flood

News:

Login  |  Register

Author Topic: Warhammer Total War  (Read 6925 times)

0 Members and 1 Guest are viewing this topic.

Offline Irisado

  • A Light in The Grim-Darkness ~ Guns Don't Kill People, Copyright Stats Do | Farseer | Reporting Live! from the Crime Scene | Somewhat behind the times
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 11076
  • Country: gb
  • Soñando debajo del arco iris
  • Armies: Globals do not play 40K
Re: Warhammer Total War
« Reply #60 on: December 22, 2018, 05:05:42 AM »
Hey Irisado, are you using the mouse to control the camera, by chance? Using A(left)+W(up)+S(down)+D(right) keys are what I usually use, then Q and E to spin the camera around, and middle mouse button scroll to zoom in when I want to do that. Hope that helps!

Yes, using the mouse has been a very trying experience.  I am doing my best to use the keys, but I didn't know that you could spin the camera that way, so thank you for that.  The problem that I'm still encountering is moving around the battlefield fast enough to manage all the combats without using the mouse.
You haunt my in-box like an ex-girl friend could only dream of.

The Forum Rules - Please Read and Remember Them.

Soñando con una playa donde brilla el sol, un arco iris ilumina el cielo, y el mar espejea iridescentemente

Offline Blazinghand

  • Aspect Warrior | Master of the Ravenwing
  • Lazerous Penguin
  • Full Member
  • *
  • Posts: 1165
  • Country: us
  • Die for the Emperor or die trying!
  • Armies: Eldar, Orks
Re: Warhammer Total War
« Reply #61 on: December 22, 2018, 06:33:54 PM »
Hey Irisado, are you using the mouse to control the camera, by chance? Using A(left)+W(up)+S(down)+D(right) keys are what I usually use, then Q and E to spin the camera around, and middle mouse button scroll to zoom in when I want to do that. Hope that helps!

Yes, using the mouse has been a very trying experience.  I am doing my best to use the keys, but I didn't know that you could spin the camera that way, so thank you for that.  The problem that I'm still encountering is moving around the battlefield fast enough to manage all the combats without using the mouse.

The most difficult thing I've found is controlling cavalry. Dark Riders are great when they crash into the back of an enemy line, but are very fragile and don't last long in combat, so need lots of attention. I find myself accidentally firing my archers into the backs of my own troops as well. Putting the game into slow-mo when I need to manage multiple things at once helps, but you lose the sound effects and it feels like cheating.
Quote from: Howard Zinn
There is no flag large enough to cover the shame of killing innocent people.

Offline Irisado

  • A Light in The Grim-Darkness ~ Guns Don't Kill People, Copyright Stats Do | Farseer | Reporting Live! from the Crime Scene | Somewhat behind the times
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 11076
  • Country: gb
  • Soñando debajo del arco iris
  • Armies: Globals do not play 40K
Re: Warhammer Total War
« Reply #62 on: December 23, 2018, 05:34:31 AM »
The trouble with cavalry is because you ideally want them to flank, it's easy to forget about them once the two infantry battle lines meet.  They need to be pulled through and then brought back again.  Flyers are also problematic in this respect, but I find my Fell Bats and Vargheists easier to manage.

I haven't had any experience with missile troops yet, as the Von Carsteins and Vampire Counts are not troubled by the presence of such troops in their roster.  I am struggling to manage my spells though.  Vampires have an awful lot of them and targeting the right units at the right times is not easy.

I agree about pausing or slowing the game down feeling like cheating.  I think that I'm going to have to start doing it though, at least while I'm learning how to fight battles, since it's a very steep learning curve.
You haunt my in-box like an ex-girl friend could only dream of.

The Forum Rules - Please Read and Remember Them.

Soñando con una playa donde brilla el sol, un arco iris ilumina el cielo, y el mar espejea iridescentemente

Offline Sir_Godspeed

  • Lazerous Penguin
  • Senior Member
  • *
  • Posts: 1796
  • Country: no
  • Bees. My God.
Re: Warhammer Total War
« Reply #63 on: April 4, 2019, 05:39:13 PM »
The new DLC for WTW2 has been announced: The Prophet & The Warlock, featuring some widely liked characters:

Total War: WARHAMMER 2 - The Prophet & The Warlock Trailer - YouTube


(how do we embed videos in here? I've forgotten.)

Online Myen'Tal

  • Lazerous Penguin
  • Senior Member
  • *
  • Posts: 1716
  • Country: 00
  • Armies: Idoneth, Daughters of Khaine, Sylvaneth
Re: Warhammer Total War
« Reply #64 on: April 5, 2019, 02:18:51 PM »
Dude! Excited for more Warhammer content, especially for the Skaven and Lizardmen (who needed it badly, at least campaign-wise)! I am pleasantly surprised about all of the new units that are coming, but it's this combined with all of the new campaign features and mechanics that haven't been fully revealed yet, that I'm really looking forward too.

