Here's a semi-final list for your feedback. I've opted to forego the 3rd land raider to get a dreadnought and more terminators. The PAGKs will be in the Land Raiders, which will hopefully be able to prune enemy units as I wait for opportunities to exploit with my troops. I'm hoping to get accurate deep strikes with the homing beacons, by having one of the PAGKs always finishing their turn outside of a Land Raider. Once the GKTs are on the table the LRs may transport them to get them into CC.
Should I start the sniping Brother Captain on the board have him deep strike in?
Have I missed anything? Give frags to justicars or something else to use the last 8 pts up?
Suggestions are welcome.
Total = 1492pt
HQ:
1 Brother-Captain, Psycannon
91 pts
Elites:
1 Brother-Captain
3 GKT, 1 incinerator
214 pts
1 Brother-Captain
2 GKT
153 pts
HQ Bro. Captain may join smaller GKT squad if necessary before assault. I'm hoping the two smaller squads of GKTs will be an asset rather than a liability, letting me tie up more units in assault when it comes to that.
Troops:
1 Justicar, teleport homer, psybolts
5 Grey Knights
195 pts
1 Justicar, teleport homer, psybolts
5 Grey Knights, incinerator
205 pts
Heavy Support:
Land Raider, extra armor, smoke
258 pts
Land Raider, extra armor, smoke
258 pts
Grey Knight Dreadnought, assault cannon, extra armor, smoke
118 pts (this may be off a little, don’t have the ‘dex at work)
Total: 1492 pts