and the Scorpions with their haywire grenades. Basic battle plan is to try to get into combat as quickly as I can, maneuvering my extremely fast units so that they each get locked in combat with the type of squad they specialize in killing: Banshees vs. 2+ and 3+ armor, Hawks versus weak swarms, Warp Spiders shooting at anything with a poor save or high toughness, and HQ versus tanks and assaulting , well, anything. The infiltrating scorpions and the sphere o' fear will wreak some preliminary havoc to buy me time to pull this off.
Both lists are extremely different. I'm partial to the bottom one, but that's because it's more like the list I normally field, and it's been proven to be moderately painful. The top one has its merits too, though. It will handle the swarm lists well, and if used correctly, there's no army it wouldn't have a chance of beating. So anyways, what do you think? Which would you use? Can you improve on either?