So, looking through our new dex I found the Archangel of Pain and the Armor of Misery. These seem like they were made for each other.
And, wait, what's that? You say I can give them both to an Archon who happens to have a PGL too? Hmm, not bad, not bad.
But this Archon, his range is not to hot with these weapons... oh look, I can take a dedicated transport for him. Not to shabby. And it seems that this puppy can take a Torment Grenade Launcher, which is basically the same thing as my PGL. Not bad at all.
But you know, flying around in a paper plane may get me there faster... but only if I can weather the storm of lead hail on my way in... maybe I should just slip out of this dimension for a tick... good thing theres this handy WWP laying about...
While I'm slipping through the Web Way though, it can get a bit lonely cackling only to myself... wonder if I can pick up my goody-two-shoes uncle and his pals. There's a bit of space in here and they like to mess with ppls minds too.
The unit: Archon, Armor of Misery, Archangel of Pain, PGL, WWP in a Venom with NS, and TGL
Joining them are 3 Warlocks and a Telepathy Farseer.
The Warlocks are hoping for a 2 - to use Horrify. One will most likely go to the priamris power, meaning that the Venom ends up with stealth and shrouded.
Assuming I get Horrify, and get it off, that means a unit within 6 inches of the venom has a -7 ld penalty, and uses that for checks against the Archangel of Pain. We can fire off the TGL and Psychic Shriek as well.
Total cost of this unit is 425 pts if I did this math correctly.
You will almost always be able to get the first shot off. After that... perhaps not so much but I see this a nigh impossible to counter except by the enemy having no units worth you pulling this trick on. As for most deathstar units though, I think this could make a suitable counter.