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Author Topic: 1000p Herlequins Army List For Review  (Read 3327 times)

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Offline Storm of Silence

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1000p Herlequins Army List For Review
« on: April 2, 2002, 06:53:44 PM »
HQ

Great Harlequin- S. Pistol, Harle Kiss, Bio ammo,        - 94p
                          Haywire Granades.

ELITES

Solitaire-S. Pistol, Harle Kiss, Bio ammo. Phase field,- 134p
              Haywire Granades.
2 Death Jesters - With Bright Lances                        -114p
1 Death Jester - With a Bright Lance                        -  57p

TROOPS

5 Harlequins - S.Pistols,CC Weapons, 2 Harle Kiss's  -135p
5 Harlequins - S.Pistols,CC Weapons, 2 Harle kiss's  -135p
5 Harlequins - S.Pistols,CC Weapons                         -125p
5 Harlequins - S.Pistols,CC Weapons                         -125p

HEAVY SUPPORT

1 Venom- Fusion Gun, Transport 6 Models                  - 55p
1 Venom- Fusion Gun, Transport 6 Models                  - 55p

Please tell me if this army is well made and if not what should be changed.

Thanks :)
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Cheantoa

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Re:1000p Herlequins Army List For Review
« Reply #1 on: April 2, 2002, 07:02:21 PM »
hm... virtually any shooty army could take you out. I recomend changing 1 of those units to mimes, for infiltration and possibly getting power weapons in a unit... doesn't strike me as beig too great anti marine, who are normally the most common oponent... possibly drop a unit of troup harlequins, and get... hm... a WL. Seriously.

Offline Storm of Silence

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Re:1000p Herlequins Army List For Review
« Reply #2 on: April 2, 2002, 07:06:53 PM »
A Wraithlord would be cool where can I get the rules for that they are not in the experemental codex.

Also what are mimes and where can i find rules for them.
As I Walked Thruogh The Valley Of The Shadow Of Death, Only Then Did I Realize The Eldar's Firepower

Cheantoa

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Re:1000p Herlequins Army List For Review
« Reply #3 on: April 2, 2002, 07:14:09 PM »
Citadel Journal #44.

Death_on_demand

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Re:1000p Herlequins Army List For Review
« Reply #4 on: April 3, 2002, 08:12:20 PM »
well, you'd eat any swarm army(i.e. tyranids without Genestealers, with them it'd be pretty bad...), you could possibly take out tau, but marines would chew on you, spit you out, stomp on what was left, and fart in your general direction... to prevent this, buy CJ #44 and get some wraithlords!

Offline Harle

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Re:1000p Herlequins Army List For Review
« Reply #5 on: April 3, 2002, 09:45:02 PM »
Wraithlord are cool, but it is really not worth it unless you are against an armoured foe like marines or chaos
I find that the only thing that can bring down a well played WL is khorne berzerkerz...      ...my greatest foe

Death_on_demand

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Re:1000p Herlequins Army List For Review
« Reply #6 on: April 3, 2002, 09:52:58 PM »
how exactly do Khorne Berzerkers kill your WL? they need 6s to wound man, even with 40 attacks(assuming they get EVERYONE into B2B w/u they couldn't do it effectively...

40 attacks
20 hits
3, maybe with extreme luck 4 wounds
and you MIGHT fail a save.

keep a solitaire nearby(WL attracts CC peeps, Solitaire takes 'em out, great combo) and you can slaughter them!


OH i almost forgot... ditch the phase field and get a Domino Field... trust me on this one...

Offline Pat Khils

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Re:1000p Herlequins Army List For Review
« Reply #7 on: April 3, 2002, 10:45:57 PM »
Yea more bio amo cause I killed more guys with that one shot then at any time.

If you use more you'll actually maybee survuve if your playing a shooty army or
it can give a better chance on getting in close combat. I would have mimes and a mimic with bio amo
also get some Harlequin troupe leaders with bio amo

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Offline the solitaire

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Re:1000p Herlequins Army List For Review
« Reply #8 on: April 6, 2002, 05:47:27 PM »
how exactly do Khorne Berzerkers kill your WL? they need 6s to wound man, even with 40 attacks(assuming they get EVERYONE into B2B w/u they couldn't do it effectively...

Effectively I roll 1 six on at least every 3 dice I roll and I know someone who can do better than that.

