Never said they can't make their points back, just that they don't produce enough. Personally, I'm a big fan multiple shots. A HH gets 1 rg solid shot, you get to hit 4 things per game, on average, if you live through six turns. Plus, if you are firing at vehicles, the sidearm won't matter. Can it make its points? Sure, and more than well enough. But personally, I carry a lot of tank busting and the HH just doesn't cut it in RoF terms for what I generally need.
Now, sub munitions, mid-strength blast? Rather have 12 FWs.
The only HH I take is ion heads for their overcharge (standard:again, 2 or 3 marines per turn? Just not enough for what I'm looking for). So ion heads overcharging it is. Course you put a hull point on yourself once a game, and can't hit fliers if necessary, or heavier tanks. Sky ray has more flexibility, and can help out in almost any situation for 10 points less. Do I hate HHs? No. But if I have one HH, its supported by two sky rays.
Granted, I'm normally playing 2k+ games, and I don't see as many marine players as most.
Again, sky ray is not a must-take. But for its RoF, flexibility, and alpha strike capabilities, I am a fan.
And yes, the initial post was more than a little hyperbolic.
[mod]Please don't post things like a weapon's exact Strength or AP; it's against the forum rules. I've edited your post accordingly. --Koval[/mod]