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Something no one's mentioned yet is the potential of Star Engines+Flat Out+Cruising Speed = 42" in a turn. I'm not sure if my interpretation is correct, but I'm working on the basis that as the bonus from Star Engines (an upgrade you have to pay for) is less than the movement for Fast Skimmers going Flat Out (an inherent rule you get for free), it would make no sense for it to be an either/or kinda thing; therefore, it would appear that the extra movement stacks.
I'll also support the assertion that Holofields are not worth the cost these days. I had 3 vehicles with them in a game last night & only got to use them once; the rest of the damage was down to multiple glances stripping Hull Points. (That said, I was playing Necrons who specialise in glancing vice penetrating.)
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potential of Star Engines+Flat Out+Cruising Speed = 42" in a turn
Quotepotential of Star Engines+Flat Out+Cruising Speed = 42" in a turnUnfortunately not.Star engines and flat out both prevent any other voluntary actions that turn. And as such you get to use 1 or the other. Since flat out is better you no longer can use star engines until we get an faq that directly alters this fact. Meaning a total movement of just over 29"The same is unfortunately true for DE vehicles with aether-sails, the sails work in the movement phase but prevent any shooting, If you can't shoot you can't move flat out. So in both cases your speed is locked at just over 29" And we have 2 useless vehicle upgrades.
As long as a vehicle is allowed to move that turn and does not shoot
QuoteAs long as a vehicle is allowed to move that turn and does not shootYes you can use them, But if you use 1 you cannot use the other. Since both require you to be able to shoot, and both stop you been able to shoot.So you can "move+star engines" OR "move+flat out", But you cannot "Move + star engines + flat out" Or "move + flat out + star engines."The 2 rules cancel.
It isn't just Terminators, it is anything with a 2+ save like IC's in the unit that is butchering you etc.
Most people are saying that the Banshee's took a hit, but I don't feel this is the case. The Power Weapon AP is the thing that people will have to get used to, which I think is a great change.
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