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Author Topic: Aspect warrior list for review: 2000pts  (Read 88 times)

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Offline nevaenuffbass

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Aspect warrior list for review: 2000pts
« on: November 10, 2018, 08:57:46 PM »
I'm seeking feedback on the below list.
I'm not sure about the warp spiders in particular, but included them for the *free* coming from reserves, to supplement the guardian blob but with S6.

So basic strategy - asurmans bubble invulnerable save is central. Having two battalions I have a heap of command points to buff the guardian blob.

Hoping the wave serpents are the target of the enemy turn 1, and I'll use the alaitoc ability and vectors engines to give-2 to hit, hoping to use the stratagem for multiple shots with the spent shield, and smite to deal with high T targets.

If I had a second crimson Hunter of take it but I only open the one.
Asurman is also my counter close combat unit. He is expensive but I'm hoping my list maximises his strengths.
I've take doom twice because I can't afford for it not to go off when the guardians come from webway portal.




++ Battalion Detachment +5CP (Aeldari - Craftworlds) [31 PL, 633pts] ++

+ No Force Org Slot +

Craftworld Attribute: Biel-Tan: Swordwind

+ HQ +

Asurmen [9 PL, 175pts]

Farseer Skyrunner [7 PL, 140pts]: 1. Guide, 2. Doom, Shuriken Pistol, Singing Spear, Twin Shuriken Catapult

+ Troops +

Dire Avengers [3 PL, 64pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

Dire Avengers [3 PL, 64pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

Guardian Defenders [9 PL, 190pts]: 20x Guardian Defender
. Guardian Heavy Weapons Platform: Shuriken Cannon
. Guardian Heavy Weapons Platform: Shuriken Cannon

++ Battalion Detachment +5CP (Aeldari - Craftworlds) [72 PL, 1366pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ HQ +

Autarch [4 PL, 99pts]: Banshee Mask, Forceshield, Reaper Launcher, Star Glaive

Farseer [6 PL, 110pts]: 2. Doom, 3. Fortune, Craftworlds Warlord, Faolchu's Wing, Shuriken Pistol, Witchblade

+ Troops +

Dire Avengers [3 PL, 64pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

Dire Avengers [3 PL, 64pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

Dire Avengers [3 PL, 64pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

+ Fast Attack +

Shining Spears [10 PL, 157pts]
. 4x Shining Spear: 4x Laser Lance, 4x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult

Warp Spiders [9 PL, 152pts]
. 7x Warp Spider: 7x Death Spinner
. Warp Spider Exarch: Two Death Spinners

+ Heavy Support +

Dark Reapers [7 PL, 173pts]
. 4x Dark Reaper: 4x Reaper Launcher
. Dark Reaper Exarch: Aeldari Missile Launcher

+ Flyer +

Crimson Hunter Exarch [9 PL, 175pts]: Two Bright Lances

+ Dedicated Transport +

Wave Serpent [9 PL, 154pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon, Vectored Engines

Wave Serpent [9 PL, 154pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon, Vectored Engines

++ Total: [103 PL, 1999pts] ++

Army list builder link removed - Iris.
« Last Edit: November 11, 2018, 06:20:35 AM by Irisado »

Offline SeekingOne

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Re: Aspect warrior list for review: 2000pts
« Reply #1 on: Yesterday at 03:28:02 AM »
Hi!

The evaluation of this list, as usual, really depends on how competitive you plan to be. Seeing that you tried to optimise your list by grouping units into detachments with the most efficient Craftworld special rules, I assume you're aiming at something like a solid tournament-capable force - and so I will be commenting from this point of view. If you aim for purely fun and friendly games, then you really can play with whatever units you like most.

I'm not sure about the warp spiders in particular, but included them for the *free* coming from reserves, to supplement the guardian blob but with S6.
Warp Spiders are among the few "meh" units in the codex. S6 doesn't make much difference, so damage output of a Warp Spider isn't all that different from that of a Dire Avenger. In my experience they aren't worth their points. If you already have models purchased and painted, then by all means try them out. But if not - I wouldn't bother with them if I were you.

Quote
So basic strategy - asurmans bubble invulnerable save is central. Having two battalions I have a heap of command points to buff the guardian blob.
Having 2 battalions is most certainly a good thing.

Quote
Hoping the wave serpents are the target of the enemy turn 1, and I'll use the alaitoc ability and vectors engines to give-2 to hit, hoping to use the stratagem for multiple shots with the spent shield, and smite to deal with high T targets.
Note that the stratagem you mention can only be used if a Serpent's shield was fired off in your previous turn.

