So, Wraithguard were often not used in 6th edition, do to limitations including but not limited to their mobility, their lack of an invul save, their mediocre CC ability, and their short range shooting. While Fortune and Guide helped somewhat, they were still often not considered great value for their points cost.
With 6th edition, and especially Eldar getting access to Divination, I think Wraithguard might be more valuable. Let's take a look at how they might be affected by the different Divination powers:
1 - Foreboding - combined with their amazing Wraithcannons, makes charging them suicidal for even the toughest units. Counterattack doesn't hurt either, giving them two better than average Strength attacks when they are charged.
2 - Forewarning - Perhaps the best power for Wraithguard, makes them SO much more survivable, both in CC and to shooting. Plasma weapons will only wound them on a 3+ and, with Forewarning, only half of those shots will cause an unsaved wound.
3 - Misfortune - Wraithcannons already wreck almost any unit they hit. Against vehicles, again making Wraithcannons even more powerful.
4 - Perfect Timing - can really mitigate one of the few weaknesses of Wraithguard shooting.
5 - Precognition - Doesn't help the Wraithguard per se, but REALLY helps the Farseer attached to them to survive and even inflict wounds.
6 - Scriers Gaze - No direct benefit for Wraithguard, but is good enough for the Eldar army (especially when combined with an Autarch) that you can truly control the flow of your reinforcements effectively.
Any of these can be swapped out for Prescience, which is another outstanding Wraithguard ability.
Besides Divination improving the utility of Wraithguard, their Fearless USR was improved in 6th edition and, when taken as a 10 man Troops choice with a Warlock with Conceal, they can hold a key objective very effectively.
Anyway, those are my thoughts about Wraithguard in 6th edition. What do you all think?
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