ok i got one for our beloved Black Templars...
How about fanatical spacemarines in black and white armor? Have u ever wished there was a close combat oriented version of the Dark Angels? Black Templars are DA way to go!
First of all there are many cool features i wish to point out to u newbies i'd prefer to call u 'neophytes'
Painting and modelling:
Black and white may sound pretty dull, but if you've seen a nicely painted Black templars army u must admit it is so damn cool you might as well start one! The black templars are fanatics that like to decorate their armor with books strapped onto their shoulder plates, sometimes spikes or painting inscriptions and lots of gibberish on their armor. which gives you loads of conversion possibilities
this chapter has loads of both ranged and CC weapon options for most squads, the normal tactical squads can be given a heavy weapon as a firesupport role, or be given a power fist/power weapon and meltagun for a flexible assault unit. These squads can number up to 15 men, 10 space marines and 5 neophytes [newbie marines in scout armor with bs and ws 3] this is what the land raider crusader is made for, carrying the full black templar squad, or up to 8 terminators!
The assault Squads have quite a range of CC weapons to choose from. 2 can be armed with power weapons, powerfists or plasma pistols. you can also give them stormshields that although takes the +1 attack for 2 cc weapons away gives them a 4+ inv save in CC. which is a good trade for ony 3points!
one of the few disadvantages to the options in this army is that the emperor's champion, a 105 pt dude that duzent even take ur HQ slot must be fielded. he also steals ur High Marshal's precious iron halo!
the 2nd disadvantage in army options is that we dont have the beloved devastator Squads! now that hurts i know but there are other things which can be used..
Special Rules: Black templars have loads of special rules, most of them having to do with close combat.
they are very famous for 'Falling back forwards' If youare intent on charging the enemy, u would hope to fail ur Ld test from fire casualties! to make further use of this capability, make a chaplain or any kind of Marshal or the Emperor's champion himself join a squad of urs. everytime they fall back forwards they get 3d6 [pick 2 highest] sweeping advance distance or 4d6 pick 3 highest for jump packs. because they have purity seals.
furthermore the blacktemplars also have wows, a set of special rules that u choose 1 before a battle, the most useful one is where u hit on a 3+ regardless of WS in CC, which some even call cheesy, but it also has its weaknesses..
thats about it for the Black Templars!