Offline Mc Haggis

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Re:1000p Herlequins Army List For Review
« Reply #9 on: April 6, 2002, 06:13:57 PM »
6 max in base contact that’s 24 attacks, 28 with assists, needing 4's to hit. That’s 14 hits, now 6's to wound so 2 perhaps would wound so you would fail your save 0.7ish times every combat phase.

Your attacks back: 3 attacks 2 would hit and 1.64 B's would be killed.

In about 4 combat phases the wraithlord would be dead and so would 6.5 B's, it would be close as by the 3rd phase the B's odds of wounding the wraithlord would go down.

However if the B's had a champion with a power fist in then the wraithlord would die quicker.
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Re:1000p Herlequins Army List For Review
« Reply #10 on: April 6, 2002, 07:10:53 PM »
oh I roll sixes like there's no tomorrow( 4 w/4  dice)but the AVERAGE player has less of a chance to kill it like that anyway. My luck is extremely unbalanced. In Mage knight and Magic i roll/draw crap, in WH40K i roll sixes like CRAZY

Offline the solitaire

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Re:1000p Herlequins Army List For Review
« Reply #11 on: April 13, 2002, 08:42:10 AM »
O.k. I do know someone rolling that much sixes as well, and it is against all odds (fun though) and I start making every save I have to take after turn 3 or 4 so I know what you mean.

Back to the armylist. Never,ever,ever,ever,ever,ever,ever,ever,ever,ever,ever,ever,ever,ever,ever,ever,ever,ever..........................ever use a Venom without the Holo field. It'll cost you 75 points for the complete Venom, and it'll start surviving turn 1. Surprise! ;D

Offline Invidious

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Re:1000p Herlequins Army List For Review
« Reply #12 on: April 13, 2002, 08:03:56 PM »


I know you are playing harlies, but for DE:

if someone always rolls 6s then that must be a sign from the Gods that they want you to take more Terrorfexes.  ;D ;D ;D

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Offline the solitaire

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Re:1000p Herlequins Army List For Review
« Reply #13 on: April 15, 2002, 06:05:31 AM »
Or riveblades for that matter ;D

Offline Fuegan

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Re:1000p Herlequins Army List For Review
« Reply #14 on: April 15, 2002, 04:00:36 PM »
can anyone tell me the stats for a mime?
over the white cliffs of Dover there is a lovely beach 300 meters below which can be reached in 3.2 seconds.

Ulthwe Strike force   wins:7    draws:0    loss:1

Wood Elves             wins:7    draws:1     loss:4

Chaos                     win:1     draws:0     loss:3

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Offline the solitaire

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Re:1000p Herlequins Army List For Review
« Reply #15 on: April 17, 2002, 03:57:22 AM »
Same as for Harlequins, but they can Infiltrate, and are allowed only the choise between 2 mimes with power weapon for 12 points, or two with kiss for 10 points.
One mime can have a neuraldisruptor for 15 points.
They can have tanglefoot grenades for 4 pts/mime
plasma for 2 pts/mime
haywire for (help me out here someone, PLEASE ???)
hallucinogen for 3 pts/mime

Thought that was it.
Although I might havemissed one kind of grenade option.

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Re:1000p Herlequins Army List For Review
« Reply #17 on: April 17, 2002, 10:45:33 PM »
see Citadel Journal number 44. it's a COMPLETE waste of freakin money and it pissed me off when I found out I payed $13.95 for 4 pages out of the book, but the Mimes and Wraithlord are sweet!

p.s. only buy it when you are buying other stuff too, otherwise it's a freakin waste of money

Offline the solitaire

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Re:1000p Herlequins Army List For Review
« Reply #18 on: April 19, 2002, 05:41:25 AM »
The mimes are a very useful unit, but I tend to forget my Infiltrator units, after I deployed the carefully out of sight. The last 3 battles I played I totally forgot the Mimes for 2 turns/battle. Lucky for me, so did my opponent. ;D

Offline Lord Ratogre

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Re:1000p Herlequins Army List For Review
« Reply #19 on: April 19, 2002, 03:21:20 PM »
I have one input regaurding Korne beserkers champianw/ power fist. If he is in base contact with the Harle Lord send 2 attacks against him and flatten him. Hale wraithlord need threes to hit all foot models AND TWOS TO KILL cause of the holo-suit. F.Y.I.

 


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