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Author Topic: Flying Fists of Mork, 2000 pt list  (Read 2353 times)

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Offline OD from TV

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Flying Fists of Mork, 2000 pt list
« on: May 11, 2013, 01:38:46 PM »
Okay, so it's been a while since I posted an Ork list, but a certain idea has been running thru my head since yesterday: a two force org chart list to allow for 6 Dakkajets.

Now typically I shy away from dual force org charts because I commonly forget it's an option, think it's kinda cheesy, and haven't ever played against anyone that's gone that route.  But hey, it's 6th Edition and there's all sorts of crazy anyway.  I'm not super confident about the list, which is why I'm posting it for tips/ideas on improvements...

(Remember 2 Force Charts)
HQs
KFF Mek (Warlord) with Cybork, Eavy Armor
3 SAG Meks with Eavy Armor

Troops
3 Units of 30 Shootas, 3 with Big Shootas, Nobz with Pk, Bosspole, Eavy Armor
12 Trukkboy Sluggas with Pk Bosspole Armor Nob all in a Red Ram Trukk

Fast
6 Dakkajets each with 3 Supashootas
= 2002

The list seems... well not the most effective to me.  It's light on Troops, lacking my traditional MVP unit (Kannons), and overall I don't think it will stack up that well against any army taking an allied IG for a Hydra.  Then again I could be surprised.

Looking for C&C

Peace
~OD
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Offline Ork E Nuff

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Re: Flying Fists of Mork, 2000 pt list
« Reply #1 on: May 11, 2013, 05:43:36 PM »
Having never played the 2 FOC army, I am waaaaayyyyyy outta my league...but, that hasn't stopped me before from expressing an opinion:

Why not swap out 2 of your dakka jets for 2 burna bommas?  Your remainin dakka jets are flying escort and targeting big blocks of whatever (I envision mostly IG or 'nids) and your bommas are targeting high-point cost units or other game changing targets of opportunity.  If you're flying squadrons, you might be able to bring them in from different sides of the field and do cross over damage...I dunno...but on the movie screen in my mind, it worked out perfectly...

Two teef...
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Offline adamscurr

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Re: Flying Fists of Mork, 2000 pt list
« Reply #2 on: May 11, 2013, 06:20:30 PM »
Remember, you only need two HQ's total...  Rather than the SAG meks, I'd like to see two KFF Meks and use THe points to bring in you kannons...  You could bring like 12 kannons for the price of those SAG Meks.  I think they would give you the AT you need, or the massive amount of horde clearing...

I actually think the list would work very well...  You pretty much could blast away with your kannons round one and advance.  Round 2, a lot fo dakka jets are going to come in and start putting down some serious firepower.  If you get a lot of them, call for the waagh and really put it too them...  Between the dakka jets and the kannons, you are going to shread some armor...  AV 14 will be a problem, but one I don't think you can't just "live with."

Adam


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Offline nawari

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Re: Flying Fists of Mork, 2000 pt list
« Reply #3 on: May 12, 2013, 08:13:14 AM »
liking the list lol.

the one suggestion i have is get yourself (if you havent) the death from the skies book. there are additional rules in there that allow for ork flyers to make manouvers. they are pretty sweet to! :D i use them now, with permission ofcourse. since everyone has flyers they like the additional rules they get aswell so its all good. and then you will see the dakkajets really preform haha!

btw the idea of 12 kannons is AMAZING lol
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Re: Flying Fists of Mork, 2000 pt list
« Reply #4 on: May 12, 2013, 10:37:28 AM »
I recommend replacing two of the SAGmeks with wierdboys (maybe even warpheads) in the hope that you get the free waaagghh! Power, that would be so devastating, over 100 st X shots, ant Bs X!

