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Author Topic: Warhammer Total War  (Read 6574 times)

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Offline Irisado

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Re: Warhammer Total War
« Reply #60 on: December 22, 2018, 05:05:42 AM »
Hey Irisado, are you using the mouse to control the camera, by chance? Using A(left)+W(up)+S(down)+D(right) keys are what I usually use, then Q and E to spin the camera around, and middle mouse button scroll to zoom in when I want to do that. Hope that helps!

Yes, using the mouse has been a very trying experience.  I am doing my best to use the keys, but I didn't know that you could spin the camera that way, so thank you for that.  The problem that I'm still encountering is moving around the battlefield fast enough to manage all the combats without using the mouse.
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Offline Blazinghand

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Re: Warhammer Total War
« Reply #61 on: December 22, 2018, 06:33:54 PM »
Hey Irisado, are you using the mouse to control the camera, by chance? Using A(left)+W(up)+S(down)+D(right) keys are what I usually use, then Q and E to spin the camera around, and middle mouse button scroll to zoom in when I want to do that. Hope that helps!

Yes, using the mouse has been a very trying experience.  I am doing my best to use the keys, but I didn't know that you could spin the camera that way, so thank you for that.  The problem that I'm still encountering is moving around the battlefield fast enough to manage all the combats without using the mouse.

The most difficult thing I've found is controlling cavalry. Dark Riders are great when they crash into the back of an enemy line, but are very fragile and don't last long in combat, so need lots of attention. I find myself accidentally firing my archers into the backs of my own troops as well. Putting the game into slow-mo when I need to manage multiple things at once helps, but you lose the sound effects and it feels like cheating.
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Offline Irisado

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Re: Warhammer Total War
« Reply #62 on: December 23, 2018, 05:34:31 AM »
The trouble with cavalry is because you ideally want them to flank, it's easy to forget about them once the two infantry battle lines meet.  They need to be pulled through and then brought back again.  Flyers are also problematic in this respect, but I find my Fell Bats and Vargheists easier to manage.

I haven't had any experience with missile troops yet, as the Von Carsteins and Vampire Counts are not troubled by the presence of such troops in their roster.  I am struggling to manage my spells though.  Vampires have an awful lot of them and targeting the right units at the right times is not easy.

I agree about pausing or slowing the game down feeling like cheating.  I think that I'm going to have to start doing it though, at least while I'm learning how to fight battles, since it's a very steep learning curve.
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Offline Sir_Godspeed

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Re: Warhammer Total War
« Reply #63 on: April 4, 2019, 05:39:13 PM »
The new DLC for WTW2 has been announced: The Prophet & The Warlock, featuring some widely liked characters:

Total War: WARHAMMER 2 - The Prophet & The Warlock Trailer - YouTube


(how do we embed videos in here? I've forgotten.)

Offline Myen'Tal

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Re: Warhammer Total War
« Reply #64 on: April 5, 2019, 02:18:51 PM »
Dude! Excited for more Warhammer content, especially for the Skaven and Lizardmen (who needed it badly, at least campaign-wise)! I am pleasantly surprised about all of the new units that are coming, but it's this combined with all of the new campaign features and mechanics that haven't been fully revealed yet, that I'm really looking forward too.

Will definitely be playing both of these lords when they release!
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Offline Sir_Godspeed

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Re: Warhammer Total War
« Reply #65 on: April 7, 2019, 10:24:07 AM »
Ikit Claw looks amazing - but due to nostalgia I am the most looking forward to Tehenhauin. Something about characters from "smaller" races becoming powerful and also the whole "Lizard Moses" thing appeals to me.

Lots of great added units. The Skaven are a bit heavier on completely new models (ratling guns, snipers, spinny ball bois), but the Lizardmen additions aren't bad either (I personally think the Ripperdactyls look dumb, model-wise, but they should serve a pretty good tactical role. And the salamander is a good addition as well - and of course the Engine of the Gods and Ark of Sotek are just great variants, especially the Engine of the Gods which is basically an orbital laser mounted on a Stegadon).

We're also getting Kroak as a kind of Legendary Hero - which different Lizardmen factions can compete to unlock through quest chains, which is pretty awesome. There is also an FLC Lord that they won't reveal yet.

Oh, and Bretonnia is getting a rework patch, apropos of nothing.

Offline Sir_Godspeed

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Re: Warhammer Total War
« Reply #66 on: April 10, 2019, 06:45:48 PM »
The new FLC Legendary Lord has been announced, and it is...

Tiq'taq'to!

Yeah, totally out of left field on that one. Most people were expecting Gor-Rok because Itza, a very important settlement in the middle of Lustria still does not have a playable lord in it, and Gor-Rok is associated with that settlement. However, I think it kind of makes sense that they did not do him: at the end of the day he is "just" another infantry melee bruiser, basically a Lizardman Grimgor. Not terribly unique or exciting.

A few people were also wishing for Nakai to start in Albion. This sounds bonkers, since Nakai was never a Lord, could not lead armies, is a wanderer that just pops up to fight, kinda like the Green Knight for Bretonnia, and Albion is of course not traditionally Lizardmen land - but a good deal of people on the forum got into this idea that CA could play on the ending of the Albion campaign where the Lizardmen established a new Temple-City on the island to protect the Ogham stones, and I think people just really wanted a LL from the Kroxigor race, which does make some sense. Variety, and he looks cool. However, this crazy scheme did not work out.

Instead it was the Master of the Skies that was released. He will originally be riding a Terradon, but can be upgraded to ride a Ripperdactyl - although this apparently requires the DLC(?), which has some people pissed.

He starts in the Southlands, which is cool.

He is a fairly unique lord, in that he focuses on buffing flying units and is a purely flying unit himself.

Some people were incredibly underwhelmed, though.

Offline Blazinghand

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Re: Warhammer Total War
« Reply #67 on: April 11, 2019, 05:34:22 AM »
I'm pretty eager to see how this pans out, I have a certain soft spot for skaven.
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