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Author Topic: Which Chapter Should I Choose?  (Read 68030 times)

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Offline JamesBot 9000

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Re: Which Chapter Should I Choose?
« Reply #40 on: July 18, 2004, 11:58:53 PM »
sorry if this sounds stupid but what does cc and ba mean
cc = close combat
ba = blood angels

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Offline Uzzy

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Re: Which Chapter Should I Choose?
« Reply #41 on: August 1, 2004, 07:47:12 AM »
13th Company.

With all the recent posts about 13th Company, I though I should add them to the list of chapters.

So Gather round young pups, and learn of the company lost to time.

Pros.
1) Insane Close Combat abilities.
2) Wolf Packs.
3) Fantastic Conversion Opportunities.
4) Scouts special rule
5) Small Army, so light on the wallet, and quick to paint.

Cons.
1) Basic Marine is the most expensive marine points wise (except Grey Knights)
2) No Vehicles (other then Bikes)
3) No allies
4) No Drop Pods.
5) Need lots of cover.

Its not that bad, really.

Firstly, your guys will beat anything in CC. Blood Angles, World Eaters, Nids. They all die. Your basic Marine is the equivalent of a Wolf Guard.
Secondly, your guys are very fast, for a footslogging army. Try playing them on a Cityfight board, full of terrain and you will see what I mean.

Lets look at some of the characters.

Wolf Lord. Anything that can pump out 9 Strength 5 Power Weapon attacks needs to be feared. This guy can destroy units single handedly.

Rune Priest. This guy adds the mobility you need. His special deep striking power means you can hop around the board like mad.

Wolf Priest. Excellent guy to go with Wulfen or Storm Claws.

Now the units.

Wulfen. Some would say these are the signature units, and I would tend to agree. A full strength squad can pump out 60 attacks on the charge! Just make sure they don't run after tanks, which is why you should always have them with a Wolf Priest.

Storm Claws. I love these guys. You can have 16 Powerfist attacks coming from these guys! Only a C'tan would have a chance of surviving that.

Gray Slayers. As the basic unit of the 13th Company, these guys could be a lot worse. But luckily for us, they rock. They can just about kick anyones butt. You need as many of these as you can get.

Fenrisian Wolves. These guys are excellent. They just rock. Dirt Cheap wolves, charging off into the distance. Have these tie up squads, so your marines don't get shot to pieces.

Storm Claw Bikers. Great Fun, but expensive. If you have a Wolf Lord on a bike, grab some of these, but other wise, keep them for the big games.

Long Fangs. Almost essential, as the only source of long range fire these guys are important. Make sure you kit them out for tank busting/marine busting.

Basically, the 13th Company are the Space Wolves taken to the nth degree. Absolutely mad in Close Combat, but lacking the means to get there quickly. But take them, and watch as your opponents get annihilated.

For more details on the 13th Company, check this out.

Offline Wuestenfux

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Re: Which Chapter Should I Choose?
« Reply #42 on: October 24, 2004, 10:58:48 AM »
Uzzy - good introduction, also on your site. I tend to build up a 13 Co army as I like (1) CC armies and (2) stay away from tanks at the moment.

Offline Anderz

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Re: Which Chapter Should I Choose?
« Reply #43 on: December 12, 2004, 05:23:31 PM »
Ultramarines

Reagular chapter... got lotza special troop's and characters... no disadvantages
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Offline citronade

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Re: Which Chapter Should I Choose?
« Reply #44 on: December 25, 2004, 12:34:57 AM »
Blood Angels:  Being a first founding chapter, the Blood Angels have a rich history, most notably the death of their primarch Sanguinius at the hand of Horus.  This death triggered a rage in all Blood Angels causing them to be ferrocious in close combat.  Blood Angels suffer from the black rage.  This gives them all the furious charge ability, but also gives them a chance of having to rush forward at the start of each turn, which while good for assault units, makes fire support units unreliable (at least the ones that can't move and shoot).  Blood Angels also have access to other units such as the BAAL class predator, the Furioso Dreadnought, the Sanguinary High Priest, and rhinos and razorbacks with overcharged engines.  Furthurmore on the eve of battle many Blood Angels decide to join a special unit called the Death Company, which is one of the most feared close combat units in the game.  With Blood Angels expect to play an assault oriented army with some fire support units, some of which may be unreliable. 

A Blood Angels army might contain many units with jumppacks (including the death company), lots of tactical squads mounted in rhinos, and fire support units that are unaffected by the black rage (IE ones that can move and shoot) such as dreadnoughts and landspeeders. 