This option also saves you some points which can be used (as Adamscurr recommended) on kannons for anti tank.
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Offline SKEETERGOD

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Re: Flying Fists of Mork, 2000 pt list
« Reply #5 on: May 12, 2013, 03:00:19 PM »
It looks like your heading in the right direction. I suggest (like Adamscurr suggested) dropping two of the SAG meks and adding in a boom gun looted wagon or two. Of course, you could go with a lot of grot kannon teams as well, but since I am addicted to vehicles...

Another suggestion would be to drop all the SAGs, and take a warboss on a bike with some nob bikers to ride with him, to give you a real threat, and to distract your opponent from all the death flying around.

You really must let us know how it was with six planes on the board, if you do really well I may just have to go ork air force...
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Offline OD from TV

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Re: Flying Fists of Mork, 2000 pt list
« Reply #6 on: May 12, 2013, 03:56:21 PM »
Remember, you only need two HQ's total...  Rather than the SAG meks, I'd like to see two KFF Meks and use THe points to bring in you kannons...  You could bring like 12 kannons for the price of those SAG Meks.  I think they would give you the AT you need, or the massive amount of horde clearing...
Adam
I admit I've wanted an excuse to build more SAGs, although with the increasing random tables I fear it's going to become far too unwieldy when they get a new book.  2 KFF's are a better choice, especially when Troops are so limited due to the overboard aerial. Unfortunately the way I typically run Kannons, the cost of 6 units would be more than 1/4 the points of the army.  But the point is still taken, Kannons are going in.

Why not swap out 2 of your dakka jets for 2 burna bommas?  Your remainin dakka jets are flying escort and targeting big blocks of whatever (I envision mostly IG or 'nids) and your bommas are targeting high-point cost units or other game changing targets of opportunity.  If you're flying squadrons, you might be able to bring them in from different sides of the field and do cross over damage...I dunno...but on the movie screen in my mind, it worked out perfectly...
That is an idea.  When it comes to Bommas, the only one I really like is the Superheavy IA8 Blasta Bomma, which I've ALWAYS wanted to build since first I heard about it (I'd call it the Orks closest equivalent to a Thunderhawk, and I already know that I want to model it after the Northrop P-61 Black Widow, the plane my Grandfather flew in WW2).  That Bomma is such an incredible beast.  Perhaps that's why I feel so underwhelmed by the Burna Bomma.  I'll keep the idea under advisement, but at the moment I'm sticking with the Dakkajets.


the one suggestion i have is get yourself (if you havent) the death from the skies book. there are additional rules in there that allow for ork flyers to make manouvers. they are pretty sweet to! :D i use them now, with permission ofcourse. since everyone has flyers they like the additional rules they get aswell so its all good. and then you will see the dakkajets really preform haha!
When I glanced thru that book, the maneuvers seemed kinda naff, as did the Fighta Ace skills.  It's been a while since I looked, but don't you have to pay additional points for both?  That's an immediate turn off for me in this list, and if I remember correctly one of the possible rolled Fighta Ace skills gives you the ability to fire an extra weapon, but that's completely useless as the BRB rules state how many weapons you can fire (which is more than the arsenal for a Dakkajet) and that you can never launch more than x bombs & x missiles.

I recommend replacing two of the SAGmeks with wierdboys (maybe even warpheads) in the hope that you get the free waaagghh! Power, that would be so devastating, over 100 st X shots, ant Bs X!
Hmm, I do actually have 2 Wyrdboy/Warpeads, and I could use a few extra points.  At the moment though I have to side with the KFFs though, as with such limited numbers on the ground I need to protect them as much as possible so they can claim objectives and mop up the remains of the enemy.

I do have an updated list...

