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Author Topic: [2000] Adeptus Mechanicus - Raiders of the Lost Ark  (Read 404 times)

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Offline Akaitsuki

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[2000] Adeptus Mechanicus - Raiders of the Lost Ark
« on: February 23, 2018, 12:19:47 AM »
+++ 105 - Adeptus Mechanicus (Warhammer 40,000 8th Edition) +++
++ Battalion Detachment +3CP (Imperium - Adeptus Mechanicus) ++
Forge World: Stygies VIII
+ HQ +

Tech-Priest Dominus: Macrostubber, Omnissian Axe, Volkite Blaster

Tech-Priest Dominus: Omnissian Axe, Phosphoenix, Volkite Blaster
. Warlord: Monitor Malevolus

+ Fast Attack +

Sydonian Dragoons
. Sydonian Dragoon: Taser lance
. Sydonian Dragoon: Taser lance
. Sydonian Dragoon: Taser lance
. Sydonian Dragoon: Taser lance
. Sydonian Dragoon: Taser lance

+ Troops +

Kataphron Destroyers
. Kataphron Destroyer: Heavy grav-cannon, Phosphor blaster
. Kataphron Destroyer: Heavy grav-cannon, Phosphor blaster
. Kataphron Destroyer: Heavy grav-cannon, Phosphor blaster
. Kataphron Destroyer: Heavy grav-cannon, Phosphor blaster
. Kataphron Destroyer: Heavy grav-cannon, Phosphor blaster
. Kataphron Destroyer: Heavy grav-cannon, Phosphor blaster

Skitarii Vanguards
. 2x Skitarii Vanguard
. 2x Vanguard (Arc Rifle): 2x Arc rifle
. Vanguard Alpha: Radium Carbine, Taser goad

Skitarii Vanguards
. 2x Skitarii Vanguard
. 2x Vanguard (Plasma caliver): 2x Plasma caliver
. Vanguard Alpha: Radium Carbine, Taser goad

++ Spearhead Detachment +1CP (Imperium - Adeptus Mechanicus) ++
Forge World: Stygies VIII
+ HQ +

Tech-Priest Dominus: Eradication Ray, Macrostubber, Omnissian Axe

+ Elites +

Cybernetica Datasmith: Gamma pistol, Power fist

+ Heavy Support +

Kastelan Robots
. Kastelan Robot: Heavy Phosphor blaster
. . Heavy phosphor blasters: 2x Heavy Phosphor blaster
. Kastelan Robot: Heavy Phosphor blaster
. . Heavy phosphor blasters: 2x Heavy Phosphor blaster
. Kastelan Robot: Heavy Phosphor blaster
. . Heavy phosphor blasters: 2x Heavy Phosphor blaster
. Kastelan Robot: Heavy Phosphor blaster
. . Heavy phosphor blasters: 2x Heavy Phosphor blaster

Onager Dunecrawler: Broad Spectrum Data-tether, Icarus Array

Onager Dunecrawler: Broad Spectrum Data-tether
. Neutron laser & cognis heavy Stubber: Cognis heavy stubber, Neutron Laser

Stratagems:
Clandestine Infiltration 1cp
Tech-Adept 1cp
Elimination Volley 2cp
Protector Doctrina Imperative 1cp
Conqueror Doctrina Imperative 1cp

++ Total: [105 PL, 1993pts] ++

Theme: Use all my AdMech collection in 1 list. DONE! (Sorry Cawl)

Plan: Use clandestine Infiltration on Dragoons to place immediate pressure on opponent. Possibly using it with some support units depending on opponent and deployment options. The rest of the army holds and shoots from range abusing stratagems to improve shooting and put a serious hurt on the opponent's army. I has a LOT of firepower here.

Offline magenb

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Re: [2000] Adeptus Mechanicus - Raiders of the Lost Ark
« Reply #1 on: February 23, 2018, 03:59:30 AM »
Any army that has -1 to hit or an army that can stack it will seriously hurt this list. So CWE with fliers and or warlocks for example. The icarus array is nice, but you'll need some luck to take down a single flier by itself. Crawl will help this list, especially if you can get him a larger re-roll bubble.

That said, it will punish a lot of other lists, so could be a lot of fun :)



Offline Akaitsuki

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Re: [2000] Adeptus Mechanicus - Raiders of the Lost Ark
« Reply #2 on: February 23, 2018, 11:07:56 PM »
Any army that has -1 to hit or an army that can stack it will seriously hurt this list. So CWE with fliers and or warlocks for example. The icarus array is nice, but you'll need some luck to take down a single flier by itself. Crawl will help this list, especially if you can get him a larger re-roll bubble.

That said, it will punish a lot of other lists, so could be a lot of fun :)

All armies in general suffer against those -hit modifier spam eldar list so thats no different to any other which is ok. This army is Stygies 8 so no Cawl here. You are not wrong in your statements, I just think that it applies to most armies in general. Plus I have dragoons infiltrating so a lot of those -hit modifier units better be sitting on some upper levels of ruins otherwise the Dragoons care not for hit modifiers since they don't shoot.

Also my own force has an army wide -hit modifier so against a similar army this works both ways.

 


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