Will definitely be playing both of these lords when they release!
“Evil is relative…You can’t hang a sign on it. You can’t touch it or taste it or cut it with a sword. Evil depends on where you are standing, pointing your indicting finger.”
― Glen Cook, The Black Company

Offline Sir_Godspeed

  • Lazerous Penguin
  • Senior Member
  • *
  • Posts: 1796
  • Country: no
  • Bees. My God.
Re: Warhammer Total War
« Reply #65 on: April 7, 2019, 10:24:07 AM »
Ikit Claw looks amazing - but due to nostalgia I am the most looking forward to Tehenhauin. Something about characters from "smaller" races becoming powerful and also the whole "Lizard Moses" thing appeals to me.

Lots of great added units. The Skaven are a bit heavier on completely new models (ratling guns, snipers, spinny ball bois), but the Lizardmen additions aren't bad either (I personally think the Ripperdactyls look dumb, model-wise, but they should serve a pretty good tactical role. And the salamander is a good addition as well - and of course the Engine of the Gods and Ark of Sotek are just great variants, especially the Engine of the Gods which is basically an orbital laser mounted on a Stegadon).

We're also getting Kroak as a kind of Legendary Hero - which different Lizardmen factions can compete to unlock through quest chains, which is pretty awesome. There is also an FLC Lord that they won't reveal yet.

Oh, and Bretonnia is getting a rework patch, apropos of nothing.

Offline Sir_Godspeed

  • Lazerous Penguin
  • Senior Member
  • *
  • Posts: 1796
  • Country: no
  • Bees. My God.
Re: Warhammer Total War
« Reply #66 on: April 10, 2019, 06:45:48 PM »
The new FLC Legendary Lord has been announced, and it is...

Tiq'taq'to!

Yeah, totally out of left field on that one. Most people were expecting Gor-Rok because Itza, a very important settlement in the middle of Lustria still does not have a playable lord in it, and Gor-Rok is associated with that settlement. However, I think it kind of makes sense that they did not do him: at the end of the day he is "just" another infantry melee bruiser, basically a Lizardman Grimgor. Not terribly unique or exciting.

A few people were also wishing for Nakai to start in Albion. This sounds bonkers, since Nakai was never a Lord, could not lead armies, is a wanderer that just pops up to fight, kinda like the Green Knight for Bretonnia, and Albion is of course not traditionally Lizardmen land - but a good deal of people on the forum got into this idea that CA could play on the ending of the Albion campaign where the Lizardmen established a new Temple-City on the island to protect the Ogham stones, and I think people just really wanted a LL from the Kroxigor race, which does make some sense. Variety, and he looks cool. However, this crazy scheme did not work out.

Instead it was the Master of the Skies that was released. He will originally be riding a Terradon, but can be upgraded to ride a Ripperdactyl - although this apparently requires the DLC(?), which has some people pissed.

He starts in the Southlands, which is cool.

He is a fairly unique lord, in that he focuses on buffing flying units and is a purely flying unit himself.

Some people were incredibly underwhelmed, though.

Offline Blazinghand

  • Aspect Warrior | Master of the Ravenwing
  • Lazerous Penguin
  • Full Member
  • *
  • Posts: 1165
  • Country: us
  • Die for the Emperor or die trying!
  • Armies: Eldar, Orks
Re: Warhammer Total War
« Reply #67 on: April 11, 2019, 05:34:22 AM »
I'm pretty eager to see how this pans out, I have a certain soft spot for skaven.
Quote from: Howard Zinn
There is no flag large enough to cover the shame of killing innocent people.

Offline Sir_Godspeed

  • Lazerous Penguin
  • Senior Member
  • *
  • Posts: 1796
  • Country: no
  • Bees. My God.
Re: Warhammer Total War
« Reply #68 on: September 1, 2019, 12:42:45 PM »
Disregard my comment above, on how I talked about how Nakai was a pipe dream for an DLC Lord, because here comes the newest DLC, where the ultimate Imperial hunter-general will face down against the big ol' croc himself:

Total War: WARHAMMER 2 - The Hunter & The Beast Trailer - YouTube

So Markus Wulfhart will be the DLC Legendary Lord for the Empire, and will be the only Imperial character/faction playable on the Vortex map (the Warhammer 2 base map). His special mechanic is similar to the Spanish mechanic in Total War Medieval 2: Kingdoms, where you have to keep expanding in order to unlock reinforcement from "back home", as it were. He's essentially founding an Imperial colony in Lustria, which is a bit weird for his fluff (he was mostly written to fight guerilla wars with the Beastmen back in the Empire), but oh well!

