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Author Topic: New Codex  (Read 6622 times)

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Offline Killersquid

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Re: New Codex
« Reply #20 on: September 27, 2017, 01:03:42 PM »
I like the order a lot, the extra range is certainly something you need to build your army around. Longer range for rapid fire is nice. Extra range on all heavy weapons is neat too. 30" demolisher cannons would be great, as 24" is sometimes a bit too short, especially now that you can drive half speed and shoot twice.

Also, 30" multi-melta sponsons with 15" half range will be super nice.
« Last Edit: September 27, 2017, 01:09:11 PM by Killersquid »
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Offline Wyddr

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Re: New Codex
« Reply #21 on: September 27, 2017, 01:39:05 PM »
Good point on the Demolisher Cannons. Are we sure it applies to tanks, too, though?

(I can't remember if Tanks have Regiment keywords or not)

Offline Killersquid

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Re: New Codex
« Reply #22 on: September 27, 2017, 01:39:57 PM »
It does apply. They mention sentinels in the article getting the boost. Pretty sure they have the keyword too.
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Offline Calamity

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Re: New Codex
« Reply #23 on: September 27, 2017, 01:46:05 PM »
The extra range is nice, but no carapace type ability?  :-\

Offline Wyddr

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Re: New Codex
« Reply #24 on: September 27, 2017, 01:56:44 PM »
It does apply. They mention sentinels in the article getting the boost. Pretty sure they have the keyword too.

Well, between boosted range and Grinding Advance, I gotta say the Demolisher is looking pretty good, now.

Offline Killersquid

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Re: New Codex
« Reply #25 on: September 27, 2017, 02:05:54 PM »
30" ranged punisher cannons pumping out 40 shots a turn is pretty nice too. 
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Offline Wyddr

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Re: New Codex
« Reply #26 on: September 27, 2017, 02:23:34 PM »
30" ranged punisher cannons pumping out 40 shots a turn is pretty nice too.

I think "horrifying" is the word. Between that and Defensive Gunners? Wow.

Offline Killersquid

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Re: New Codex
« Reply #27 on: September 27, 2017, 03:16:02 PM »
Do any guard heros give re-roll to hit auras? Even re-rolling 1's would be nice with that tank.  Or, just add in guilliman :D
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Offline Wyddr

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Re: New Codex
« Reply #28 on: September 27, 2017, 09:01:39 PM »
A tank commander can do it. Take two--the commander with boosted BS and the other one who will get the order.

Nasty.

Offline magenb

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Re: New Codex
« Reply #29 on: September 28, 2017, 12:10:32 AM »
30" is within deployment reach for a number of deployment types, here take a 120 tank shots turn 1... and here's an ungodly number of conscripts having a picnic around the tanks...

hmmm I dont know whats going to be more fun, lining up aginst that or stuffing bamboo under my finger nails...

Offline Wyddr

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Re: New Codex
« Reply #30 on: September 28, 2017, 06:34:04 AM »
Dude, you don't *have* to deploy on the line, you know. You'll usually be going first, too.

I'm interested to see how they nerf conscripts. It's coming today.

Offline Calamity

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Re: New Codex
« Reply #31 on: September 28, 2017, 08:44:07 AM »
I'd just chuck conscripts straight into the bin.  :P

Offline Killersquid

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Re: New Codex
« Reply #32 on: September 28, 2017, 09:52:12 AM »
I think they have a place. But need some changes.

30" is within deployment reach for a number of deployment types, here take a 120 tank shots turn 1... and here's an ungodly number of conscripts having a picnic around the tanks...

hmmm I dont know whats going to be more fun, lining up aginst that or stuffing bamboo under my finger nails...


This is also why tables should have line of sight blocking terrain on it, so you're not just fighting over a golf course.
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Offline The GrimSqueaker

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Re: New Codex
« Reply #33 on: September 28, 2017, 11:30:04 AM »
Regiment Focus: Valhalla Warhammer Community

Valhalla! Witness me.

Conscripts - more limited unit sizes and randomness for accepting orders.
« Last Edit: September 28, 2017, 11:31:29 AM by The GrimSqueaker »
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Re: New Codex
« Reply #34 on: September 28, 2017, 11:33:51 AM »
Love the traits.  So fluffy!

Nice change to conscripts too.  Works for me.

Offline Looshkin

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Re: New Codex
« Reply #35 on: September 28, 2017, 11:38:13 AM »
I think those changes to conscripts are going to make an awful lot of people very happy.*

It's quite nice to see GW taking note of what the community thinks is very, very wrong with the Indexes and doing something about it.

I'm not sure how the Tank buff would work though...surely damage is damage is damage? A nice rule though to keep the Valhallan tanks rumbling.




*Looking at the next 2 posts. I was clearly wrong. Personally, I think that the 4+ orders will reduce their effectiveness greatly...or at least to the point whereby the owner can't necessarily trust them. Also, as far as bubble wrap; if there is a change to the number of units you can take, or to how many units a commissar can affect, there will be a big difference. Certainly removing enough of the unit so that it is no longer in any way effective will be a lot easier.

The recycling of units is a double edged sword. Yes, 2 CPs for a 30 strong unit seems cheap, but it will likely later in the battle by which time you have had the opportunity to snipe away a few of the buffing characters, so their usefulness diminishes as time goes on.
« Last Edit: September 28, 2017, 02:20:27 PM by Looshkin »
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Offline Killersquid

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Re: New Codex
« Reply #36 on: September 28, 2017, 01:10:45 PM »
The changes to conscripts doesn't really change anything. I hope they go up in price, or are not as well effected by Commissars.
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Offline Cavalier

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Re: New Codex
« Reply #37 on: September 28, 2017, 01:22:04 PM »
First impression Im not really encouraged at all in regards to the Conscripts thing. Reducing the number you can take per squad doesnt do much as most IG players running them will just continue to spam them. Orders on a 4+, while better than automatic, is still very reliable... and then bringing them back at the cost of only 2 CP's totally counter acts the nerfs put in place. Especially considering those player spamming them typically have around 12 CP's.

The whole issue is this unshiftable blob of ultra cheap bodies that is immune to Morale bubble wrapping everything for the entire game. This is made almost WORSE by "Send in the Next Wave".

Unless the price jumps up dramatically per Conscript I dont see things getting better. The situation could be potentially worse. I've played against players bringing 150-200 seven or 8 times and these changes will still discourage me from wanting to play against those players.
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Offline Aurics Pride

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Re: New Codex
« Reply #38 on: September 28, 2017, 02:55:00 PM »
I don't really think that the changes to the conscripts will have a huge amount of effect unless they go and drop a rule stating that you can only have one conscript unit per platoon....
I'm not overly worried about the "Send in the next wave" though, realistically since you are doing it at the end of the movement phase and you are limited to within 6" of the board edge the only things that they are realistically going to be bubble wrapping on the turn they come in is characters as most of their tanks are too big for them to get infront of!
Chaos have the same strategem for Cultists but they are able to come in from opponents board edges and to be honest I've not really seen it used much and even then it doesn't seem to be all that effective, not for 2 CPs anyway.
Will be interesting to see when the codex does actually drop, certainly looking like the Imperial Guard will be retaining their ranking within the top tier.
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Offline Killersquid

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Re: New Codex
« Reply #39 on: September 28, 2017, 03:25:25 PM »
"Send in the next wave" probably wont see much play, as you'll need to ser aside reinforcement points to get use out of it.

The bubble wrap game will still be strong. Still hoping to see artillery and scions to go up in price.
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