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Author Topic: Battlefleet Gothic and Total War.  (Read 19398 times)

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Offline The GrimSqueaker

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Re: Battlefleet Gothic and Total War.
« Reply #120 on: July 1, 2016, 08:32:07 PM »
Depends on how you're playing. Go for close in action, bombardment cannons, boarding torpedoes, and make sure to board, board, and board again.
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Offline Grand Master Lomandalis

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Re: Battlefleet Gothic and Total War.
« Reply #121 on: July 1, 2016, 08:46:45 PM »
The issue with going for close action is that the Strike Cruisers are so fragile that they will be torn apart by a proper brawling Imperial Fleet with close range AP weapons.

Boarding torpedoes are definitely the way to go, and close with the enemy once their ships have been significantly disabled.  Whenever you get a chance to use a boarding action, you want to take it over a lightning strike.  Marines will beslubber up just about any ship if they can launch an assault.

The worst thing about the marines is definitely their light cruisers.  The Vanguard are just outclassed by every other ship in the game.  The Strike Cruisers are fun, but again get outclassed by Battle Cruisers.  Not having BC class ships means you are getting a Battlebarge at level 6, and pretty much from then on you are just beating face.
If there is anything that recent politics has taught us, it is that quotes taken out of context can mean what ever you want them to.
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Offline The GrimSqueaker

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Re: Battlefleet Gothic and Total War.
« Reply #122 on: July 1, 2016, 09:00:55 PM »
The IN didn't bother me. I had more trouble from Eldar and Orks (ramming).
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Offline Grand Master Lomandalis

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Re: Battlefleet Gothic and Total War.
« Reply #123 on: July 2, 2016, 12:12:55 AM »
With Eldar I am finding them to be less of an issue.  Park yourself in a gas cloud, and when they get in range you slap a recon beacon on their ship so they can't disappear.  Then you spam the beslubber out of them with boarding torpedoes until they have enough and come play on your terms.  The key there is to stay in the cloud as they are far more manoeuvrable and the moment they move out of spotting range they will lose sight of you.

My biggest issue is Orks.  Mainly because of Zzap guns.  They hit harder than Imperial Lances, have longer range, are all prow mounted, and they can be easily spammed.  I've had a Battlebarge be destroyed from full health before I even reached their line of ships despite having activated Brace for Impact.  If you do survive, then you get torn apart by their powerful broadsides.  If you stay far away, they hit you repetitively with boarding torpedoes.  It's gotten to the point where I just flat out capitulate against Orks.  At least that way I don't have to waste my time with the game and my ships won't be destroyed.
If there is anything that recent politics has taught us, it is that quotes taken out of context can mean what ever you want them to.
Well I always liked the globals...
I knew I had fans!!!

Quote
"Dark Angels are Traitors" is the 40k equivalent of Flat Earthers.  You can provide all of the proof you want that says otherwise, but people just can't let it go...

Offline The GrimSqueaker

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Re: Battlefleet Gothic and Total War.
« Reply #124 on: September 7, 2016, 06:27:39 PM »
Tau beta starts tomorrow.

Here's how to opt-in.
Steam Community :: Group Announcements :: Battlefleet Gothic: Armada

Edit: Ooooh, people aren't happy. It's like when the Eldar appeared, fleets are getting torn apart due to the different tech. Slightly homing torpedoes, stealth plates, ion cannons getting bonuses. I'm loving it for obvious reasons.

Edit2: Tau have interesting option for battlecruiser cruiser additions. Instead they get Auxiliary ships. Demiurg (2) and Kroot (1) capital ship options. 
« Last Edit: September 9, 2016, 09:59:42 PM by The GrimSqueaker »
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Offline Sir_Godspeed

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Re: Battlefleet Gothic and Total War.
« Reply #125 on: September 10, 2016, 06:37:18 PM »
Last I saw, the Kroot Warsphere can't turn, was that intentional, or just a bug?

Offline The GrimSqueaker

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Re: Battlefleet Gothic and Total War.
« Reply #126 on: September 10, 2016, 07:18:50 PM »
Seems to be intentional. You may use your special move orders to change course but otherwise it just drifts. Counts as a battleship and surely isn't, minimal firepower, gets shot to pieces easily. I tried one then replaced it with another Demiurg vessel as they can fight.

