I think one big change not yet discussed is the loss of a bonus attack for charging. Granted a lot of assault specialists got that rule back with gear, but it's a big swing for those who don't have the kit.
What most units lost and got back is the extra atack lost from having two close combat weapons.
None of the DE assault units got an extra attack to make up on te loss fore the charghe attack, although wyches can now shoot pistols in the fight phase even in close combat so.
Wyches get the same number of melee attacks as before though if they use the Hekatarii knife but if the Hekatric switch it out for another weapon she lose 1 attack.
Wracks got A2 though and the Acothyst A3 so he doesn't lose an atatck when he takes another weapon.
Post Merge: June 8, 2017, 06:09:11 AM
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The moral test at the end of closecombat includes losses you took in overwatch .
Losses you took in the whole turn. Shooting included.
Yeah a read a bit fast and didn't think it through when I playtested. I read the cleaver as 1 attack aside from the rest with fleshgauntlet doh!
Either way it is still an issue on some units. Like wracks fpr example they have S3 and would wound T5 Vehicles on 5+ but their weapon makes them wound it on 6+ .
Btw losing 1 A with the Wych hekatrix when you take an agonizer sucks.
Shouldn't be seeing too many vehicles on the table anymore, as they are incredibly more expensive than they used to be. Dark Eldar have amazing tools for dealing with armor as well. Scourge's, Ravegers, all good.
1.
I know it is from all shooting but it is kind of hard to get shot other than in overwatch in your own turn
But yeah for the enemy that you shoot before you charge it is from all shooting I guess. So yeah I sloppily wrote that from the perspective as attackign in my turn.
2.
Yeah well I play CC DE with some support, the nerfing of DE's close combat Anti Tank the last few years is really annoying. All other armies that can CC get decent AT options in CC. Would like some flexibility back in the game instead of more limited gear choices for units in every new codex. Look at the Archon now it is lame and was lame in the third codex too. Anyway, I do not want to use scourges Oh well time to dust off the old Talos I guess.
Besides this, Toughness is not as good as before since you have twice the T VS S before you get wounded on 6+ . So a S3 wounds a T5 on 5+ compared to before when it was 6+. So alot of vehicles now get wounded on 5+ instead of 6+.