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Offline The GrimSqueaker

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New Codex
« on: September 25, 2017, 12:41:21 PM »
With the new Guard codex shortly arriving we're getting inside looks at what's coming. Beginning with the Catachans.

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Re: New Codex
« Reply #1 on: September 25, 2017, 01:03:27 PM »
With the new Guard codex shortly arriving we're getting inside looks at what's coming. Beginning with the Catachans.

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Whoever it is that said the "preferred unit" of the Catachan Jungle Fighters should be the Deathstrike Missile needs to be slapped upside the head. I would guess something like Hellhounds would be a better pick, but whatever.

They look pretty nasty, gotta say. The strength boost is particularly interesting. Charging with Guardsmen might actually work.

Offline Cavalier

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Re: New Codex
« Reply #2 on: September 25, 2017, 01:06:13 PM »
WOW! This sounds so awesome... the improved strength and leadership are insane! I never thought they'd do it, but its so suiting. I absolutley love this stuff. Fantastic updates... the improvement to blast attacks is crazy as well. Such a nice buff
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Re: New Codex
« Reply #3 on: September 25, 2017, 01:08:50 PM »
... the improvement to blast attacks is crazy as well. Such a nice buff

I find the blast re-roll thing...weird. Like, what is the reasoning, there? A bunch of jungle fighters, what--over-pack their mortars? Their big muscles let them load bigger guns?

I don't get it. I don't get how the Catachans would have more powerful vehicles than anybody else. You'd think the lack of open terrain on their homeworld would limit them to things like Taurox, Chimera, and Sentinels and stuff. 

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Re: New Codex
« Reply #4 on: September 25, 2017, 01:15:23 PM »
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Offline Killersquid

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Re: New Codex
« Reply #5 on: September 25, 2017, 03:04:01 PM »
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Offline magenb

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Re: New Codex
« Reply #6 on: September 25, 2017, 05:46:55 PM »
I don't get it. I don't get how the Catachans would have more powerful vehicles than anybody else. You'd think the lack of open terrain on their homeworld would limit them to things like Taurox, Chimera, and Sentinels and stuff.

because GW has gone back to pushing models.

Offline faitherun (Fay-ith-er-run)

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Re: New Codex
« Reply #7 on: September 25, 2017, 06:14:43 PM »
Looks like conscript spam may be addressed too!

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Re: New Codex
« Reply #8 on: September 25, 2017, 07:40:13 PM »

because GW has gone back to pushing models.

Well, that is their job. To sell models.


Catachans are pretty well trained and experienced soldiers. Could represent well trained tank crew. They do operate armoured vehicles, large explosions helps clear enemy entrenched in the woods.


I'm curious to see which regiment gets the ubiquitous '-1 to shoot at +12"' trait every book gets, probably the Tallarn.


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Offline The GrimSqueaker

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Re: New Codex
« Reply #9 on: September 25, 2017, 08:20:52 PM »
Catachans are pretty well trained and experienced soldiers. Could represent well trained tank crew. They do operate armoured vehicles, large explosions helps clear enemy entrenched in the woods.

True for many of the Guard regiments. What you're missing is why *them* in particular. The jungle is not even close to a good environment for armoured vehicles for the obvious reasons. Catachans don't need big booms in an environment full of naturally available locally sourced shrapnel. It feels off that these are bonuses for the jungle guys.

I'm not even going to try and explain their fondness for theatre grade ballistic missile launchers.
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Re: New Codex
« Reply #10 on: September 25, 2017, 08:31:43 PM »
I would have guessed that the *Catachans* would have been the -1 to hit guys. Or some kind of cover bonus or something.

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Re: New Codex
« Reply #11 on: September 25, 2017, 08:44:31 PM »
I would have guessed that the *Catachans* would have been the -1 to hit guys. Or some kind of cover bonus or something.

I'd say that's definitely more the Tallerans wheel house. The Desert raiders were all about infiltration and sneaky stuff like that.

