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Author Topic: New Codex in March  (Read 2587 times)

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Offline Wyddr

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Re: New Codex in March
« Reply #40 on: March 10, 2018, 09:00:41 PM »
Yes, pretty much. Maybe skyrays for mortal wound spam.

Gross. I mean, I can see why (and that's why I haven't been playing Tau this edition), but that is super, super lame.

Also, Skyrays seem like a crappy way to spam moral wounds.

Offline Killersquid

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Re: New Codex in March
« Reply #41 on: March 10, 2018, 09:21:57 PM »
Yes, pretty much. Maybe skyrays for mortal wound spam.

Gross. I mean, I can see why (and that's why I haven't been playing Tau this edition), but that is super, super lame.

Also, Skyrays seem like a crappy way to spam moral wounds.

They have a lot of seeker misses, worked pretty well in the couple of games I played against such armies. Usually they had a few barracudas too, as they are also loaded with seekers.
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Offline The GrimSqueaker

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Re: New Codex in March
« Reply #42 on: March 13, 2018, 01:13:14 PM »
A little army building discussion to wet the appetite.
T?au Empire Tactica - Part 1: - Warhammer Community
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Offline Wyddr

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Re: New Codex in March
« Reply #43 on: March 13, 2018, 02:09:22 PM »
A little army building discussion to wet the appetite.
T?au Empire Tactica - Part 1: - Warhammer Community

Tau Players:
Quote
WTF? Why did you nerf all battlesuits so hard? Why can't we play with our suits, dammit? Fix this! (goes off and plays Commander Spam)

Games Workshop:
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Look guys! A gunline! ISN'T THAT NEATO? Let's all stand still and shoot from the other side of the board, just like guardsmen!

Tau Players:

Offline magenb

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Re: New Codex in March
« Reply #44 on: March 13, 2018, 03:44:54 PM »
Firewarriors with 42"range and 3 shots at 21"range...  so hope you all have a tone of LOS blocking terrain..

Offline Wyddr

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Re: New Codex in March
« Reply #45 on: March 13, 2018, 05:06:09 PM »
Firewarriors with 42"range and 3 shots at 21"range...  so hope you all have a tone of LOS blocking terrain..

Oh yes--that's hella dangerous. But also very, very boring.

Let's see what they have in store for us for Part 2/3 of this article series. I've always played mobile/hybrid Tau with a lot of suits and vehicles. That playstyle was severely downgraded in the index. I'm hoping they do something to make it work again.

I largely doubt it, if only because I've found these tacticas to be usually pretty myopic.

Offline The GrimSqueaker

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Re: New Codex in March
« Reply #46 on: March 16, 2018, 12:30:47 PM »
Quote from: @TracyAuGoGO
Tact is for people who are too slow witted to be sarcastic.
Drink
Knights Tippler
Quote from: Surviving the World
If you can't make fun of something, it's probably not worth taking seriously.

You have to love the smell of science in the morning. It smells of learning.... or perhaps a gas leak.

Offline Wyddr

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Re: New Codex in March
« Reply #47 on: March 16, 2018, 01:48:52 PM »
Here's your second dose.
T?au Empire Tactica - Part 2 - Warhammer Community

T'au being the sept they chose "so you can get Aun'va" is hysterical. Unless Aun'va somehow got *amazing,* he will remain the stupidest, least useful model in the game. Vior'la all the way, guys. Darkstrider just ain't that good. 

Hey, how about Vespids!
They've gotten so much better! And by that we mean they sound as though they've remained exactly the same! Yay?

One thing I will say for 8th edition is that combat has become far less deadly for the Tau. I mean, it's still bad, but whole units evaporating when they were touched by the merest tactical marine is a thing of the past, thank god. The prospect of using your Devilfish to assault your shooting target (thereby making it impossible for that target to assault *you* next turn) is pretty huge.

Overall I'm bullish on the mechanized firewarriors in this edition. Always have been, really. Is it as good as the Bork'an 42" pulse rifle wall? Well...no. Not remotely. But it does look playable, which is important.

As usual, I find the "tactical" insight in these articles to be vague and generally short-sighted.

Offline The GrimSqueaker

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Re: New Codex in March
« Reply #48 on: March 16, 2018, 01:54:55 PM »
Notice still no useful talk about battlesuits? They're pushing infantry and mechanised infantry hard but not the XV8 and hammerhead staples.
Quote from: @TracyAuGoGO
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If you can't make fun of something, it's probably not worth taking seriously.

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Offline Blazinghand

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Re: New Codex in March
« Reply #49 on: March 16, 2018, 01:57:58 PM »
Maybe there's some big XV8 rules reveal they're holding back to be the finale
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Offline The GrimSqueaker

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Re: New Codex in March
« Reply #50 on: March 16, 2018, 02:01:12 PM »
Here's hoping. All the same, we'll have everything tomorrow on anyway so my impatience isn't important.
Quote from: @TracyAuGoGO
Tact is for people who are too slow witted to be sarcastic.
Drink
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Quote from: Surviving the World
If you can't make fun of something, it's probably not worth taking seriously.

You have to love the smell of science in the morning. It smells of learning.... or perhaps a gas leak.

Offline Wyddr

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Re: New Codex in March
« Reply #51 on: March 16, 2018, 05:10:29 PM »
Notice still no useful talk about battlesuits? They're pushing infantry and mechanised infantry hard but not the XV8 and hammerhead staples.

Yeah, still pissed about this. The units they *broke* that (almost) every Tau player loves have barely received a mention.

That and Hammerheads are total garbage at the moment, which is really disappointing, and the "improvements" to their weapons, from what I've seen, are nowhere near enough.

Offline Blazinghand

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Re: New Codex in March
« Reply #52 on: March 16, 2018, 07:18:33 PM »
I'm sad they didn't change Railgun to be as impressive as it was under the old system. Something to make them uniquely dangerous, like having them deal 2d6 damage, or 1d3 shots at 1d6 damage, or keep the same profile but deal d3 mortal wounds on ANY successful hit, would make it a very scary gun.
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Offline Wyddr

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Re: New Codex in March
« Reply #53 on: March 17, 2018, 07:54:59 AM »
I'm sad they didn't change Railgun to be as impressive as it was under the old system. Something to make them uniquely dangerous, like having them deal 2d6 damage, or 1d3 shots at 1d6 damage, or keep the same profile but deal d3 mortal wounds on ANY successful hit, would make it a very scary gun.

I know, right? It's just an overpriced lascannon now. And the subminition? Terrible.

Honestly, everything that used to get the pie plate should be shooting 2d6 shots these days. But alas...

 


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