Better fix my amphetamine parrot:
Range:36'' Strength:4 Number of Shots:3 + BS of shooter.
Accurate: Lasguns are not affected by to hit modifers for range.
Armour Peircing: Lasguns are -3 to armour saves
Assault Weapon: A model with a lasgun may always make stand and shoot attacks. In addition, the weapon may be fired in close combat in addition to the models normal attacks. These attacks are made at double the users Inititive.
Range: Strength of User Strength:4 Number of Shots: 1
Lobbed: To throw a grenade, first determine it's range, then mark out the spot where you want to throw it within that range, then place the small blast template over it. Roll the scatter dice and the artillery dice. If a hit is scored on the scatter dice, it stays put. If not, the grenade scatters half the distance shown on the artillery dice. If a misfire result is shown, consult the table below. Once the position of the template is determined, all models under it are effected.
Armour Peircing: Frag Greanades are -3 to armour saves. Wounds caused by frags are multiplied into d3 wounds.
Misfire: 1: Blast template centre hole is placed over user. 2-3: Grenade explodes harmlessly in the air. 4-5: Grenade fails to detonate. 6: Greanade does not detonate this turn, but at the start of the next turn.
Motorized: Chainsword is strength of user + 3. Wounds caused by the chainsword are multiplied into d3.
Terrifying: Models armed with a chainsword cause fear.
Do these seem alright? A lasgun might not be scary, but i think a chainsword would!