HQ
2 KFF Meks with armor

Troops
3 units of 30 Shootas, 3 Big Shootas, Pk Armor Bosspole Nob
1 unit of 25 Shootas, 2 Big Shootas, Pk Armor Bosspole Nob

Fast
6 DakkaJets each with additional Supashoota

Heavy
6 Kannons each with 2 Ammo Runts (note that each Kannon is in a seperate Force Org slot)
---

I think the Math was wrong on the previous list, I've double checked the math on this one and it always equals 2001 so I think I've got it right.  Thinking deployment will be 2 boyz units on each flank, the Warlord will be the flank with the full mobz.  The Kannons are going to be ripe fodder for the enemy in the first turn, especially in the event that they have it.  Most of my opponents these days know full well how devastating the Kannons can be.  Nevertheless I think each having Ammo Runts is more important that 2x crew, and by having each in it's own Force Org slot they have independent targeting.  Then again in the event of a Kill Point mission they're [obscenity deleted].

Thanks for all the input so far guys, when this thing is ready for launch the Flying Fists of Mork will be insane!

Peace
~OD

Post Script: Whaa Ninja-d!  Man I take too long to write responses.
It looks like your heading in the right direction. I suggest (like Adamscurr suggested) dropping two of the SAG meks and adding in a boom gun looted wagon or two. Of course, you could go with a lot of grot kannon teams as well, but since I am addicted to vehicles...

Another suggestion would be to drop all the SAGs, and take a warboss on a bike with some nob bikers to ride with him, to give you a real threat, and to distract your opponent from all the death flying around.

You really must let us know how it was with six planes on the board, if you do really well I may just have to go ork air force...
When I first was formulating the idea my first thrust was 2 Bikerbosses with a gang of Nob Bikers, and then my practical side came out.  As much as I'd love this being a proper return to the Kult of Speed, the pointcosts are too strenuous and would cut me down on Boyz too much.  I also tinkered with massing Trukkboyz, but again was constrained by points and what I thought could/would be most feasible for my current play style.

Wagon transporting was next on my list of ideas, but again the point expenditure made me reconsider.  Then as if I hadn't been crazy enough I thought of Mekboy Junkas as a possible transit strike, but of course that was more point heavy than the Trukkboyz.  I'm sticking with the Footsloggers for this force, they have the numbers and strike the right balance in points v. cost effectiveness.  In the event that I roll poorly on the reserve/ongoing reserve table I know I can count on the Footsloggers to fight the good fight.

When I do play this, I will of course put up a Batrep, it is after all a new possible Ork Army subtype, and we haven't seen one of those in quite some time.  I'll be needing time and money to build it though before I can play it though.  I think I might be able to squeeze one more konversion out of the Dakkajet box than I did last time, but the build is still at minimum 1 month away.  Nevertheless I'm looking forward to playing the ORKY AIR CORP!
Truly beautiful work. That's the kind of stuff that makes a true mekanik cry tears of joy.
OD, you once again prove that your are still the freakin Da Vinci of plasticard

Offline adamscurr

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Re: Flying Fists of Mork, 2000 pt list
« Reply #7 on: May 12, 2013, 06:11:38 PM »
The new list looks good...  I like the idea of the two warpheads though...  You could potentially have and 2/3 chance of getting a waaagh each round (and a 1/3 chance of them blowing up).  something to consider...

I like the kannons on the new list...  Should give you some round 1 punch!  After that, the dakka jets will be in near full force!

Adam


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Offline SKEETERGOD

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Re: Flying Fists of Mork, 2000 pt list
« Reply #8 on: May 14, 2013, 10:30:20 AM »
Well, OD, you got me in trouble... I got to thinking of your army list and decided to "catch the wave of the future" and go even faster, as I seem to be a bit addicted to the KOS.

I kinda mentioned to she who must be obeyed that I need three or four more ork jet kits so I can make a "flying circus" army. 

