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One of the big things that effects what people are going to say is how you play. This is pretty individual to each person and each person has a way that they think things should work. This means choices that one person thinks is bad while another thinks it is good. It all depends on how you field your army. For example, someone who likes to charge up an engage close in might favor melta weapons. The low points cost, high power and armour punch makes it ideal. The person who likes to sit back and pound the enemy to pieces though will find that the melta weaponry have too short a range and shun it in favour of other things like the lascannon. A unit that works well for one might be shunned by another for the same reason. A person might take a pred because the cost is cheaper than a dev squad, but the other might prefer the dev because they just can't seem to luck out on the hit charts. It's not uncommon and it really isn't a choice you can come to by law of averages. Some might find that certain combinations work well for them that others don't. The composition of squads may differ depending on play style. For example I always take veteran Sergeants and always outfit them with power weapons or fists. It's an extra 30/40 points a squad but the number of times that has turned the battle for me has made it worth it. I make it up a bit because my tactical squads don't typically carry heavy weapons though. the tactical squads I feel should be able to move to better positions without having a weapon that might make it just as tempting to stand on a bad position to be able to fire it. This is especially true as it seems there is alot more emphesis on holding objectives and table quarters under the new rules.Some might find that certain combinations work well for them that others don't. I often also have a Deardnaught or my command squad moving in tandem with a tactical squad. Since both can have improved stats in close combat and better weapons they tend to be able to help the tactical squads with units that would otherwise be to tough for them or (as often happens) to numerous to deal with quickly. Many don't do that and have each squad act independantly of the rest.So far that's been assuming we're just dealing with the basic list. Now add to the fact that there are at least seven or more possible alternate rules out there for specific chapters with Space Wolves, Blood Angels, Dark Angels and Black Templar being the major four out there. There are alot of possibilities and even then, you have variations on the theme. I knew a guy who fielded a SW army that was mostly tanks. Not exactly what you expect from your average Space Wolf is it? He did however win every game he played with it and switched to a diffrent list out of boredom.Long and short of all this is that while we all can help, there is only so much we can do. Alot of it is going to depend on you and how you want things to work. While we can make initial suggestions and even discuss the effectivness of specific units and combos it's up to you to find out what works for you. Get out there, play, have fun. Don't worry about making the killer list of all time. If you lose, figure out where you went wrong and tweak your list or tactics accordingly. While we all can help nothing in the end beats experience.
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