Players may also incorporate, scouts, terminators and other units into their battle plans.  Despite the risk of not being able to fire some players (including me) will also use whirlwinds and predator annihilators as heavy support. 

Offline Chaplain Swordwind

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Re: Which Chapter Should I Choose?
« Reply #45 on: December 30, 2004, 02:54:00 PM »
Where can I find the rules for using a Black Templar Army?  They don't have their own codex that I know of and I haven't seen their chapter specific rules anywhere else.  Can someone help me out?
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Offline Ceo-suther

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Re: Which Chapter Should I Choose?
« Reply #46 on: December 30, 2004, 04:05:26 PM »
Whatabout all Ravenwing force, you should include somthing on them (like there just about the only marine force i'd ever play)
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Offline [dixon]

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Re: Which Chapter Should I Choose?
« Reply #47 on: December 30, 2004, 04:07:20 PM »
Bean2213 - Black Templar rules are in the Armageddon Codex. 
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Offline Plaugebearer

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Re: Which Chapter Should I Choose?
« Reply #48 on: January 14, 2005, 05:49:33 AM »
Normal space marines arent any good, join the dark side instead  8)
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Offline gaurdsmen hellard

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Re: Which Chapter Should I Choose?
« Reply #49 on: January 14, 2005, 07:28:58 AM »
Normal space marines arent any good, join the dark side instead  8)
do you think your darth vader or someing  :D dude i say go space wolves they did me some good
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Offline spazz

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Re: Which Chapter Should I Choose?
« Reply #50 on: January 15, 2005, 08:53:48 AM »
does anyone know the pros/cons of Imperial Fists

Offline the great beaver

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Re: Which Chapter Should I Choose?
« Reply #51 on: February 3, 2005, 05:32:23 PM »
Ultramarines

Reagular chapter... got lotza special troop's and characters... no disadvantages

there is one disadvantage: jacks of all trades they are yes, but masters of none too. they can be out shot, out fought, out tanked, out assaulted. what ever army can out-"whatever" them usually lacks in something that the marines will be good at, but most specialist army players are experts at not letting their weaknesses affect them.

specialist armies include:

craft world eldar
orks
tau
space wolves
13th company
thousand sons
Index astartes white scars
troop heavy guard


these armies (and some I havent mentioned) are for the gamer looking for a challenge.

good luck
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Offline WhiteKnight

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Re: Which Chapter Should I Choose?
« Reply #52 on: February 7, 2005, 07:29:17 PM »
Greetings,

I have collected and commanded forces of the Dark Angels chapter for the better part of ten years, and as such, I will attempt to help out the proverbial 'newbie in need'.  I could go on for a while about the diverse reasons to choose a Dark Angels force.  However, I will restrain myself to Ravenwing detachments here, as they remain largely unheard of and unknown, and also because I believe the current Dark Angels description to be relatively adequate.  In addition, I maintain that part of the 40K enjoyment is found in the discovery of one's own chapter history, which holds especially true for this mysterious and enigmatic Chapter.

THE RAVENWING

The Dark Angels Second Company is entirely devoted to the members of the Ravenwing.  The Ravenwing Company contains Land Speeders, Bikes and Attack Bikes.  The Ravenwing riders are masters of their craft and therefore cost more than the regular space marine bikers, but have an invulnerable 'jink' save and are more maneuverable as they can traverse difficult terrain in relative safety.  In a Ravenwing detachment, The Master of the Ravenwing (on Landspeeder or on Bike) acts as the Headquarters unit, Ravenwing Bike Squadrons represent troops, Ravenwing Attack Bike Squadrons represent Fast Attack and the Ravenwing Landspeeder squadrons play the role of Heavy support, although many units can serve dual purposes.  A Ravenwing detachment can usually outmaneuver most other armies and can also put down a fair amount of fire.  Even though there is a relatively low amount of selection, the army can, due to the carefully selected variety of weapons, usually deal with most threats.  The Army is incredibly thematic and the Jet black models attract attention form all but the most hardened war veterans.  If played properly, a Ravenwing detachment can also earn a Grandmaster a fair amount of respect, as the army will, in general, field many less models than the opposing force.  Additionally, the low amount of models allows precision to be paid to each individual vehicle, allowing pride to play a large part in the presentation of the army.  Incredibly, a Ravenwing detachment can be extremely versatile, and can be tailored to fit most roles.  A Grandmaster must move carefully, swiftly and deftly if he is to keep his units safe from overwhelming fire, maintain his ability to return fire and retain efficiency of motion.  The small amount of units allows a skilled Grandmaster to control which fights are fought, and which are not, ability that can frustrate many a targetless enemy heavy support unit.  As usual, ultimately, success depends on quality of generalship.  In short, the Ravenwing are a rather challenging, highly entertaining force to field, and are unique enough to inspire fear in the unknowing. 



