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Author Topic: 1000pts Dread Mob for beginner  (Read 2423 times)

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Offline Flumpy

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1000pts Dread Mob for beginner
« on: February 16, 2015, 11:19:57 AM »
S'up Ladz, new boss raising his Waaagh! And wondering what your thoughts were for someone getting back into the hobby after 4-5 years absence. Previous Necron player, started the same Month WD230 came out with the Chapter Approved:Necrons list and never looked back for about 9years. I then stopped thanks to Work and such and now find myself able to pick-up paints and dice again.

List is using the IA:8 Dread Mob list

Big Mek: KFF, Boss Pole
Pain Boss: Boss Pole

9 Spanna Boyz: Shootas
1 Mek: Burna

19 Spanna Boyz: Shootas
1 Mek: Burna

9 Burnas
1Mek

Warkopta: Skorcha
Warkopta: Skorcha

Deff Dread: 2x Rokkits, Grot Riggers
Deff Dread: 2x Rokkits, Grot Riggers
3x Killa Kans: 3x KMB

Da Killin' Plan: Burnas & (10) Spanna Boyz ride the Warkoptas  up a Flank using them DE style as mobile gun Platforms while the BMek & PBoss join the (20) Spanna Boyz and escort the wall of Dreads and Kans towards the enemy.
Problems: Orks are terrible at shooting! but looking at the CC rules, looks like Orks are handicapped a bit. Hence no PKlaws in the Mobs and lots of Burnas. I love the new Template Rules about calculating how many hits on a unit at once before rolling to wound. Gives me some nasty ideas for the Burna Kopta.

Thoughts?
« Last Edit: February 16, 2015, 11:23:27 AM by Flumpy »

Offline OD from TV

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Re: 1000pts Dread Mob for beginner
« Reply #1 on: February 17, 2015, 12:36:20 PM »
Welcome to the green side Flumpy!  We may not have the zombie reanimation of the Necrons, but we still good ard and propa!

Now to the business side of things.  The IA 8 list has some minor game legality issues to it, I mention it because I don't know if your planning on friendly games or if you are more of the tourney gamer.  Somewhere on Forgeworld they have an update patch of the IA8 rules, but that was written for 6th Edition in mind and even then not in mind of the 7th Edition Ork book that was released last year. 

Some would argue that it shouldn't be allowed in anything other than friendly games because of rule changes such as the Killa Kans gaining the Cowardly Grots rule, which frankly handycaps them pretty harshly (at least in my opinion).  Other differences such as the major alteration to Mob Rule and the Waaagh special rule morphing into a Warboss activated ability neither of which were in mind when IA8 was written can also cause a stir if your opponent is already used to fighting the new Orks.

All that being said lets get to the list (also since IA 8 was written to be used in conjunction with the 4th Edition Ork Codex, I'm writing under the assumption you're working off of the 4th Edition Ork Codex).  Its not a bad start for an Ork list, particularly one for a beginner greenskin.  But there are ways to fine tune it.

For starters the KMBs on the Kans.  I was a fan of the KMB on vehicles in one of the old editions of the core rules when you couldn't overheat on a vehicle.  Seeing how that's no longer the case, and how you can save a couple points I'd switch over to the Rokkits.  Sure you loose a point of AP, but there's a minor point savings, which could net you an Attack Squig on either HQ, or even better those 3 Grot Orderlies for the Painboss.  Another thing just to ponder, specifically when you move up from the 1000 pt barometer is adding more in the unit, IA8 was the first time you could field a unit of 5 and one of the good things with the 7th Ed codex is 6pack kan units.

As for the Dreads, well Rokkits tend to not be super reliable, in fact I'd say they're probably the least reliable option for a Dread.  Its due to the Orky BS and the one gun one shot aspect of the Rokkit Launcha.  Play what you want to of course, but in my personal experience you're generally better off with the 4 DCCW pattern, 3 DCCW and a Skorcha, or the two Big Shoota patterns of Deff Dreads.

When it comes to the Spannas, well they're better than 7th Edition Ork Boyz, but that's really just because of rule changes and the more expensive Shootas.  A single 20 mob on the table isn't going to last long, especially when you have your Warlord attached to the unit, it just becomes a big target, but the only other ways of getting a KFF to support your Kan line is a Kustom Meka Dread or a Mekboy Junka and both of those have their own difficulties.  Its one of those limitations that you really can't do anything about, but have to be mindful of.

The Koptas as DE styled gunboats is of course the way to go.  I'd use them in a more Shooty variety than the burny route, but that's me.

The last thing I have to say is the best of luck to you Flumpy!  Orks are a very different army then any of the others on the table, but it's great fun.  Even better is when you consider that Orks never loose, because if you win ya Win and if they all died well dat doesn't count.

Peace
~OD
Truly beautiful work. That's the kind of stuff that makes a true mekanik cry tears of joy.
OD, you once again prove that your are still the freakin Da Vinci of plasticard

Offline Flumpy

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Re: 1000pts Dread Mob for beginner
« Reply #2 on: February 17, 2015, 04:19:22 PM »
Cheerz dood! Um, unsure which edition the codex is apart from the Newest one, but it's the Hardback one. If push comes to shove I could run the standard codex and add the Warkoptas/Megadred (which is why I chose IA:8 and Orks). It was purely to get stompy walkers on the board and cause mayhem, seeing as the Mek dosen't make Dreads Troops now.

As for the List, Killa kans with Rokkits does make sense, I was hoping to maximise their BS, I'm unsure of the Meta so I figured the KMB would cover most things. My main worry for the Dreads was becoming immobile and left standing about unable to reach stuff with it's claws. (Like a T-Rex trying to Masterbate) I'm magnetising the Dreads so I'll have a little play about.
I was wondering about a Rattler Kannon and may try running one with the points saved from the Kans. Sadly, the 20 Spannaz is quite a gamble. I'm hoping the PBoss and KFF will help and the Warkoptas/Dreads will make a good distraction. I'm going to try a Meka-Dread  for My next 500pts+ as well as add some Deffkoptas to support the Warkoptas. I looked at Trukks, but I think the Koptas will be more Flexible for the Boyz.

Cheers man!

PS: what is the derogatory name for Space Marines? I'm still getting verification checks and it's not accepting SMurfs.

Offline SKEETERGOD

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Re: 1000pts Dread Mob for beginner
« Reply #3 on: February 18, 2015, 09:27:03 AM »
On a different note if you can find the Red Waaagh books they have some kan formations in there that you can take. Just take a whole army of formations and you don't have to worry about any FoC builds. I know it sounds like a weird way to build and army, but that is one of the big changes with 7th, the formations, and multi FoCs army list.
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