Nakai, conversely, is the first instance we have in Warhammer Total War of a good-aligned Horde faction! His horde is a bit different, in that you only unlock units with Nakai's own army, and then the other armies have other things to build and research. He is going to have to toss all those disgusting humans off the continent to keep his allies and armies happy.

Additionally, we're actually getting Gor-Rok as an FLC Lord this time!

Empire are getting Archers, Huntsmen and War Wagons (with three variations of the War Wagons, including a Helblaster Volley Gun Regiment of Reknown variant!). They are also getting a Huntsman-General generic Lord class, which I find a tad weird, but ok.

Lizardmen are getting Sacred Kroxigors (I think?) who are basically Kroxigors with magitech boxing gloves, Razordon Hunting Packs, and.... THE DREAD SAURIAN(!!). Holee crap. They are also getting Ancient Kroxigors as a generic Lord class. Again: a bit weird, but oh well.

Oh, and back home the Old World (Mortal Empires only) the Empire is getting reworked! You can now, actually, SUMMON THE ELECTOR COUNTS!
« Last Edit: September 1, 2019, 12:44:29 PM by Sir_Godspeed »

Online Myen'Tal

  • Lazerous Penguin
  • Senior Member
  • *
  • Posts: 1716
  • Country: 00
  • Armies: Idoneth, Daughters of Khaine, Sylvaneth
Re: Warhammer Total War
« Reply #69 on: September 1, 2019, 01:28:58 PM »
Man, I've been burnt out on Warhammer TW for the last couple of months now... Prophet and the Warlock didn't keep my interest for too long. I've actually been having a lot of fun with Three Kingdoms, but with this massive update, I feel excited to come back to Warhammer Total War. Lots of cool stuff packed in here. Lizardmen, who were probably one of the least loved factions of Warhammer II, have probably become one of the coolest races in the game for me!

And you know what? It's only a matter of time before everyone gets elevated to the same status!

Bring on Warhammer 3!
“Evil is relative…You can’t hang a sign on it. You can’t touch it or taste it or cut it with a sword. Evil depends on where you are standing, pointing your indicting finger.”
― Glen Cook, The Black Company

Offline Sir_Godspeed

  • Lazerous Penguin
  • Senior Member
  • *
  • Posts: 1796
  • Country: no
  • Bees. My God.
Re: Warhammer Total War
« Reply #70 on: September 1, 2019, 02:33:12 PM »
We'll see once the DLC launches, but one can only hope.

Oh, and in Mortal Empires, Nakai starts on Albion, so that will certainly provide a Lizardmen experience unlike any other!

Offline Irisado

  • A Light in The Grim-Darkness ~ Guns Don't Kill People, Copyright Stats Do | Farseer | Reporting Live! from the Crime Scene | Somewhat behind the times
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 11076
  • Country: gb
  • Soñando debajo del arco iris
  • Armies: Globals do not play 40K
Re: Warhammer Total War
« Reply #71 on: September 1, 2019, 04:31:30 PM »
A reworking of the Empire sounds interesting, especially if the Elector Counts are going to get a makeover.  I enjoyed playing my campaign with the Empire up until Chaos was defeated and, after that, it rather petered out.  Making the Elector Counts more interesting, assuming that is what they are going to do, sounds like a positive move to me.
You haunt my in-box like an ex-girl friend could only dream of.

The Forum Rules - Please Read and Remember Them.

Soñando con una playa donde brilla el sol, un arco iris ilumina el cielo, y el mar espejea iridescentemente

Offline Sir_Godspeed

  • Lazerous Penguin
  • Senior Member
  • *
  • Posts: 1796
  • Country: no
  • Bees. My God.
Re: Warhammer Total War
« Reply #72 on: September 1, 2019, 07:45:15 PM »
A reworking of the Empire sounds interesting, especially if the Elector Counts are going to get a makeover.  I enjoyed playing my campaign with the Empire up until Chaos was defeated and, after that, it rather petered out.  Making the Elector Counts more interesting, assuming that is what they are going to do, sounds like a positive move to me.

It's not so much the Elector Counts themselves (still no playable Boris *sigh*), but the whole electorate system, kinda?



Through various actions you can earn some new currency which allows you to mess with the diplomatic options and do other stuff, I think, and ultimately confederate peacefully if you desire.

The Empire (and some neighboring/alternate regions) is divided into Electorate-Counties where if you control the capital, you can make one of your Lords the Elector-Count there. This gives you some bonuses, and appears to unlock a RoR (although we only have the Reikland example to go by here).

