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Author Topic: # of wave serpents  (Read 800 times)

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Offline forgeeldar

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# of wave serpents
« on: November 10, 2003, 04:19:44 PM »
Sorry if this is a no brainer but how many wave serpents can each craftworld take, and what slot in the force organization chart do they fill?

Offline Colonel Tangerine

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Re: # of wave serpents
« Reply #1 on: November 10, 2003, 04:29:14 PM »
They count as part of whatever you selected it with

For example, it you select it with a Guardian Squad, then it just counts as part of the same troop choice they do

There are no restirctions among craftworld, you can take as many as you have units to put them in, except Ulthwe Strike Force, where you can't take any



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Offline Samurai

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Re: # of wave serpents
« Reply #2 on: November 10, 2003, 09:28:18 PM »
Sorry if this is a no brainer but how many wave serpents can each craftworld take, and what slot in the force organization chart do they fill?

Wave serpents are an upgrade to certain squads, as listed in the codex.

Offline Koonitz

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Re: # of wave serpents
« Reply #3 on: November 11, 2003, 12:34:28 AM »
All Transports are considered squad upgrades. They are an upgrade to a SINGLE squad (per Wave Serpent, of course), and may interact with, as a transport, that squad only. Therefore, a Wave Serpent purchased as a transport (read: upgrade) for a squad of Howling Banshees may carry those Howling Banshees, and ONLY those Howling Banshees, even if they die.
Restrictions are, as stated, in the Codex (IE: Guardian squads may only take them if they meet the maximum squad size as stated).
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Offline Farseer Yriel

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Re: # of wave serpents
« Reply #4 on: November 11, 2003, 04:39:24 AM »
finally, do not get confused as one person at my club did and think you can buy them as heavy support as well. he mail ordered three before we told him he couldn't use them... :-\
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Re: # of wave serpents
« Reply #5 on: November 11, 2003, 05:41:24 AM »
So techincally, the limit is
Number of Farseer (+retinues)
+
Number of Guardiansquads without heavy weapons
+
Number of banshees/dragons/scorpions/reapers-squads
+
Number of wraithlord-squads

I think that's about it.

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Offline Rev. George

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Re: # of wave serpents
« Reply #6 on: November 11, 2003, 05:45:04 PM »
so the max for vanilla  is:

14 (6 guardian squads, 3 elite squads , 3 reapers, 2 HQ squads)


In case you couldnt do the math. of course, that's over 1500 points in vehicles alone, so that would be a BIG d(arn) army.

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Offline forgeeldar

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Re: # of wave serpents
« Reply #7 on: November 11, 2003, 10:51:58 PM »
ok thanks i guess now i can worry how to convert those wave serpents

Offline Koonitz

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Re: # of wave serpents
« Reply #8 on: November 12, 2003, 12:12:55 AM »
I do not believe there is ANYTHING in the Heavy Support or Fast Attach choices that are allowed to take Wave Serpents as upgrades. I do not believe Reapers are allowed to take one.
Then again, I could be wrong, as it has been a while since I took a gander at the codex.
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Offline Rev. George

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Re: # of wave serpents
« Reply #9 on: November 12, 2003, 04:27:05 PM »
Reapers may take a WS. (codex eldar, p16)

Of course, if you play inyanden, storm squads are fast attack. thus you could add 3 more. but to be terribly honest, this is getting kinda extreme. who has the time to play THAT big of a game, much less buy all the fricken models.

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Offline forgeeldar

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Re: # of wave serpents
« Reply #10 on: November 12, 2003, 10:03:19 PM »
I've met some extreme people who have Scorpions super heavy (plural  :o) 3 wave serpents and a maxed out iyaden army list. Apparently he's saving up for a cobra and a vampire hunter

Offline Koonitz

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Re: # of wave serpents
« Reply #11 on: November 12, 2003, 11:07:59 PM »
Remember that the Scorpion is a Super Heavy, and requires it's own Force Org chart to field. If you are playing with only ONE chart, he will have NOTHING else other than 1-3 Scorpion SUper heavy tanks.
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Offline Gilgalad

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Re: # of wave serpents
« Reply #12 on: November 14, 2003, 09:56:14 PM »
Can you have
10 Banshees in a waves serpent
Drop them of in combat
Go another 10 banshees in the wave serpent?

Offline Thrawn.

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Re: # of wave serpents
« Reply #13 on: November 14, 2003, 10:04:52 PM »
No. Its a dedicated transport, so it can only carry the squad it starts off with.

However Falcons, which arn't specific transports can pick up and drop off anyone as long as they arn't the specified mode;s that won't fit in the cargo area. Those models can be found in the Falcon entree.

Unfortunate really.

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Offline Gilgalad

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Re: # of wave serpents
« Reply #14 on: November 14, 2003, 10:15:31 PM »
Ok if a squad of 5 wraithguard lose two of thier number can they climb into a falcon?

Offline Thrawn.

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Re: # of wave serpents
« Reply #15 on: November 14, 2003, 10:17:42 PM »
No -  Wraithguard can never fit inside a Falcon. They're simply too big. But I'll double check on that rule.

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« Last Edit: November 14, 2003, 10:30:17 PM by Thrawn Ulthran »
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Offline Samurai

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Re: # of wave serpents
« Reply #16 on: November 14, 2003, 10:19:06 PM »
Ok if a squad of 5 wraithguard lose two of thier number can they climb into a falcon?


if 2 were killed and only 3 left, then yes they could climb aboard a falcon

Offline Rev. George

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Re: # of wave serpents
« Reply #17 on: November 15, 2003, 12:36:29 AM »
how bout this:

Guardian squad with star cannon , unfortunately both gunners die due to the heavy flamers of the SoB.

Technically, the Grav platform cant be hit. but now it cant be fired. Can they leave it, and dive in the falcon? (assuming #'s are sufficiently small)

Always wondered that. Never came up in a game, but it could.

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Offline forgeeldar

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Re: # of wave serpents
« Reply #18 on: November 16, 2003, 10:11:05 AM »
I'd think not because they don't abandon there vehicles why would they abandon one of there special guns for the monkeih to pick up. But that's just from a fluff stand point but the support weapons adds points to the squad so it probably can't be ditched

Offline Samurai

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Re: # of wave serpents
« Reply #19 on: November 16, 2003, 12:53:35 PM »
how bout this:

Guardian squad with star cannon , unfortunately both gunners die due to the heavy flamers of the SoB.

Technically, the Grav platform cant be hit. but now it cant be fired. Can they leave it, and dive in the falcon? (assuming #'s are sufficiently small)

Always wondered that. Never came up in a game, but it could.

-+G

nope, they cannot abandon the platform

 

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