Weellllll, I got one of "THOSE LOOKS" and a few derogatory comments, and she added three more pages to the honey do list.  :o

The positive side of this is, that at least it wasn't a verbal "NO", so that means I can get them (as it wasn't exactly countermanded). However it may be a month or so for me to work through the honey do list before I can actually purchase the kits (after she forgets that I brought up the subject of more models).
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Quote from: angel of death 007
Skeetergod: (adj) A crazy fascination for all things combustible mixed with an unhealty lust for red paint. see also Speed Freak

Offline OD from TV

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Re: Flying Fists of Mork, 2000 pt list
« Reply #9 on: May 14, 2013, 11:35:52 AM »
Well Skeetergod it wasn't my intent to get you in trouble with the mrs, that honey do list must be immense by now.  Nevertheless I think we might have a bit of a race between us now.  Who is gonna manage to finish the army first?  If there's enough interest it could even become a WotW toof betting pool. 

I know I'd love to see your take on the concept in a more proper and true Kult of Speed style, so if you get a chance write up a list, feel free to use this thread if you'd like, I think it's a safe bet that everyone that's put input helping me will be more than willing to do the same, not to mention I don't think there's a shortage of interested parties in the concept.

Peace
~OD
Truly beautiful work. That's the kind of stuff that makes a true mekanik cry tears of joy.
OD, you once again prove that your are still the freakin Da Vinci of plasticard

Offline adamscurr

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Re: Flying Fists of Mork, 2000 pt list
« Reply #10 on: May 15, 2013, 09:35:53 PM »
Od...  I'm not sure who'd I wager on...  At first thought, Skeet has a fast painting style that would give him the edge.  However, his rapidly increasing honey-do list might allow you to take an early lead in the running...  Though, Skeet is sure to pick up ground as you scratch build away the early lead... lol   ;D

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Offline OD from TV

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Re: Flying Fists of Mork, 2000 pt list
« Reply #11 on: May 15, 2013, 10:33:14 PM »
Well what can I say, I'm addicted to personalization of my minis.  Also with the new stage show I was just cast in my time will be a bit diminished (actually hoping the schedule has a typo on the dates, otherwise there's only a little over 2 weeks before opening! Yeah stress!)

If I'm lucky I'll be able to pick up the required Dakkajet model by June 6 (maybe before if I'm really lucky), and then all I have to do is find a way to stretch that kit into 4 models (2 was difficult, 3 is probably feasible, 4 is probably impossible, but its going to be difficult enough to spare the cash for the box as is.  If I can figure a way to incorporate a Russ Hull as a base, then it'll be easy sailings).  I know I have a couple boxes of boyz that have been sitting for another project, but I'll probably nick them to build the extra Shootas I need (rebuilding a Biker horde using scratchmade bikes is still a hope, but I'm at least becoming sane enough to not really try it).  So I probably have a larger build list than Skeetergod does, doesn't mean I'm gonna slack though.

Peace (sharpening exacto knife and grinning over soon to build konverzion plans)
~OD

Post Script: Not to sound too self promoting, but if anyone is contemplating a bet between Skeetergod and myself, I'd point to some of the prior short time build/paint projects I've done such as the 2 Jets from one box (+bitz), the 6 Dreads from nid bits and one box, and the 11 Kans from one box and what once was a large bitsbox EACH Project was scratchbuilt, painted and based in a Month.  I have the feeling if there's a way to stretch bits in a konversion, and still make the minimum 70% GW material rule of my lgs, I'll find it.  Supposing of course that I have anything left in that bitz box I haven't already used.
Truly beautiful work. That's the kind of stuff that makes a true mekanik cry tears of joy.
OD, you once again prove that your are still the freakin Da Vinci of plasticard

Offline SKEETERGOD

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Re: Flying Fists of Mork, 2000 pt list
« Reply #12 on: May 16, 2013, 02:56:59 PM »
Well then... It seems as though I may have to sneak to the store and smuggle home some kits while she who must be obeyed is distracted with something. Her sister is coming to visit next week, so maybe here is my chance.

On a different note; if it is scratch building then I readily admit that OD is the supreme champion. I do like to kustomize a bit, but not to the scale that OD has taken it. He is, after all: The Da Vinci of Plasticard!

