Thanks for the love on the spiders. I truly love those models and I hope they never change them.
@magenb I'm using the Galeforce Nine snow flock on the chaos army and I'm really digging their effects. I think I'll have to try that ash flock you're suggesting sometime.
@Cav I'll do you one better and I'll post the entire army.
So I had my chaos rematch on the weekend and had an awesome game even though we were only able to fit in three turns. The game ended up being a little one sided by the end of turn three and it was getting pretty late, so we decided to call it. This was our first game with psykers and it took quite a while to go through the psychic phase. That was mostly my fault for loaning him my sixth edition rulebook and him coming to the table with a lot of preconceived notions on what was supposed to take place.
Extra bonus though, my opponent brought some wicked new scenary to leave at my place, including a full set of resin ork barricades. They are so beautiful, I couldn't stop drooling over them the whole game.
I brought my 1500 point list from above and he brought the some list as usual, but added a squad of thousand sons and another three man bike squad. I rolled on the biomancy table, as I didn't take a mark and got warp speed and endurance with the primaris. He rolled for doombolt. He also had a gift for his possessed champion, which usually amounts to nothing, but his roll was for d3+1 more rolls, which I he three more. His first roll was for witch killer, then he got daemon prince followed by bloated. That was unexpected and I thought I would be in for a doozy of a game. As I would later find out that daemon prince total threw my opponent for a loop and really messed with his mind that he just held him back for most of the game.
My opponent rolled to go first and he set everything up on the board, either in ruins or behind barricades. I started with my two units of marines in rhinos, the bikers, and the spawn behind some cover and the helbrute on the second floor of a ruin. His first turn was focused on firing everything at the spawn that could reach and he succeeded in killing a model and placing a wound on a second. My first turn got my spawn into some ruins and in striking range for a turn two charge and my rhino's havoc launchers, bike plasma and helbrute plasma killing off some noise marines.
Turn two had him focusing blastmasters and obliterators on my rhinos and he only succeeds in removing two hull points off of one. This wasted the rest of his noise marines who could not target the spawn that were waiting to strike. My terminators came down and thanks to his jinks are unable to damage his bikes, but the helbrute and some havoc launchers made short work of the lead unit. One unit of obliterators land and kill a few noise marines with flamers. The real damage comes from my marines. Both units advance in their rhinos and disembark behind some barricades. They then unload plasma and boltgun fire into his noise marines and thousand sons decimate two units. This sets up the lone spawn to charge the thousand sons, the bikers the crippled noise marines and the two unharmed spawn to charge the full unit of noise marines with his lord. Very few wound are caused on both sides, but I've successfully tarpitted most of his army.
Turn three sees his bikes charging in with mine, but I ace his champion with my power sword before he has a chance to use his powerfist. The thousand sons sorcerer charges his force axe and kills the spawn and his daemon prince and possessed charge into the other spawn and wipe them out. On my side I use my terminators to charge into the bike fray and wipe everyone out. The two units of marines, along with the first obliterator squad and the second deep-striking one that comes on this turn half the rest of the noise marines and the possessed left on the table. We call the game at this point with him only having the thousand sons sorcerer, the daemon prince, his three obliterators and only a handful of noise marines and possessed. I had only lost two marines from each squad, a biker, and my spawn.
Not having elite chaos marines like plague marines, as my troops allowed my to dominate the game, as it gave my a few hundred extra points to play with versus his elite force of noise marines and thousand sons. I was initially worried about losing the feel no pain, but it really was a no contest. We're going to try using the same lists again next time and hopefully my opponent can get a different outcome. I really didn't expect him to hold back with that prince, but as he wasn't expecting it, it really threw him for a loop.