You'll see that several new regions have been introduced now, with the Moot being a one-settlement province, Laurelorn being a one-settlement province, there are several new settlements in the various Empire Counties, and there is an entirely new provice in Solland. That is also the new starting location of Balthazar Gelt, by the way.

Also, the Empire is getting forts along the Black/Grey mountains, which are basically their version of the High Elf gates.

Offline Irisado

  • A Light in The Grim-Darkness ~ Guns Don't Kill People, Copyright Stats Do | Farseer | Reporting Live! from the Crime Scene | Somewhat behind the times
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 11076
  • Country: gb
  • Soñando debajo del arco iris
  • Armies: Globals do not play 40K
Re: Warhammer Total War
« Reply #73 on: September 2, 2019, 05:34:53 PM »
I understand it more clearly now, thank you.  It does look very good and it definitely does look very reminiscent of the High Elf diplomacy and gate system.  I am not sure about Gelt starting in Solland, but I like the idea of bringing it back.  I note that Drakwald is not receiving the same treatment, but this is no surprise, as it's overlooked much more than Solland.
You haunt my in-box like an ex-girl friend could only dream of.

The Forum Rules - Please Read and Remember Them.

Soñando con una playa donde brilla el sol, un arco iris ilumina el cielo, y el mar espejea iridescentemente

Offline Blazinghand

  • Aspect Warrior | Master of the Ravenwing
  • Lazerous Penguin
  • Full Member
  • *
  • Posts: 1165
  • Country: us
  • Die for the Emperor or die trying!
  • Armies: Eldar, Orks
Re: Warhammer Total War
« Reply #74 on: September 2, 2019, 07:06:30 PM »
Hmm, Marienburg starting as part of the Empire I see. I hope they fix the Marienburg settlement in the Old World map so that you can cross the River Reik there, rather than having to move upstrea.
Quote from: Howard Zinn
There is no flag large enough to cover the shame of killing innocent people.

Offline Sir_Godspeed

  • Lazerous Penguin
  • Senior Member
  • *
  • Posts: 1796
  • Country: no
  • Bees. My God.
Re: Warhammer Total War
« Reply #75 on: September 2, 2019, 08:02:25 PM »
Hmm, Marienburg starting as part of the Empire I see. I hope they fix the Marienburg settlement in the Old World map so that you can cross the River Reik there, rather than having to move upstrea.

I don't think Marienburg start as a part of the Empire. The example image above seems to be from some time into the player's campaign, where they have conquered and confederated all of these areas, from what I understand.

Offline Sir_Godspeed

  • Lazerous Penguin
  • Senior Member
  • *
  • Posts: 1796
  • Country: no
  • Bees. My God.
Re: Warhammer Total War
« Reply #76 on: September 6, 2019, 07:21:16 PM »
Aaaaand the final FLC has been announced for this patch:



It's Gotrek and Felix!

https://www.totalwar.com/blog/total-war-warhammer-ii-gotrek-felix-faq/

They are unique in many ways. They will pop up on the campaign map with a marker, and may be recruited by any player playing as a Imperial, Bretonnian or Dwarfen faction. Gotrek acts as a Lord, and Felix accompanies him as a Hero. They can be equipped with additional units to be a real army - however, after 20 turns they will disband, as their "contract" runs out. They will pop up semi-randomly later.

For the moment, they are exclusive to an offer in the latest White Dwarf, which is simultaneously celebrating the return(?) of Gotrek to the AoS setting. A bit of marketing synergy there, in other words.

They will be available for free to all owners of Warhammer 2 in mid-october.

Online Myen'Tal

  • Lazerous Penguin
  • Senior Member
  • *
  • Posts: 1716
  • Country: 00
  • Armies: Idoneth, Daughters of Khaine, Sylvaneth
Re: Warhammer Total War
« Reply #77 on: September 6, 2019, 07:54:18 PM »
Man, these patch notes are absolutely huge!!! Lots of good stuff like more challenging difficulty modes, graphical enhancements and tweaks, then a many reworks of current mechanics for various factions... then an incoming patch focusing on performance improvements and quality of life implementations...

And now Gotrek and Felix, I'm going to fall in love with this game all over again!
“Evil is relative…You can’t hang a sign on it. You can’t touch it or taste it or cut it with a sword. Evil depends on where you are standing, pointing your indicting finger.”
― Glen Cook, The Black Company

Offline Sir_Godspeed

  • Lazerous Penguin
  • Senior Member
  • *
  • Posts: 1796
  • Country: no
  • Bees. My God.
Re: Warhammer Total War
« Reply #78 on: September 9, 2019, 02:39:26 PM »
So, Ubersreik, the settlement from Warhammer Vermintide 1 is now in the game, and it features a nice little easter egg:


 


Powered by EzPortal