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Author Topic: The Problem with terminators  (Read 2194 times)

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Offline Gal'rgae Neverborne

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Re: The Problem with terminators
« Reply #20 on: September 30, 2019, 06:12:42 PM »
T5 Terminators as mentioned by GML brings them too close too to custodes.

A squad of terminators should feel like a squad of terminators, the subtle difference between Space Marnie terminators work in groups whereas Custodes work as a group of individuals.

The problems terminators have are (assuming the points were accurate)

Too Slow
Too Fragile
Not Enough damage output.
Don't Create Command points
Few Uses for them

Could we fix these, better deep strike options, more durability (without copy-pasting other "terminators" better damage output)

Being able to fire a storm bolter within 1"
Ability to gain a +1 to armour..... somehow... maybe based on them being "in the thick of it"?
Closer deep-strike
Turn 1 Deepstike
More Attacks
Ignoring -1 with Heavy Weapons
Ignoring -1 with Powerfist
Ignoring -1 with Thunder hammer

Not obviously all of the above... maybe some? Others?

« Last Edit: September 30, 2019, 06:13:48 PM by Gal'rgae Neverborne »

Offline Killersquid

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Re: The Problem with terminators
« Reply #21 on: October 9, 2019, 12:00:44 PM »
I think they should just ignore rend -1. I think that'd make a huge difference.

I use them in my space wolves sometimes,  and they do work. I've come to really appreciate chainfists, especially when fighting marines. The +1 attack in the first round of combat helps a lot.
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Offline Grand Master Lomandalis

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Re: The Problem with terminators
« Reply #22 on: January 18, 2020, 08:53:14 AM »
I think the question needs to be raised now that we've seen the previews for Ritual of the Damned as to whether it does enough to make Terminators (specifically Deathwing) viable?

It's an expensive combination, but if you're willing to spend 5 command points in one shot you can have a squad of 10 Terminators shooting twice (4cp if it is a 5 man unit), and deep striking close enough to the enemy to also pull off a reliable charge.  The Warlord trait also does help to make them a threat against vehicles.
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