I'm not sure if this is the best board for this thread, but it certainly doesn't seem like a bad one for it at least (imo).
Basically, here's the deal. I've been away from 40k for a long time (other than a brief affair I had with orks in 5th edition, in which I only got off two or three actual games). More or less, readily accessible flyers never existed while I was playing outside of the fluff. Armorcast or something made resin models and rules for somethings back in 2nd I believe, but that was never acknowledged as "legit" the way the IA books have made their units presently, at least amongst the people I gamed with. Besides, even outside of Forgeworld and Imperial Armor GW has codexes containing flyers and plastic models for them these days, along with rules in the BRB. Coming back to the game and having them be a very integral part of things is a bit overwhelming. I have no clue exactly what flyer does what. This problem is compounded since many of them have rules from IA stuff and other secondary but now largely accepted books, rather than simply the standard codexes I'm more familiar with. I was wondering if we could get a thread that lists the flyer's for each army, along with a brief description of what they ideally try to do in an effort to help people "know their enemy".
I certainly don't want stats or anything given out that would break forum rules. Rather, think along the lines of "Imperial Guard - Vendetta: Fairly cheap transport with strong anti-armor capabilities." I'm not sure if that's an accurate description of it, but that's the sort of description I'm looking for. Nothing too specific. I can list all the armies in this first thread, and then copy people's replies into it so that, over time, a comprehensive list gets formed. I don't know how many people would find this helpful, but I think I'd find it helpful. Hopefully someone else will too! And, if nothing else, it gives you all a chance to showcase your knowledge. If this thread gets more attention than I anticipate, maybe I can even get information about dealing with flyers and such later, and try to turn it into a tactica of sorts. Some of these armies may not even have flyers, so let me know and I'll keep this edited as neccesary.
Without further delay though, and with your help...
Flyers of the 41st Millenium
Vampire Hunter: Apocalypse only. ....
Vampire Raider: Apocalypse only. ...
Phoenix Bomber: ...
Nightwing Interceptor: A pretty decent anti-air dogfighter, though it is heavily reliant on jink saves, so watch (or use) things that ignore cover.3
The Dark Eldar
Razorwing Jetfighter: A fighterjet with good anti-tank capacities, also good at removing.1
Heldrake: A pretty tough daemonic engine made to clear the skies of other flyers, in some ways it is similar to a monstrous flying creature but cannot be grounded. It can also be equipped with a weapon superb for Marine toasting.1
Lord of Change: Expensive but with loads of shooting attacks and quite strong vector strike.1
Bloodthirster: Hardest vector striker in the game, also quite expensive and lacking any serious shooting attack.1
Daemon Prince with wings: Loads of options but generally not as shooty or tough as a Lord of Change and not as hard-hitting as a Bloodthirster.1
Valkyrie: Great anti-infantry capacities and a good transport with capacity to drop troops in mid-flight.1
Vendetta: Pretty much the same as the Valkyrie but with awesome anti-tank and flyer capacity instead of anti-infantry.1
Storm Raven (Blood Angels only): Tough transport who also have the capacity to drop troops mid-flight, it can even carry a dreadnought! Very good weapon options that means it can take on multiple flyers during a single turn and can load up for any number of specific threats, it also has a bundle of one-shot missiles that should help clear out the first armoured target. Think of it as a flying Land Raider and you aren't far off.1
Storm Talon (Codex Chapters only): Small and flexible, the Storm Talon is a good way to fit in some anti-air defences in a normal Space Marine list, it is also very good at attacking ground targets once the skies are clear.1
Storm Raven: Same as for Blood Angels but the one-shot missiles are aimed at psykers instead. Psybolts can be pretty good if you load up for anti-personal use, but the increased strength can also mean that other flyers, which usually have weaker armour, is easily swatted out of the sky.1
Sisters of Battle
No available flyers.
Night Scythe: The only dedicated transport flyer so far, really good at destroying other flyers and light vehicles, in general a pretty solid transport but the unit it carries ends up in reserves should it crash.1
Doom Scythe: Can take care of the same targets as the Night Scythe but should anything end up close it has its death ray that can really deal a lot of damage to any target that isn't a horde of some sort.1
Dakkajet: Lots of mid strength shots, and I mean lots.2
Burna Bomma: very good anti infantry bombs.2
Blitza Bomma: Mostly anti tank, very random, usually considered the least attractive option.2
Barracuda: Relatively cheap points-wise, and it contains a decent amount of anti-infantry and anti-transport fire. Passable AA option, but fragile armor and no access to Tau vehicle wargear.4
Remora: A free cover save helps this flyer take evasive action, becoming very hard to shoot down. It also makes good use of a marker light as a force multiplyer, but has limited offensive capabilities otherwise and - compared to other flyers - is very highly priced for the punch.4
1) Contributed by Benis.
2) Contributed by Ginger farseer.
3) Contributed by Dev Null.
4) Contributed by Wyddr.