P.S. I hope I did not violate any copyrights in my description of the company's force organization, as these are only intended as a quick guide of the general makeup of the detachments to those in need and are intended for use only in conjunction with Codex Space Marines and Codex Dark Angels.

P.S.S. I am ready and willing to convey most of my knowledge of this Chapter if the need exists, but it will be a laborious process, one which I do wish to undertake unless someone will actually benefit.

Offline the great beaver

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Re: Which Chapter Should I Choose?
« Reply #53 on: February 8, 2005, 04:27:09 AM »
 :o

wow. that is a good description.

you sir, seam to just breath Dark Angel :P


very well said
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Offline Wuestenfux

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Re: Which Chapter Should I Choose?
« Reply #54 on: February 9, 2005, 03:10:51 AM »
WhiteKnight: Welcome to 40konline. Your intro is really useful. What would be a core list of a RW army?

Offline Martyj660

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Re: Which Chapter Should I Choose?
« Reply #55 on: February 13, 2005, 06:25:14 PM »
i think that you should choose the dark angeks. They are very good for taking key positions and then blowing the enemy away. They're stubborn rule is very good if you like standing your ground and killing everything in range, and if you don't want to spend the extra points they are intracrable anyways. Also, they're Deathwing are everything but invincible, and they're Ravenwing are very powerful if used correctly. Basically it's ravenwing moving in for quick hit-and-run attacks that burn out the enemy, the deathwing annihilate anything that is within they're range, and then everything that manages to hit your front line is toast since you're core units are experts at volleys of controlled fire. All these tactical advantages give just you an edge against most armies unless the enemy has lots of units, like the Orks. Still, the Orks have absolutely no save against Marine weapons, and the Orks donlt do very well for in terms of shooting. All of this, plus the fact that the fluff and fiction stuff is absolutely limitless for this most msterious of chapters, is why I would recomend them to anyone who is collecting Marines. If you don't like shooty, then I would recomend the Black Templars since they are totally devoted to cutting things to tiny bits with knives. Pointy knives.     
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Offline kitana

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Re: Which Chapter Should I Choose?
« Reply #56 on: February 23, 2005, 07:07:03 PM »
I have played Dark Angels for over 5 yrs now.  They are one of the best suited armies out there for marines if you want a stand back and kill 'em as they get there army.

My basics for a 1500pt army:

hq 1 : Asmodai
hq 2 : Lib w/ jump pack & force sword w/ plasma pistol

heavy 1: whirlwind
heavy 2: whirlwind
heavy 3: whirlwind

elite 1: dread
elite 2: dread

troop 1: sgt with b pistol & ccw & 9 marines w/ bolters
troop 2: "     "      "          "          "            "        "
troop 3: "     "      "           "          "             "      "
troop 4: "     "       "         "           "             "       "
troop 5: "     "      "          "           "             "       "
troop 6: scouts w/sniper rifles

Give a few modles here and there, this was just off the top of my head.  I've been painting more than I have played in the past 6 months.

I like the fire power and range that the Angels give me, with the stats of marines.  And those whirlwinds are never a bad choice against Orcs!

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Dark Angels: 5,000pts +
Orcs: too darn many
Nids': 2 sad little Carnifexes
Deamonhunters: uhh lots? 1,500pts+
Tau: 2,000pts
Deathwing: 2,500pts

Yeah I play ALOT! LOL

Offline dark-reaper109

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Re: Which Chapter Should I Choose?
« Reply #57 on: February 28, 2005, 04:29:53 PM »
My "puppies" could kick your ass!!! You defile the great name of the space WOLVES.
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Offline Captain Ehrman

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Re: Which Chapter Should I Choose?
« Reply #58 on: February 28, 2005, 05:35:48 PM »
What is fluff?  ???
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Offline Wuestenfux

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Re: Which Chapter Should I Choose?
« Reply #59 on: March 1, 2005, 10:10:48 AM »
Fluff means some kind of background story.
Please don´t ask such simple questions (also about abbreviations) here. They belong to the Newbies section.

 


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