About two or three editions ago, the eldar went through the same thing.
Yeah, I remember the loss of the old Craftworld codex, and the outlandish point tax of Starcannons while they simultaneously lost a shot. There certainly are times that I miss my old Alaitioc Disruption Table. But that's neither here nor there.
I do see the concept of MSU working well for various 40k armies, but I've had no luck with the technique for the greenskins. I do (as pretty much always) applaud your vast Trukk armada and success with them, but the Trukks have been even worse deathtraps for me in the new Dex, in large part from Mob Rule. I suppose the trick is 2-3 Force Org charts filled to the brim with Trukkboyz to offset, but that is a bit of ridiculousness.
Switching gears, I'll try to say the positive things that I really dig about the codex...
- Buggies/trakks get Outflank, cheaper, free rokkits, and a larger max size
- Kans can come in 6 packs
- Don't have to utilize IA8 for an HQ Painboss
- While a bit too point heavy for my taste, SAG Bikers are totally a thing
- Morkanought/Gorkanought looks unbelievably cool when lit up by LED's as evidenced by AoD
- Tankbustas lost their ineptitude and gained a way to net us an extra VP for First Blood
- Ere We Go is now more than just a 2nd Edition book and great Orky phrase, it helps a ton with random charge ranges, now if only I had better luck when it came to those rolls
- Big Gunz... err Mek Gunz are cheaper and just as strong, and the three new variants are interesting (although I've been sticking with my tried and true Kannons)
- MegaNobz can get Bosspoles, which they really needed last codex
Well I've tried my best and that's what I've managed when it comes to positivity. Its always hard when the codex is against you, and truthfully when the bad Eldar came out I moved away from my pointy ears, and when the 4th (or was it 5th?) Ed CSM came out taking away the Word Bearers and Night Lord rules I left Chaos in the dust. But I'm determined to not do that with the Orkz. I WILL find a way to make it work.
if we ever see those writers at a con, then we need to berate them and injure their ego.
This codex is just another reason why they no longer print the names of the writers. Truth be told though if I ever get a chance to ask Phil Kelly a question it'd be: "Who on the writing staff of Codex Orks thought they were overpowered to the point they had to be [censored]?" Anyone should feel free to insert whatever you feel is necessary if you get the chance to ask him first.
Its likely that the Orks really need Formation dataslates that go a long way in helping them become a cohesive and strong force, just like Nids. Without Rising Leviathan and Shield of Baal 1, they were incredibly lackluster. And while I know there is the Ghaz suppliment as well as parts 1 and 2 of Sanctus Reach, I haven't been able to bring myself to drop the cash on them (or see any Sanctus Reach things in person).
I have however heard that there is a Green Tide esque formation similar to the one from Apocalypse Reloaded, which could go a ways towards bringing back my horde. Is it me grasping at straws, well possibly. I can't believe I'm saying it, but I think I'm at the point where I'd try an Unbound list (if my local meta wasn't so opposed to Unbound). Which again is likely grasping at straws, but with Unbound and another giant 8 foot sheet of plasticcard I could remake my old KoS from 3rd Edition and resurrect my old Buggies from Hell army, with the added bonus of even more buggies (because the 3rd Edition one with only 18 wasn't enough).
Edit Post Script: Mork and Gork help me if I do resurrect my Buggies from Hell army, not only would it look better due to the leap of my conversion skill over the past ten or so years, but upon doing the math a 1500 point army could have 60 buggies! I'm practically frothing at the mouth with that concept!