So, if there is going to be a contest, then we need to come up with some sort of playing field leveler. Assembling kits and kustomizing, I am fairly fast at, (not to mention that my part time job pays for my hobbies, so I have the financial advantage). Scratch building; OD is really good at. (However, he is a youngster and still working for a living). Maybe just see who gets to a whole fleet of six jets that are game ready first? (counting the two I already have, that means I will have to procure, build, and paint four)

I am open to the contest, and am willing to get on it just as soon as I can sneak off to the store to get some jet kits. I think he had two there, and I will have to order two others. Or, I might just buy some space marine, tau, or necron flyers to mix and match parts just so I have four kits to get it going.

Let me know when to get on with it, lord knows I am paying for it with hard labor. (now tell me, how many of you have had to tighten up the screws on the shower trim? and it gets worse...) So I will be more than willing to tell she who must be obeyed that I entered a contest and "have" to get those models done.  ;D
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     We orks are not about being the hero; We orks are about being the mob.
                         
Quote from: angel of death 007
Skeetergod: (adj) A crazy fascination for all things combustible mixed with an unhealty lust for red paint. see also Speed Freak

Offline OD from TV

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Re: Flying Fists of Mork, 2000 pt list
« Reply #13 on: May 18, 2013, 09:05:58 PM »
So, if there is going to be a contest, then we need to come up with some sort of playing field leveler. Assembling kits and kustomizing, I am fairly fast at, (not to mention that my part time job pays for my hobbies, so I have the financial advantage). Scratch building; OD is really good at. (However, he is a youngster and still working for a living). Maybe just see who gets to a whole fleet of six jets that are game ready first? (counting the two I already have, that means I will have to procure, build, and paint four)
Yup, I'm "working for a living" although honestly it seems like I spend more time trying to find a steady job.  Thankfully I pick up the oddjob here and there, but it's really day to day and feels a lot like I'm not getting anywhere.  I know that I am, and that when I get lucky enough to find a real gig that can last I'll be able to financially support going back to school so I can get my Masters and start teaching.  Yeah what can I say, I'm one of those nuts that wants to teach, I have that sneaking suspicion I'm always going to be broke.

But that lack of finances has really forced me to be really creative with the 40k hobby.  Instead of dropping a fat stack of money for all the new toys, I have to MacGyver ways of konverting and scratchbuilding what I need/want.  And the local plastics supply co is nice enough to still give me a student discount (although even with my konverzion crazyness it's hard to use a 8x12 foot slab of sheet styrene/plasticard in less than a year).

I think everyone is probably faster at building a stock kit than I am at konverting or scratchbuilding a model.  I mean for me, the first difficulty is the adnauseum measurements (the occasional [obscenity deleted] of an opponent will measure konverzions just to make sure I'm not cheating by being too small or too big), building an underframe, scratching my head looking at the scattered contents of a box of sprues and assorted bits in the bits box, then (sometimes literally) pounding out the first attempt at the model.  Note how I use the word attempt.  Even today after years of scratchbuilding and konverting I still think I have about 3:1 ratio on acceptability (or in other words for every good Orky Konverzion there's like 3 bad ones that I have to scrap and are usually unsalvageable).

If we do have a contest between the two of us Skeeter I'm not sure about the stakes or "playing field leveler".  Maybe someone who reads this thread will have an idea *hint Hint*

By the way...
On a different note; if it is scratch building then I readily admit that OD is the supreme champion. I do like to kustomize a bit, but not to the scale that OD has taken it. He is, after all: The Da Vinci of Plasticard!
Thank you for saying that.  It really raises my self esteem and puts that old goofy smile on my face.

