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Author Topic: New Codex in March  (Read 3503 times)

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Offline Wyddr

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Re: New Codex in March
« Reply #20 on: March 6, 2018, 12:54:34 PM »
The Riptide is looking useable, though I hate having to take mortal wounds to have it work.

Very silly to associate Bork'an with the Riptide, though. When was the last time a target was more than 72" away?

Bork'an has always been my Sept of choice, but playing a static gunline doesn't appeal.

Offline Killersquid

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Re: New Codex in March
« Reply #21 on: March 6, 2018, 01:01:28 PM »
I see it being very useful for mobile armies, as you can now rapid fire at 18" with pulse carbines. You can skirt around and kite people, and they won't be able to shoot back.

The riptide has a ton of wounds, and the nova abilities are so powerful, they need some way to make you think about using them.
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Offline The GrimSqueaker

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Re: New Codex in March
« Reply #22 on: March 6, 2018, 01:02:50 PM »
Especially when you've an option to use two abilities at once.
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Offline Wyddr

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Re: New Codex in March
« Reply #23 on: March 6, 2018, 01:54:57 PM »
I see it being very useful for mobile armies, as you can now rapid fire at 18" with pulse carbines. You can skirt around and kite people, and they won't be able to shoot back.

True--it does make the rifles work like carbines now without sacrificing their utility. Strike Teams really are looking very good. 

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The riptide has a ton of wounds, and the nova abilities are so powerful, they need some way to make you think about using them.

See, I don't feel like that much thought has to go into it. If you're taking an Ion Accelerator, you are *obviously* nova-overcharging that amphetamine parrot every time you shoot the gun, because it nakedly sucks for what you've paid otherwise. You'll never see a return on your investment in the model if you don't. You're just mentally knocking off those 4-5 wounds right off the top.

Offline magenb

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Re: New Codex in March
« Reply #24 on: March 6, 2018, 02:53:34 PM »
I see it being very useful for mobile armies, as you can now rapid fire at 18" with pulse carbines. You can skirt around and kite people, and they won't be able to shoot back.

Not sure how well that will work in this edition, as armies are incredibly now. It should let you get a round of rapid fire shooting off before something smashes into them though, which is really nice. It will be very useful against Necrons though, well until their codex drops lol.



Offline Wyddr

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Re: New Codex in March
« Reply #25 on: March 6, 2018, 06:51:04 PM »
Not sure how well that will work in this edition, as armies are incredibly now.

Of note: this sentence is missing a key word. I'm assuming that word is "fast?" That isn't universally true, though.

Anyway, an 18" double tap beats the hell out of a 15" one. The target you're shooting at should die. It's the unit behind that one you want to keep at bay, and that extra 3" definitely helps.

Offline The GrimSqueaker

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Re: New Codex in March
« Reply #26 on: March 7, 2018, 01:38:18 PM »
Now some of my favourite people - Farsight Enclave.
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Offline Wyddr

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Re: New Codex in March
« Reply #27 on: March 7, 2018, 03:41:50 PM »
Those all look pretty interesting. Nice to see Farsight getting a boost.

I do *not* like the idea of operating within 6" of the enemy under any circumstances (Breacher teams give me the willies), but that could work out to be a very flavorful boost for units that need to do that.

The C&C Node looks great. Not sure if it's worth it wasting a commander slot (and expense) on a dude who just lets your missile pods re-roll wounds, but that relic definitely has potential.

I'm excited to see what other extra gear/suit types commanders can get!

Offline The GrimSqueaker

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Re: New Codex in March
« Reply #28 on: March 7, 2018, 04:52:15 PM »
Least the C&C node doesn't take up any space and is a situational option. Be interesting to see if Farsight still has access to that relic that helped with deny the witch rolls.

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« Last Edit: March 8, 2018, 12:03:09 PM by The GrimSqueaker »
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Offline Wyddr

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Re: New Codex in March
« Reply #29 on: March 9, 2018, 10:45:43 AM »
Da'lyth looks okay. But Vior'la? Holy crap that Hot-blooded stratagem is MONSTROUS!

Also: Yaaay! Customizable Coldstars!

Offline The GrimSqueaker

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Re: New Codex in March
« Reply #30 on: March 9, 2018, 11:53:06 AM »
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Oh yes, hotblooded sounds interesting. The Coldstar suit features heavily in the Farsight novel. The AI keeps be-atching him out about not following protocol. Same book features gun drones chatting with their controller.
« Last Edit: March 9, 2018, 11:56:32 AM by The GrimSqueaker »
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Re: New Codex in March
« Reply #31 on: March 9, 2018, 05:45:28 PM »
Am I understanding correctly that Strike Fast trait allows for Rapid fire guns to advance and fire with no penalty, and if they stay still can choose to double tap?

Rapid becomes assault, and no penalty to advance and shoot with assault...

That is, imo, one of the most powerful builds right there. Especially with Hot blooded...
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Offline Killersquid

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Re: New Codex in March
« Reply #32 on: March 9, 2018, 06:21:49 PM »
Am I understanding correctly that Strike Fast trait allows for Rapid fire guns to advance and fire with no penalty, and if they stay still can choose to double tap?

Rapid becomes assault, and no penalty to advance and shoot with assault...

That is, imo, one of the most powerful builds right there. Especially with Hot blooded...

Yep, just keep in mind if a gun becomes assault 1, instead of rapid fire 1, it no longer has the rapid fire rule, so you won't be able to double tap in half range.

But, this only kicks in if the unit advances, so as long as you don't advance you're still a rapid-fire gun.
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Offline Wyddr

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Re: New Codex in March
« Reply #33 on: March 9, 2018, 09:54:35 PM »
All I'm thinking with Vior'la is 10-man Strike Team w/pulse rifles and a Cadre Fireblade:

30 shots once,
+Hot Blooded+
30 shots again!

All at heavy bolter strength. Almost certainly re-rolling 1s.

Ouch.


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Re: New Codex in March
« Reply #34 on: March 10, 2018, 01:09:21 AM »
I wonder if you could take a breacher team in a devilfish and get similar, tastier results at high strength and AP.
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Offline Wyddr

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Re: New Codex in March
« Reply #35 on: March 10, 2018, 08:20:13 AM »
But then you need to get your whole squad within super-close range.

But yeah, that would work. Just expect to lose the squad next turn.

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Re: New Codex in March
« Reply #36 on: March 10, 2018, 12:00:47 PM »
I'm just glad that the infantry are going to be viable and see table play. I can't remember the last time I saw a Fire Warrior on the table.
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Re: New Codex in March
« Reply #37 on: March 10, 2018, 04:57:45 PM »
I'm just glad that the infantry are going to be viable and see table play. I can't remember the last time I saw a Fire Warrior on the table.

Fire... Warrior?  That's a funny way to spell Pathfinder lol
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Offline Wyddr

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Re: New Codex in March
« Reply #38 on: March 10, 2018, 07:21:12 PM »
I'm just glad that the infantry are going to be viable and see table play. I can't remember the last time I saw a Fire Warrior on the table.

Really? They aren't too bad right now. What do people take? Just commanders and drones?

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Re: New Codex in March
« Reply #39 on: March 10, 2018, 08:44:06 PM »
I'm just glad that the infantry are going to be viable and see table play. I can't remember the last time I saw a Fire Warrior on the table.

Really? They aren't too bad right now. What do people take? Just commanders and drones?

Yes, pretty much. Maybe skyrays for mortal wound spam.
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