No Tau battlecruisers, just the three auxiliary vessels, of which the other two are decent.
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Offline The GrimSqueaker

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Re: Battlefleet Gothic and Total War.
« Reply #127 on: October 2, 2016, 05:01:27 PM »
The Tau fleet has been finalised and it's not much different than that in the beta. A little nerf to the stealth plates but that was expected considering how good they were. You can do some filthy things with stacking upgrades but that's no different from the other fleets. Caste benefits are minor but useful in the long term as you'd expect.
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If you can't make fun of something, it's probably not worth taking seriously.

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Offline Grand Master Lomandalis

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Re: Battlefleet Gothic and Total War.
« Reply #128 on: October 2, 2016, 08:31:48 PM »
I didn't get a chance to play them during their beta.  What is their general game play like?  I assume there is an emphasis on torpedoes?
If there is anything that recent politics has taught us, it is that quotes taken out of context can mean what ever you want them to.
Well I always liked the globals...
I knew I had fans!!!

Quote
"Dark Angels are Traitors" is the 40k equivalent of Flat Earthers.  You can provide all of the proof you want that says otherwise, but people just can't let it go...

Offline The GrimSqueaker

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Re: Battlefleet Gothic and Total War.
« Reply #129 on: October 2, 2016, 08:51:28 PM »
"Slightly" homing torpedoes. Not as accurate as boarding torpedoes but available enough to spam. Decent range marcos/lances with decent accuracy. Ability to have your defence turrets (range enhanceable/numbers) cause auto damage like Nurgle, Bombers are rather capable and able to deal auto-boarding fires. Stealth gear to remain undetected till the first identified.
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You have to love the smell of science in the morning. It smells of learning.... or perhaps a gas leak.

Offline The GrimSqueaker

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Re: Battlefleet Gothic and Total War.
« Reply #130 on: January 24, 2018, 12:23:44 PM »
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If you can't make fun of something, it's probably not worth taking seriously.

You have to love the smell of science in the morning. It smells of learning.... or perhaps a gas leak.

Offline The GrimSqueaker

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Re: Battlefleet Gothic and Total War.
« Reply #131 on: January 17, 2019, 09:50:30 PM »
A year to the day of the last post, BFG: A2 is out next week. Three campaigns, lots of navies, ramming speed for the cultured.
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Tact is for people who are too slow witted to be sarcastic.
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If you can't make fun of something, it's probably not worth taking seriously.

You have to love the smell of science in the morning. It smells of learning.... or perhaps a gas leak.

Offline Myen'Tal

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Re: Battlefleet Gothic and Total War.
« Reply #132 on: January 18, 2019, 09:34:33 AM »
Playing the Imperial campaign at the moment. The prologue was glorious too! I haven't touched multiplayer yet, since I think the balance still needs quite some work. I really wish Tindalos would have a cap on certain tonnages to prevent spam rather than raising the cost of all ships.
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Offline The GrimSqueaker

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Re: Battlefleet Gothic and Total War.
« Reply #133 on: January 19, 2019, 04:55:54 PM »
I was enjoying it but am being struck by technical issues. When it comes to adding an escort I can't as the menu won't show that side of the screen so that's turn 2 buggered. Battles are fine but the shipyard screen won't resize properly so the left and right hand sides won't show and you can't scroll. Windowing and playing around with the settings doesn't change anything. Which means probably a widescreen monitor issue and since mine's more than eight years old a good excuse to get a new one and see if that fixes the problem.

Edit: Oh yeah, new monitor does the trick. Now can see both sides of the reinforcement menu. Not a huge fan of the strategic points but they may come in handy when trying to chase down light fleets.
« Last Edit: January 22, 2019, 08:47:28 PM by The GrimSqueaker »
Quote from: @TracyAuGoGO
Tact is for people who are too slow witted to be sarcastic.
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If you can't make fun of something, it's probably not worth taking seriously.

You have to love the smell of science in the morning. It smells of learning.... or perhaps a gas leak.

Offline Myen'Tal

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Re: Battlefleet Gothic and Total War.
« Reply #134 on: January 26, 2019, 03:20:15 PM »
Hey Grimsqueaker,

You can change the single player campaign settings from Domination mode (capture points) to Cruiser Clash since the game launched in the options menu. Glad that your tech issues are resolved! I've had a similar problem on my  ultra wide where everything was stretched and there was no supported resolution for it. Managed to make some changes to the configuration files and fixed that problem.

Managed to win my first multiplayer game in a mirror match between the Tau Protector Fleet. I brought two Kroot Warspheres to the match, a demirug bastion, and some smaller ships. Opponent went in all in on T'au Cruisers and demirug bastions. Quickly got the advantage simply charging up the field and cornering my opponent to keep him off of the strategic points.