Quote
I've take doom twice because I can't afford for it not to go off when the guardians come from webway portal.
You know that in a Matched Play game you can't attempt to cast the same psychic power twice, right?




Quote
Autarch [4 PL, 99pts]: Banshee Mask, Forceshield, Reaper Launcher, Star Glaive
With the change brought by the recent Big FAQ 2, Autarchs are pretty useless. You can only generate 1 extra CP per battle round, meaning that realistically you cannot count on getting more than 1 extra CP for his Path of Command ability. And apart from that, neither his buff for rerolling 1s, nor his mediocre damage output are worth the points investment.
I'd suggest to replace him with a single warlock with Protect/Jinx - OR, if you're feeling adventurous, a Conclave of 2 warlocks with Protect/Jinx & Quicken/Restrain. Jinx is invaluable for taking down targets with high Invulnerable saves, Quicken can be extremely useful for giving your Shining Spears a 1st-turn charge - and if you field a conclave, you'll be able to use a stratagem to Jinx stuff up to 36" away.
Warlocks are also very useful for Seer Council stratagem.
If you decide to replace Autarch with just 1 warlock, the free points can be used to add a 6th Shining Spear.

Quote
Farseer [6 PL, 110pts]: 2. Doom, 3. Fortune, Craftworlds Warlord, Faolchu's Wing, Shuriken Pistol, Witchblade
This configuration is fine if you decide to replace Autarch with Warlock(s). Otherwise I wouldn't bother with an extra Doom and take Executioner instead.

+ Fast Attack +

Quote
Warp Spiders [9 PL, 152pts]
. 7x Warp Spider: 7x Death Spinner
. Warp Spider Exarch: Two Death Spinners
This is an ok configuration, but I generall wouldn't bother with them (see my comment above).

Quote
Shining Spears [10 PL, 157pts]
. 4x Shining Spear: 4x Laser Lance, 4x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult
Since you already have a Biel-Tan detachment anyway, I'd consider making these guys Biel-Tan as well. This will give you an interesting option of putting both Guardians and Spears into Webway. Once they arrive, you can use the Biel-Tan stratagem to add +2" to the Spears' assault, turning 9" charge into 7" charge, which is pretty realistic.

Quote
Dark Reapers [7 PL, 173pts]
. 4x Dark Reaper: 4x Reaper Launcher
. Dark Reaper Exarch: Aeldari Missile Launcher
You certainly don't want an AEML on your exarch, Tempest Launcher or a regular Reaper launcher are far better.

Hope this helps :)
I fight against Chaos and for Order, because it means fighting for Life against Death. There is no other battle truly worth fighting.

"If it's not for a tournament then play whatever it is that you like. Without the pressure of having to utterly destroy your opponent it opens up alot more opportunity to have fun." - Lazarus

Offline Fenris

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Re: Aspect warrior list for review: 2000pts
« Reply #2 on: Yesterday at 07:49:46 AM »
Hey, it's a decent list. I think this list is fine...for a friendly game.
Don't get me wrong, some options are solid, but several improvements could easily be made I believe.

Asurmen + Avengers is the core of your army. Why have 5 man units of avengers when your can have 10? -Large units are much easier to keep within Asurmens 6" bubble. (Note Asurmen does not have to be the same detachment as his staff.)

Having Biel-tan guardians is not bad, but having them as Ulthwés black guardians is even better, you can even grant the guardians the same shooting bonus by keeping an ulthwé autarch nearby.

So you should consider making the second detachment Ulthwé rather than Alaitoc. Either way I think the shining spears should be Biel-tan to amp up their shurikens and some rangers would be a better choice of warp spiders, as that allows you to beef up the Biel-tan avenger units.

As for the Wave serpents I'm a bit confused in what you are going to put inside of them, reapers + avengers in one, sure, but what about the other?

Regarding psychic powers, Guide is rather wasted on this list, so is double doom, but a jetlock with jinx/prot would do you good.
Protect + celestial shield, is powerful and jinx against ++ saves is great as SeekingOne pointed out.


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Offline SeekingOne

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Re: Aspect warrior list for review: 2000pts
« Reply #3 on: Today at 03:26:41 AM »
Fenris got some great ideas there actually. I didn't look that deep myself, but having read his post I'm positively amazed with the list's potential.

