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Out of interest, how about just a Fast Shot Reaper Exarch (and some mates, obviously!), with no flakk missile launcher, but sitting behind an Icarus Lascannon?
While I'm here, are those numbers for the Reapers accounting for their rangefinders, or do they not need to?
I think it is worth adding that wave serpents and warp spiders have many uses aside from AA, whereas many other choices don't.
Could you perhaps look at the crimson hunter exarch with starcannons, and warp spiders if they have guide on them? If you have yet more time? I ask as I as I suspect that both will actually be the best yet against AV10-11. (don't forget that the hunter re-rolls failed glance / pen, so the more shots is probably better than the extra strength)
The Crimson Hunter Exarch with Starcannons is really nasty against AV10 and AV11, so I added it to the original post. Dropping the Brightlances limits its ability to threaten AV13 and AV14, though.
Quote from: The Mattler on June 14, 2013, 09:56:39 AMThe Crimson Hunter Exarch with Starcannons is really nasty against AV10 and AV11, so I added it to the original post. Dropping the Brightlances limits its ability to threaten AV13 and AV14, though.To be fair, as the thread's about anti-air, there shouldn't be that many AV13 or AV14 flyers going around (unless that thing about the Night Shroud having quantum shielding wasn't a load of internet guff -- not having IA12, I can't easily check).
To be fair, as the thread's about anti-air, there shouldn't be that many AV13 or AV14 flyers going around (unless that thing about the Night Shroud having quantum shielding wasn't a load of internet guff -- not having IA12, I can't easily check).
Mind crunching the numbers for Warwalkers with Scatter Laser/Bright Lance? We should expect the pts/HP to be more efficient than the SL/ML solely due to costing less, but the pts/Ex should be quite a bit more efficient methinks.
What about Hornets? Would love to see the mathammer on hornet AA. I'm think either 2 pulse lasers or 2 scatter lasers. Don't forget Hornets pay the old prices for heavy weapons so bright lances and starcannons are prohibitively expensive.
Mattler, if you feel like it, another interesting set of stats would be the points to inflict a GEQ/MEQ/TEQ wound from our basic troops shooting: guiardians, jetbikes, avengers, serpents (scatter/shuri), swooping hawks, warp spiders, dark reapers.
It would probably be wraithguard. I had a friend do some statistical analysis on some more eldar anti-air options. So, I can't comment on the science except to say he ran 10,000 rolls instead of actually calculating the percentages (for some strange reason).
1) While it is expected that Guide does more damage than the Exarch upgrade for the Crimson Hunter (getting a 88.89% hit chance vs. 83.33%), it also costs an extra 12.50% of the Crimson Hunter's base cost compared to the Exarch upgrade. Still, it's fine if you really need that extra assurance in the moment, but be careful not to rely on it, lest someone pick off the Farseer.
2) Why is there no mention of a Shuriken Cannon on the Wave Serpents?
I'm assuming the Farseer is going to be in a squad, guiding someone safely from within it.
If you really want a Flyer dead the Serpent Shield is more reliable then the shuriken cannon, which has a lower Strength and fires slower on average. Don't get me wrong you could Snapshot the Shuriken Cannon, but myself might not be purchasing that upgrade all the time.