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or try to combine Warp Spiders with the power that forces people to reroll succesfull saves.
Quote from: Atnas on September 30, 2012, 06:29:07 AMor try to combine Warp Spiders with the power that forces people to reroll succesfull saves.My brain just exploded when i read that! Can't believe i didn't even think about it.Personally i think 5 and 6 are the only powers that aren't amazingly useful, with 6 still having some use if you're employing a lot of reserves/outflankers. 5 would be the only one i'd swap out to primaris without thinking about it.
I'm currently sticking with Doom in my competitive list, as so far I haven't found anything to have anything like the army-wide utility that this power has.However, when I did try out the new powers I found that Malediction was pretty useful, as was using the ignore cover power on a unit of pathfinders.Psychic shriek is also pretty tasty if you typically take mindwar and favour this aggressive approach from your farseer
I assume you mean 5 and 6 of Divination, and not Telepathy?
You haunt my in-box like an ex-girl friend could only dream of.
Would I be right in saying that a unit of Harlequins that have the 4+ invulnerable power cast on them would get a 2+ invulnerable save? Havn't got my rule book on me to check.
My army is built around seer council and warp spiders so misfortune gives me much better return than doom. For an army with blade storming avengers at its core, doom is statistically better.