Peace
~OD
Truly beautiful work. That's the kind of stuff that makes a true mekanik cry tears of joy.
OD, you once again prove that your are still the freakin Da Vinci of plasticard

Offline adamscurr

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Re: Flying Fists of Mork, 2000 pt list
« Reply #14 on: May 19, 2013, 03:49:20 PM »
Od...  Was that hint directed at me? lol  I'm on it...  I'll come up with some criteria...  Though I think a race is out of the question...  I was actually thinking something more even, and better fun for the everyone!  Why not have a BatRep competition on who can write the best battle report (With pictures of course, nod to skeet! lol) using your Deff Sqwadrons!  The members could judge who did the best krumping, konverting, kustomiz'n and paint'n with their shiny new toyz!

Adam


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Offline OD from TV

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Re: Flying Fists of Mork, 2000 pt list
« Reply #15 on: May 19, 2013, 11:51:42 PM »
Hmm well your idea sounds certainly interesting adam.  Even if I loose, I'd still be a winner in the end with a bunch of fancy new flyers at my disposal.

So, interesting update.  I went over to my local Skumgrod's place today, just planning a small pickup game.  Didn't know he was working on a commissioned IG force, which he graciously lent me some Valks to try the list out!

So a few things, this isn't a real batrep, (hence why I'm posting it here), I wasn't anticipating to game this list yet, so bare with my fuzzy details (I also spent a good hour on the freeway to get back home post game so it's not as fresh in my mind).

Not having internet access I had to pound out the math again.  Strange thing with this list, I seem to get a different total each time, and I'm double checking like mad on it.  It turns out the list is 1999 with the change of the 25 mob into 28 (go figure).

Anyway this game was probably the best I've ever played, I really want to attribute it to luck.  He played Nurgle Chaos (which is definitely becoming a thorn in my side), I don't remember the full list, but he had a Termy Lord with 4 man retinue in a Land Raider, 2 units of Havocs (2 in each squad had those AntiAir Missile Launchers), a Heldrake, and several units of Plague Marines.  Now remember how I said this was luck?  His hometable is pretty sweet with a bunch of ruins, and I just so happened to get the lucky Warlord Trait: Conquer of Cities.  My original hope was Strategic Genus, but trust me, I hope to roll a 1 on Warlord every time I play a ruin heavy board from now on.  (Oh it was Mission 5 from the BRB if anyone cares.)

First turn I ran the Shootas as far as possible, which was a good distraction because the Skumgrod took the bait and barely even shot at the Kannons the entire game (despite how amazing they were at killing stuff, he was too preoccupied with the boyz and flyers, I only lost 1 Kannon, suffice to say ruin coversaves + Stealth for the whole army is boffo).  Turn 2 half the aircorp came on and starting decimating stuff.  He couldn't take any of them down the first turn they were on.

Turn 3 saw full deployment of airsupport, and I was right to declare a Waaagh then and there.  Sat a full squad of boyz with the KFF Warlord on one objective in a ruin at that point (the one I placed), and trust me, each of those planes did quite some dirty work, including bagging the Heldrake before it could kill a lot of the boyz (next time though I hope to have extra anti air, that Helldrake's flamer is serious business). 

The game seesawed after that, he ended up taking down 4 of the planes, Lord getting Dark Apothesis off of a Nob and jumping into close combat with the squad holding the objective I mentioned earlier.  Then again at the bottom of turn 5 when all was said and done I was holding one objective, we had an assault ongoing over the other.  The whole game I only lost 1 Kannon team, the smaller Boyz mob, 4 jets, and a few scattered casualties among the boyz mobs, while he was almost wiped out (he had 3 havoc's left, the DP, a rhino, and 4 PMs left).

Post game we both went over the rules, both convinced this list shouldn't be legal.  The only hiccup found is that to have 2 force org charts you must be above 1999 points (ref pg 110 BRB), and some point mashing can easily get this list there.  The Skumgrod's convinced this list will "own all tourneys" and that I need to bring this list to each event I can.

