Thanks for all the great updates KS. I really look forward to reading this thread; it reminds me a little of how much I enjoyed reading Underhand's Necromunda thread in that I learn quite a bit from your reports, yet you also manage to inject a bit of humour which helps really draw you in. Great stuff!
Thanks! I'm glad folks get something out of it! I had another game against my buddies Bonesplittas last night at his place, so I'll write up that report after work today.
After that, I might not get in many more games before Capital City Bloodbath this weekend. How well I do there might depend equally on what matchups I have, and how much I have to drink during the event.
Some of the folks have been submitting lists already. Out of 42 players, there are already three Blades or Khorne players. (one with two bloodthirsters), a Brayherds army,and two armies of spooky ghosts (one with two units of 15 hexwraiths lol).
Looks like some very interesting armies. I hope to fight the bloodthirsters list, as it'd tear him apart ha ha.
If there is anything in particular you folks want me to report on from the event, let me know. There is also a 110 player 40k tournament happening too, but who cares about that
Post Merge: August 14, 2018, 08:14:32 PM
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Last night, went over to my buddy Mike’s place, to play a game against his Bonesplitta’s. He wanted to give me a tough match-up for my upcoming tournament, and Bonesplitta’s are one of the Boogymen of Age of Sigmar, but a bit less so in the 2018 Handbook, with some price changes to reduce their amount of craziness.
For those who don’t know, it’s all based on the combination of the Kunnin’ Ruk battalion, and the Savage ork Warboss. Basically, he can have a unit of 30 Orruks with boys shoot 180 shots a turn, with 6’s to hit, creating more attacks.
Also, Boarboy Maniak’s Pile-in and attack twice each combat phase.
So, yeah, This’ll be interesting.
I used the same list from my previous game.
Savage Big Boss
Savage Orruk Arrowboys (30 Orrucks)
Savage Orruks (10)
Savage Boarboy Maniaks (x10)
Savage Boarboy Maniaks (x5)
Savage Big Stabbas (2)
Savage Big Stabbas (2)
Allied Rockgut Troggoths (3)
Kunnin’ Rok Warscroll Battalion
So, the Mission we rolled was Places of Arcane Power. This is a reboot of the old Places of Power mission from Handbook 2016, where only hero’s can hold objectives, which are in the middle of the table. The catch is, only heros with Artifacts, and/or Wizards can hold objectives. Hilariously enough, for both of us that included all our heroes.
So, in missions like this, where there are three objectives with progressive scoring, it’s often good strategy to fight over the middle objective and one other objective. Trying to go for all three, is often a good way to spread yourself too thin.
So, I clustered my deployment in the middle of the table, and to go towards the western objective. He deployed exactly to counter mine (as I am a two drop army, he can drop pretty much all his units after me).
The eastern objective was pretty much alone on its own.
I chose to give Mike the first turn. He tried to cast Hand of Gork on his unit of 10 Boarboys (which would let them double their move and fly), but the Veminlord Veto’s that nonsense. He then advances his army forwards, and plugs his Maniak Weirdnob, 5 man Boarboys unit, and the Troggoth’s around the middle objective.
So, my hero phase, like usual is full of all the usual shenanigans I have. My Arkh Spark Warlock shouts a command to one of my Warp Lighting Cannons, and it bampfs 6 mortal wounds into the Maniak Weirdnob, who promptly disappears in a puff of green smoke. I also summon two unit of Giant Rats with both my command points, in order to start surrounding my cannons. I also Summon the Soulsnare Shackles to protect my left flank, and the Maeflic Maelstrom to help dispel any magic he casts. The Arch Warlock injects the Stormfiends with the Vigordust Injector. Verminlord cast Warpgale on the 10 man boarboys squad, so they can’t advance and halve their charges.
So, I just move my units forward. Verminlord pounces on the center objective, warplighting Cannons kill his Wardokk, and does some wounds to his Bigstabba’s (one wound, can’t win them all). My tunneling shooty stormfiends get lost, and decide not to show up.