The +1 strength for the Jungle Fighters fits really nicely. I could see them as the 'fall back and charge' sort of dudes too.

Traps and such would be done as stratagems.

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Offline The GrimSqueaker

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Re: New Codex
« Reply #12 on: September 25, 2017, 08:59:26 PM »
We already can see the trap stratagem. Not bad at all. Yay for more mortal wounds being thrown around.
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Offline Calamity

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Re: New Codex
« Reply #13 on: September 26, 2017, 02:40:16 AM »
The trap stratagem, the strength boost (why didn't I ever think of that!?!)  and their unique order all look characterful and useful.  With a priest and iron hand leading them, assault IG might be tje tiniest bit viable  The leadership boost and the tank thing was unexpected though.  Not what I would have imagined the catachans getting.

Offline The GrimSqueaker

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Re: New Codex
« Reply #14 on: September 26, 2017, 11:40:03 AM »
Behold the Mordians
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Cheaper Leman Russes for everyone as well and Grinding Advance which sounds a little dodgy really. You may need to zoom in a tad but take a close look at Firing Squad. Rapid fire weapons able to snipe characters.
« Last Edit: September 26, 2017, 11:44:15 AM by The GrimSqueaker »
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Offline Grand Master Lomandalis

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Re: New Codex
« Reply #15 on: September 26, 2017, 12:20:45 PM »
There is one regiment that has always had me interested in playing Guard, and that is the Mordian Iron Guard.  What has kept me away, however, is the fact that they are all pewter models.

That being said, holy crap!  Those Mordians are looking bad ass from the rules.  Especially since that stratagem will effectively allow a tank to Overwatch on 4's!
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Re: New Codex
« Reply #16 on: September 26, 2017, 06:31:47 PM »
HOLY CRAP GRINDING ADVANCE!

That is *such* a game-changer for the Russ. Pretty much every brand of Russ is useable thanks to that rule (well, except the Eradicator--sorry, little guy).

I get to fire a punisher gatling cannon *twice* now? That's Yhwh-condemneded ridiculous. Oh, how the orks shall howl (before being reduced to fleshy green ribbons).

Also, my favorite quote about the Mordians so far (seen on another site):

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Well, time to break out the square bases again. Time is a flat circle.
« Last Edit: September 26, 2017, 08:07:22 PM by Wyddr »

Offline The GrimSqueaker

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Re: New Codex
« Reply #17 on: September 27, 2017, 12:02:42 PM »
Quote from: @TracyAuGoGO
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Re: New Codex
« Reply #18 on: September 27, 2017, 12:36:31 PM »
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Vostoya! Gesundheit.

Well that's...disappointing. A range bump? Big freaking deal--as though the Guard has ever had a problem outranging its enemies. Nice for lasguns, I guess.

I would also say "nice for plasma," but the whole point of taking plasma guns is to drop your dirt-cheap squad of plasma dudes in something's face and rapid fire like a madman. An extra 3" of rapid fire range isn't all that wonderful and nobody wants to sit back and plink away with mediocre BS plasma at long range. 

Will this transfer to the Leman Russ? Having a slightly longer ranged Punisher Cannon does sound nice.

Overall, the last two have been better. It would be just my luck to wind up playing all the least optimal factions, just by dumb freaking luck. I bet the T'au Bork'an sept will get rules that allow them to throw two photon grenades instead of one.

I will say that "repel the enemy" sounds cool on paper. Much like the pistol rule, though, I kinda doubt it will come up. There's hardly ever an instance where falling back and getting a Get Back in the Fight wouldn't be a better idea. 

Offline The GrimSqueaker

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Re: New Codex
« Reply #19 on: September 27, 2017, 12:41:09 PM »
Yeah, this one is a little wah wah wah compared to the last two. We do get a look at the new conscripts tomorrow which may help the general feeling.
Quote from: @TracyAuGoGO
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You have to love the smell of science in the morning. It smells of learning.... or perhaps a gas leak.

 


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