Personally I think it's broken.  Like seriously broken.  Much more than just competitive level cheese, I'm talking like super fromage.  Yes a lot of my luck was from the Warlord trait giving the whole army crazy bonus's which I can't rely on, but I really feel the list is broken, and goes completely against the grain to which I usually play (which of course is everybody has fun not win at all costs).

Even so, I think I'm still gonna build the planes, and I might play this concept now and then.  But I'm not going to lie, I think I'd feel as if I were cheating while running this list.

Peace
~OD
« Last Edit: May 19, 2013, 11:59:51 PM by OD from TV »
Truly beautiful work. That's the kind of stuff that makes a true mekanik cry tears of joy.
OD, you once again prove that your are still the freakin Da Vinci of plasticard

Offline SKEETERGOD

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Re: Flying Fists of Mork, 2000 pt list
« Reply #16 on: May 20, 2013, 12:55:43 PM »
Well then... It seems I want to play the list even more.  ;D I just love it when the orks win, even if it does get called cheese.

When playing against BA death dreads and having my boarding plank called cheese, or playing against GK and flaming a purifier squad out of existence and it is called cheese. Many of the things that are legal in the ork army that when used correctly or the unit gets lucky (or the dice gods favor me) gets called cheese by various opponents who have "ultimate" cheese and hate to see it get beaten by old codex orks stuff, thus calling it cheese.

So, if a six jet army just got called cheese by a choas player (the new chaos has more cheese than a grocery store) then it means we have a leveler on the playing field.

So, six truck loads of boys, six jets, and a BW with a squad of tank bustas should put me in the 2k+ range easy, (will have to get codex out and actually add up points, just guessing right now) and then my only problem will be to find a local player willing to bend the LGS rule and exceed the 1.5k army size.

Now, I must find a way to sneak off to the store and buy the kits without incurring the further wrath of she who must be obeyed... :P
"It needs but one foe to breed a war. And even those who have not swords can still die upon them" (Lady Eowyn)
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Offline OD from TV

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Re: Flying Fists of Mork, 2000 pt list
« Reply #17 on: May 20, 2013, 02:19:16 PM »
Well I personally don't think Boarding Planks or Burnas are cheesy at all, after all they both really need a decent display of tactics to go off without a hitch, and even then there is possible downsides (such as having to maneuver a Trukk within striking distance of a Walker or loosing the power weapon status because you fired).  I'd say there is a fair deal of balance.

I think at the heart of it, last night when I was writing I was feeling a bit guilty about the severe trouncing, this Skumgrod in particular is a really cool guy and we usually both battle to a stalemate, neither of us has ever before had a real crushing victory against the other.  He mentioned he may start spamming Vindicators, flamers and Heldrakes when we play now though.  I'll figure a way to overcome this, of course that may just mean I throw footsloggers overboard for a Trukker playstyle similar to yours.

When it comes to list building, I know my local area is big on 2000, and frowns on 2.5 and Apoc (although I think that'd change with the rumored 2nd Edition of Apoc).  Which I gotta say, 6 Flyers would be prime for Apoc games, especially when you're playing on a larger field.  You also wouldn't be limited to the set standard when it comes to mandatory units or a Force Org chart, and get the bonus of Formations.  (Actually I think a mess ton of Dakkajets, and Koptas supporting the Green Tide formation would be amazing fun and wicked in an Apoc game.  Maybe throw in a SAG Attack battery and a Pulsarokkit for good measure.)

Ultimately the list is bending the rules and following what is allowed by the letter of the rulebook to grab an extra 3 Fast and 3 Heavy slots.  I'm sure if I ever do take it to an event that it'll get a low to nill score on composition.  Then again I seem to remember a few MinMax SMurf armies begging to be put down at such events, something I think I'd be happy to do.

Best of luck on that last part my friend, don't get in too much trouble with the Misses.

Peace
~OD
Truly beautiful work. That's the kind of stuff that makes a true mekanik cry tears of joy.
OD, you once again prove that your are still the freakin Da Vinci of plasticard

 


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