Melee stormfiends charge his 5 man boarboys squad, and just evaporates them.
So, whenever it dispels a spell, or a unit dies within 6”, the Maelific Maelstrom gets a power point. At the end of each turn, you roll a die and add the power level. On a 7+, it explodes. So, the Boarboys die, and the Maelstrom promptly explodes 14”, dealing d3 mortal wounds to everything in range. So, pretty much all the units on the board ha ha.
Skyre 1vp - Bonesplitta’s 1vp
Bonesplitta’s go first this battleround. In the hero phase, the Arrowboys fire 90 shots into my verminlord. Thankfully, his orb lets him see the future, so he’s only dropped to 5 wounds ☹
The Wurrgog Prophet casts hand of gork on the Boarboys Maniaks, who move 20” towards my lines. The Arrow boys move up as well, and shoot again. They drop the Verminlord to one wound, and kill one of my cannons. He Also dispelled the Shackles.
For assault, the Boarboys charge my Giant Rats, Verminlord and the Gascloud Warlorck. A unit of Big Stabba’s charge the rats on my left, and the other Big Stabbas and Troggoths charge my Stormfiends.
So, it turns out that Troggoths are hard to kill, but thankfully, so are my stormfiends! The Verminlord took down three boarboys before he dropped, but the Warlock Engineer just died like a punk. The BigStabbas on my left, unsurprisingly killed 9 giant rats.
But, he has no heros on objectives! Yay!
So, loosing two of my wizards, strongly effects how deadly my hero phase can be. Unfortunatly I don’t really accomplish too much. My shooting and magic mostly go into trying to kill the Big Stabba’s on my left, and it takes an inordinately high amount of firepower to do so.
My Arch Warlock charges the Savage Orrucks, to control that objective. My tunneling Stormfiends are still trying to find their way to the battlefield (idiots). On brighter news, the Mortar does 7 wounds to the Arrow boys, killing three.
So, Arch Warlock goes in, eats a bad warpstone spark and suffers 3 mortal wounds, and takes another wound from the Orruck Spears. Ouch, not going too well so far, but the Stormfiends finish off the Big stabba’s, and drop the last Troggoth to one wound, but the Big-Stabbas literally death throw, finishes off the stormfiends.
Skyre 2vp – Bonesplitta 1vp
So, I win the roll to go first, and I take it. I needs it!
The Arch Warlock summons the quicksilver swords, which stab-stab the Troggoth (but can’t kill it), I also cast spells and shoot into the boarboys (with no noticeable effect). The Warp Lighting Cannon tries to shoot into the Wurrgog Prophet, but only does a couple of wounds. Stormfiends drop in, and shoot into the orruks the Arch Warlock is fighting, but only kills one orruck.
I advance my last Warlock onto the center objecrive, but unfortunately, the Arch Warlock overdoes again, and dies. I needed the re-rolls to kill the orrucks, but couldn’t stop rolling 1’s
Warlock, however, does claim the center objective.
Skyre 3vp – Bonesplitta’s 1vp.
At this point, I call the game. It was getting late, and was a forgone conclusion. He would very easily remove my last hero, removing my ability to score, while he would be easily able to get his remaining heros on the two objectives. Even if I went first in the fourth battleround, and could kill his heros, the game would go to a unit-points-killed tiebreaker, and I would not be able to win that.
Overall, a fantastic and tactical game. Ending T3 might not sound it, but we both felt this game went back and forth quite a bit. Certainly a great learning experience. I should not have tunneled the stormfiends, as there was no reason too. I really needed to focus on trying to kill his savage orruck warboss, as he let the Arrowboys shoot twice a turn.
On other news, I’m tired of going to events, and not having a place to put my display board when I get to the table, so I put some casters on a plastic storage shelf, so I can wheel all my belongings between tables, and have a great place to store models while deploying, or when they die. Also, a great way to keep my Beer and Snacks during the event.
Anyway, thanks for reading!