Everything else has been loses of some varying degrees. I can do a lot of damage, but am having trouble keeping my fleet alive toward the main game.

I was surprised because I think I've formulated a method for the Craftworlds. Instead of attempting to micromanage and split up the fleet, I think craftworld ships work better as a single close knit formation that can support one another. Charge up the battlefield, establish good dominance with the capture points, then blitz your opponent with some brutal hit and run attacks.

3-4 Eldar Torpedo boats unleash their salvo at the same time to create a huge blanket that's difficult to escape from. Lay down some plasma bombs, warp in the opposite direction and zoom out of there. Turn back once thrusters are available again, full speed into the opponent and use boarding parties for each vessel on a ship that I want to depopulate into a drifting hulk very quickly. Have a couple of fighters to counter other fighters. And just recycle that process, all the while using the runic targeting mode and the flagship buff that improves it, to lay down some serious firepower on the way in.


“Evil is relative…You can’t hang a sign on it. You can’t touch it or taste it or cut it with a sword. Evil depends on where you are standing, pointing your indicting finger.”
― Glen Cook, The Black Company

Offline The GrimSqueaker

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Re: Battlefleet Gothic and Total War.
« Reply #135 on: January 26, 2019, 04:19:11 PM »
Oh, I'm okay with them. Mostly they feel weird. Won one of the Tyranid campaign games because of them as the Chaos fleet couldn't hurt me much, I couldn't chase them adequately, and they kept skipping off into the dark when I approached.
Quote from: @TracyAuGoGO
Tact is for people who are too slow witted to be sarcastic.
Drink
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If you can't make fun of something, it's probably not worth taking seriously.

You have to love the smell of science in the morning. It smells of learning.... or perhaps a gas leak.

Offline The GrimSqueaker

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Re: Battlefleet Gothic and Total War.
« Reply #136 on: March 1, 2019, 12:23:02 AM »
Anyone else noticed this weeks patch has beslubbered things? Give an order to Imperial Fleets and they then refuse to accept any further orders. For example: Call to Arms during a battle means all other orders are greyed out. Just the Udders of Thoth.
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If you can't make fun of something, it's probably not worth taking seriously.

You have to love the smell of science in the morning. It smells of learning.... or perhaps a gas leak.

Offline The GrimSqueaker

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Re: Battlefleet Gothic and Total War.
« Reply #137 on: May 31, 2019, 09:16:23 PM »
I don't know how many of you have played through the Necron campaign but there's a lot of funny moments in there. Other than the various Necron characters just be-atching or throwing shade on each other there's the kill Roboute Guilliman mission where the Necrons aren't really sure who he is other than he looks like the others but a bit taller. Lovely stuff.
Quote from: @TracyAuGoGO
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Drink
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If you can't make fun of something, it's probably not worth taking seriously.

You have to love the smell of science in the morning. It smells of learning.... or perhaps a gas leak.

Offline Myen'Tal

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Re: Battlefleet Gothic and Total War.
« Reply #138 on: June 6, 2019, 11:55:50 AM »
Haven't played the Necron campaign, but I did watch the entire Imperium Campaign "movie" dialogue and cut-scene collection on youtube. I have to say, while there are many parts that I did like about the campaign, I felt that the end fight against Abaddon was the most anti-climatic thing ever. Why would Abaddon send in one lieutenant at a time rather than just unleash everyone and obliterate the Admiral Spire's forces? Would have been much more interesting then.

I really like the Ynnari and the Eldar that feature in this game, even the Dark Kin. Inquisitor Darkhammer had me missing Horst the entire time though, haha. Whatever happened to that guy?

Overall, I thought Armada 2's story was much stronger in the beginning, but that Armada 1's end story was much stronger in comparison.
“Evil is relative…You can’t hang a sign on it. You can’t touch it or taste it or cut it with a sword. Evil depends on where you are standing, pointing your indicting finger.”
― Glen Cook, The Black Company

Offline The GrimSqueaker

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Re: Battlefleet Gothic and Total War.
« Reply #139 on: June 6, 2019, 12:21:58 PM »
Think of it more as Abbandon's minions were trying to upstage each other for the glory so it was their pride that caused the problem.
Quote from: @TracyAuGoGO
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If you can't make fun of something, it's probably not worth taking seriously.

You have to love the smell of science in the morning. It smells of learning.... or perhaps a gas leak.

 


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