Wow
Thank you all for replying, I really appreciate your input on this
The first thing that pops out to me is your biker nobs do not have a boss pole.
Wow I am a special case for not writing that in there
I think this is a glaring example that I do in face need more caffeine to function properly
Next, you will soon see that the PK in a truck boy squad is indeed very needed. The idea behind a truck boy squad is to have enough wounds to deliver the PK nob into combat. Yes, the 44 attacks from a truck boy squad do indeed come in handy, but more often than not it is the PK attacks that cause the damage, kill the characters/monstrous creatures, and blow up the tanks. Not to mention that having a boarding plank on said truck allows you to make those PK attacks against things with an AV without having to dismount. (a fantastic dread killer, and very handy against land raiders full of cheesinator squads)
Right, I have taken your advice and altered the new list accordingly.
Drop the additions to vehical squadrons... It is a waste of points in a vehical squadron with the current ruleset...
Done and done, I haven't used buggies or really looked at the squadron rules very much at all. Will rectify that.
already gave my two teef on the lootas (one larger squad or none, being the gist). agreed, on the komms. add to the squad or none. i'd rather see this than the lootas, as Snik will show up at in the thick of it (which might appeal after he reads the squadron rules).
In regards to the Lootas, sure they are wonderful for taking down the light vehicles and I usually swear by them. On the other hand Buggies are cheaper, their rokkits are great against the light AV, they have the mobility to get into position and a higher strength shot which is
usually more accurate given the TL option. Furthermore I can get 4.2 buggies for the cost of 10 Lootas and in the end, a flamer won't end the day of the buggy, but it will cause all sorts of havoc for a 150pt 10 bodied unit. I will have a look at trying to playtest them both, but as people have said.... the static unit is going to get singled out.
As for Snikrot, I do have the models for a larger unit, but with unit of 10 with him inclusive of 2 Burnas comes to 205pts which is why, I have taken him out right now as I will have to lose bodies or buggies in my new list below, which I believe would weaken it.
I would like that extra element, but for a 205pt squad ( that will die, lets face it ) it is better that their expense be kept to a minimum. I guess that is my way of thinking about it. If Snik can't solve the problem on his own for 1-2 turns, then extra bodies aren't going to help I don't think. Kommandos and Stormboyz were units that I have used extensively before and I have pretty much got them worked out for my play style. But perhaps I still retain some of those Eldar scalpel like play styles instead of overwhelming the enemy like a good Ork should !
WAAAAAGH Mekgutz
HQ:Warboss Uzgor Mekgutz ( Had a disagreement with the previous Mek of the warband and promptly devoured him on the spot,
gubbinz and all )
Wargear: Powerklaw, Warbike, Cybork Body, Attack Squig.
Uzgor's Vrum Nobz ( Biker Nobz ) Wargear:Nob 1: Powerklaw, Waaagh Banner, Warbike, Cybork Body
Nob 2: Big Choppa, Bosspole, Warbike, Cybork Body
Nob 3: Big Choppa, Warbike, Cybork Body
Nob 4: Warbike, Cybork Body
Painboy: Warbike, Cybork Body
*unit counts as troops*Big Mek ( not yet named - needs to do something in battle first ) Wargear: Burna, Kustom Force Field, 'Eavy Armour.
Troops:1 Nob - Powerklaw, Bosspole
11 Boyz - Slugga and choppas
Trukk - Reinforced Ram, Boarding Plank
1 Nob - Powerklaw, Bosspole
11 Boyz - Slugga and choppas
Trukk - Reinforced Ram, Boarding Plank
1 Nob - Powerklaw, Bosspole
18 Boyz - Sluggas and choppas
(Battlewagon transport)1 Nob - Powerklaw, Bosspole
18 Boyz - Sluggas and choppas
(Battlewagon transport)1 Nob - Powerklaw, Bosspole
18 Boyz - Sluggas and choppas
(Battlewagon transport)Fast Attack:The Green Baron - Twin-linked Rokkits, Buzzsaw
or Warbuggy x2 - Twin-linked Rokkits
Warbuggy x2 - Twin-linked Rokkits
Warbuggy x2- Twin-linked Rokkits
Heavy Support:Battlewagon - Deffrolla, Armour Plates, Big Shoota, Grot Rigger, Boarding Plank
Battlewagon - Deffrolla, Armour Plates, Big Shoota, Grot Rigger, Boarding Plank
Battlewagon - Deffrolla, Armour Plates, Big Shoot, Boarding Plank ( Mek and his squad go here )
Total points: 2000
Roster statistics:HQ: 13%
Elite: 0%
Troops: 55.5%
Fast Attack: 10.5%
Heavy Support: 21%
Model Count: 96
Kill points: 15
No because of the armour plate issue reducing the cost of my Warbuggies, my new question is:
The Green Baron vs 2
extra Warbuggies. They both come in at the same amount of points.
Green Baron: Great first turn, can really throw a spanner in the enemy lines. However, two bad rolls will end his career though, usually on the enemy first/second turn. I have used him twice so far, the first game he choked something bad, the second he was invaluable.
Two Warbuggies: Two lots of extra armour and therefore screening/anti tank. A more resilient kill point with extra shots. Unable to do the first turn shenanigans that the Baron can.
Thanks again for all your assistance