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Author Topic: 9th Ed minor changes to my army  (Read 173 times)

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Offline gordon92

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9th Ed minor changes to my army
« on: September 2, 2020, 07:40:52 AM »
I Indic had to go back in the drawing board with this new editors points increases in gretchin and lootas kind of bummed me out a bit so dropped them I just want to hear your peoples opinions


++ Battalion Detachment 0CP (Orks) [100 PL, 2,000pts, 10CP] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Clan Kultur / Specialist Mobs: Bad Moons

Detachment CP

+ HQ +

Big Mek W/ Kustom Force Field []

Warboss [, -1CP]: Brutal but Kunnin, Da Biggest Boss, Da Killa Klaw, Kustom Shoota, Power Klaw, Warlord

Weirdboy []: 3. Da Jump

+ Troops +

Boyz
. Boss Nob: Big Choppa, Slugga
. 29x Ork Boy W/ Slugga & Choppa: 29x Choppa, 29x Slugga, 29x Stikkbombs

Boyz
. Boss Nob:pk, Slugga
. 29x Ork Boy W/ Shoota: 29x Shoota, 29x Stikkbombs

Boyz
. Boss Nob: Pk, Slugga
. 29x Ork Boy W/ Shoota: 29x Shoota, 29x Stikkbombs

+ Elites +

Meganobz
. Boss Meganob w/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw

Tankbustas
. Boss Nob: Rokkit Launcha
. 9x Tankbusta: 9x Rokkit Launcha, 9x Stikkbombs, 9x Tankbusta Bombs

+ Fast Attack +

Shokkjump Dragstas
. Shokkjump Dragstas: Rokkit Launcha

Shokkjump Dragstas
. Shokkjump Dragstas: Rokkit Launcha

+ Heavy Support +

Bonebreaka  3x Big Shoota, Deff Rolla, Killkannon
. Kustom Job: Red Rolla

Mek Gunz
. Gun: Smasha Gun

Mek Gunz
. Gun: Smasha Gun

++ Total: [100 PL, 10CP, 2,000pts] ++


The meganobs go into the teleporta for 3 cp

Iím really unsure which kuthur will be the best for this type of list

Offline Roboknee77

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Re: 9th Ed minor changes to my army
« Reply #1 on: September 2, 2020, 12:59:38 PM »
I haven't played any 9th edition yet but it generally seems like getting to and securing objectives is highly valuable this edition.  As much as I'm a fan of Bad Moonz I think that Evil Sunz may be a good option for a Kultur with this list.  The bonuses to move and advance will help your footslogging boyz get to the middle of the table to secure objetivess.  It will also help make the meganobz and jumped boyz more likely to make their charges wherever they are placed.

Offline gordon92

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Re: 9th Ed minor changes to my army
« Reply #2 on: September 3, 2020, 03:45:11 AM »
The kuthur is there from the last list wth 15 lootas, sadly
This edition has completely turned orks on there head, I mean once I get the last dragsta built Iíll repost the results of a few games comming up - wish I was a bit more of a seasoned ork vet

Offline Roboknee77

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Re: 9th Ed minor changes to my army
« Reply #3 on: September 3, 2020, 12:15:41 PM »
I know what you mean, I really enjoyed my lootas too.  Taking down 2 Storm Talons in one turn was their highlight last edition.

I look forward to seeing how the Dragsta works out.  I've been hearing good things about some of the buggies this edition.

We've all been in your place.  I was like you when I started, asking the board for help.  I'm glad I can return the favor.  :)

Offline SKEETERGOD

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Re: 9th Ed minor changes to my army
« Reply #4 on: September 10, 2020, 05:20:32 PM »
Aaaaaagh, I see a new speed freak budding in the fungus fields  ;D

The green tide that you have looks like fun, but is really only good at the frontal assault tactic. Able to take huge casualties and keep coming. If it is your cup of tea I wish you good krumping.

Speed freaks, on the other hand, have wonderful abilities to outflank and in most games get the second turn charge. Get the boys into close combat where they are safe. To do that you need trucks, and more trucks. Of course you could go rolling thunder and use battle wagons with larger squads of boys. I like the speed freaks with lots of truck boys zipping around and buggies and deff coptas zooming in circles shooting stuff with rockits. Much faster and of course things can get silly pretty quick as you are up close and personal in the first turn. (make sure to eat garlic before games so you smell the part and your opponent has to back away from the table while you move your army).

I look forward to seeing some batreps from you. If you are interested pop on over to the batrep thread of this forum to see some games of speed freaks in action (I know last edition, but some of the tricks will still work this edition). The exception,  battle six is a green tide batrep where you can look and see what a huge amount of boys on the table looks like.
"It needs but one foe to breed a war. And even those who have not swords can still die upon them" (Lady Eowyn)
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Skeetergod: (adj) A crazy fascination for all things combustible mixed with an unhealty lust for red paint. see also Speed Freak

Offline gordon92

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Re: 9th Ed minor changes to my army
« Reply #5 on: September 19, 2020, 11:20:35 AM »
MVPs are deffo the cannons and dragsta in the list I think Iím going to try pick up a Ghazgull from some were and mess around with the green tide some more until the book gets realised with hopefully some points drops to things

 


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