So, if you incorporate some of his (and mine) suggestions, an altered list might look like this:

Quote
Detachment: Battalion (Biel-Tan)
HQ 1: Asurmen
HQ 2: Farseer Skyrunner (Witchblade) (Executioner, Will of Asurian)

Troops 1: 10 Dire Avengers (Exarch, Avenger shuricat)
Troops 2: 10 Dire Avengers (Exarch, Avenger shuricat)
Troops 3: 10 Dire Avengers (Exarch, Avenger shuricat)

Fast Attack 1: 7 Shining Spears (Exarch, Star lance)

Detachment: Battalion (Ulthwe)
HQ 1: Farseer (Witchblade) (Doom, Fortune)
HQ 2: Warlock (Witchblade) (Protect/Jinx)

Troops 1: 5 Rangers
Troops 2: 5 Rangers
Troops 3: 20 Guardian Defenders (2 x Platform, 2 x Shuriken cannon)

Heavy Support 1: 5 Dark Reapers (Exarch, Reaper launcher)

Flyers 1: Crimson Hunter Exarch (2 x Bright lance)

Transports 1: Wave Serpent (Vectored engines, Shuriken cannon (upg.), Twin shuriken cannon)
Transports 2: Wave Serpent (Vectored engines, Shuriken cannon (upg.), Twin shuriken cannon)

Total: 1997

OR, if you still absolutely want an Autarch, then you can re-arrange HQ section in the following super-optimised manner:

Quote
Detachment: Battalion (Biel-Tan)
HQ 1: Farseer Skyrunner (Witchblade)
- Doom, Will of Asuryan
HQ 2: Warlock Skyrunner (Witchblade)
- Protect/Jinx
- Spirit stone of Anath'lan (Biel-Tan relic)

Troops 1: 10 Dire Avengers (Exarch, Avenger shuricat)
Troops 2: 10 Dire Avengers (Exarch, Avenger shuricat)
Troops 3: 10 Dire Avengers (Exarch, Avenger shuricat)

Fast Attack 1: 7 Shining Spears (Exarch w/Laser lance)

Detachment: Battalion (Ulthwe)
HQ 1: Asurmen
HQ 2: Autarch (Banshee mask, Star glaive, Reaper launcher)
- Warlord, trait: Fate Reader

Troops 1: 5 Rangers
Troops 2: 5 Rangers
Troops 3: 20 Guardian Defenders (2 x Platform, 2 x Shuriken cannon)

Heavy Support 1: 5 Dark Reapers (Exarch, Reaper launcher)

Flyers 1: Crimson Hunter Exarch (2 x Bright lance)

Transports 1: Wave Serpent (Vectored engines, Shuriken cannon (upg.), Twin shuriken cannon)
Transports 2: Wave Serpent (Vectored engines, Shuriken cannon (upg.), Twin shuriken cannon)

Total: 1999

In this second list HQ looks kind of un-fluffy, but it's really efficient. (And BTW, the fact that the most efficient application of the Craftworlds' rules, stratagems and relics goes almost directly against fluff shows just how poorly those rules, stratagems and relics are designed. Oh well.)
Anyway, Warlock goes into Biel-Tan detachment because the best relic for a Warlock - the Spirit Stone of Anath'lan - is a Biel-Tan relic for some reason. An option of rerolling a failed psychic test makes Warlock much more reliable. As for the Farseer, detachment doesn't really matter for him, but it's better to keep him in the same detachment as the Warlock, as this enables the Seer Council stratagem.
Then, an Autarch still makes some sense as a CP-generator if he's taken in an Ulthwe detachment with the warlord trait Fate Reader. Per RAW, Fate Reader is the only trait in the game that potentially allows you to generate more than 1 extra CP per battle round.

As for psy powers, Doom is your primary force multiplier, and Protect/Jinx is great for de-buffing targets with high Invulns or for buffing Shining Spears and Guardians.  On the other hand, Guide is of relatively little utility, as Guardians will have +1 to hit from Ulthwe stratagem, while nearly all other shooty units would be rerolling 1s. Will of Asuryan however might be great for preventing those pesky morale checks on large infantry squads, and if it's unnecessary then you can just Smite away.

I'd love to try such list myself  ;D if only I had that many painted infantry...
I fight against Chaos and for Order, because it means fighting for Life against Death. There is no other battle truly worth fighting.

"If it's not for a tournament then play whatever it is that you like. Without the pressure of having to utterly destroy your opponent it opens up alot more opportunity to have fun." - Lazarus

 


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