You are Here:

+-

hex rifle

Author (Read 2048 times)

0 Members and 1 Guest are viewing this topic.

hex rifle
« on: December 10, 2011, 07:29:49 PM »
 

bigal

  • Newbie
  • *
  • 28
    Posts
  • I *LOVE* 40k Online!
    • Awards
I've armed my wrack acothyst with a hex rifle and in a recent game against  blood angels I shot and wounded one of his HQ characters. he took the characteristc test and failed it (he rolled a 6 when needed 5 or lower) but refused to remove the model from play as per the weapon rule in our codex stating that he only lost one life and still had 4 wounds left. Is this correct and am I mis interpreting the rule on the hex rifle or do you lose the model regardless of how many wounds you have if you fail the test?
 

Re: hex rifle
« Reply #1 on: December 10, 2011, 09:27:57 PM »
 

Ends_Mouth

  • Member
  • ***
  • 469
    Posts
  • Country: 00
  • By using the steaming piles of their own dead...
    • Awards
He should have removed the model. Did you show him the rule?
 

Re: hex rifle
« Reply #2 on: December 10, 2011, 10:57:35 PM »
 

faitherun (Fay-ith-er-run)

  • Member
  • ***
  • 1229
    Posts
    • Awards
Hex rifle wounds that fail the characteristic test follow Instant Death rules, but negate Eternal Warrior and other such rules.

In short, it sounds like your opponent was being a bit of a sore loser...

Hope that helps.

So, what your saying is it's not your fault you look stupid by using words you don't get?
Flawless logic.
 

Re: hex rifle
« Reply #3 on: December 11, 2011, 04:02:19 AM »
 

bigal

  • Newbie
  • *
  • 28
    Posts
  • I *LOVE* 40k Online!
    • Awards
Many thanks to you both for that. I did show him the rule but he was adamant that he only lost one life. I think he was shocked because he failed his save of +2 by rolling a 1 and then rolled a 6 when he needed 5 or less. I didn't bother to argue as I was going to win anyway but just wanted clarification for euture reference.
 

Re: hex rifle
« Reply #4 on: December 12, 2011, 06:00:59 PM »
 

Seshiru

  • Newbie
  • *
  • 44
    Posts
  • Country: us
  • I *LOVE* 40k Online!
    • Awards
I thought Eternal Warrior didn't protect you from the Hex Rifle?
 

Re: hex rifle
« Reply #5 on: December 12, 2011, 07:05:18 PM »
 

Chuckles, The Space Marine Clown

  • Can't Touch This; Captain; Swarmlord - Tyranid Sweatshop Operator; 40KO's Official WMD; "No American orphans, please"
  • Ancient
  • Hero Member
  • *****
  • 13095
    Posts
  • Country: gb
  • I kill, maim and torture because I care
    • Awards
That's what faitherun said.
The forum rules are fair and just. *twitch*
 

Re: hex rifle
« Reply #6 on: December 12, 2011, 07:53:40 PM »
 

AlexIsFancy

  • Newbie
  • *
  • 10
    Posts
  • Country: 00
  • "Fear is the mind killer"
    • Awards
Yeah, since the Hexrifle specifically says "removed from play" versus "inflicts ID", EW doesn't protect the target.
 

Re: hex rifle
« Reply #7 on: December 13, 2011, 03:50:50 AM »
 

The Fire Antz

  • Junior Member
  • **
  • 219
    Posts
  • Country: au
  • Archon in the making
    • Awards
Find a new friend....he's sounds like a sore loser. So he had 4 wounds left, who'd he have, Mephiston?



LOL, why is he so worried anyway, he's the one with the broken codex......
 

Re: hex rifle
« Reply #8 on: December 16, 2011, 03:16:38 PM »
 

bomatic3

  • Newbie
  • *
  • 92
    Posts
  • I *LOVE* 40k Online!
    • Awards
i find that after i show them the rule, if they still wont remove model you can always roll up the codex and hit them repeatidly in the head with it until the agree.
this rule is one of the few gw rules that is very very clear and concise.
 

Re: hex rifle
« Reply #9 on: December 16, 2011, 03:31:46 PM »
 

Seshiru

  • Newbie
  • *
  • 44
    Posts
  • Country: us
  • I *LOVE* 40k Online!
    • Awards
Strange that we don't see more folks putting Hex Rifles in their lists over the Liquifiers (which are also wonderful)
 

Re: hex rifle
« Reply #10 on: December 16, 2011, 04:20:06 PM »
 

Zilverscale

  • Ork Boy
  • Trade Count: (1)
  • Senior Member
  • ****
  • 2796
    Posts
  • Country: nl
    • Awards
Strange that we don't see more folks putting Hex Rifles in their lists over the Liquifiers (which are also wonderful)

Because it's 1 a long range weapon, 2 only a single wound weapon, 3 only really usefull against multiwound model units.

PAIN!!!!!!!!!!!!!!!!!!!!!!!
 

Re: hex rifle
« Reply #11 on: December 16, 2011, 08:46:55 PM »
 

AlexIsFancy

  • Newbie
  • *
  • 10
    Posts
  • Country: 00
  • "Fear is the mind killer"
    • Awards
And even then, they have to fail a save and a toughness test. That's alot rolls you have to make.
 

Re: hex rifle
« Reply #12 on: December 17, 2011, 02:13:12 PM »
 

bigal

  • Newbie
  • *
  • 28
    Posts
  • I *LOVE* 40k Online!
    • Awards
I armed the Haemy with the hex rifle specifically to deal with characters with multiple wounds! The tactic worked well throughout the tourney I played in although I got lucky on a few of the roles
 I wasn't the only one who had problems with this guy Apparently he was questioning anything that didn't go his way.
 

Re: hex rifle
« Reply #13 on: December 17, 2011, 02:30:18 PM »
 

faitherun (Fay-ith-er-run)

  • Member
  • ***
  • 1229
    Posts
    • Awards
Don't forget it is a pinning weapon, and can hurt MCs quite nicely. Against IG etc it is down right deadly. I like to try and pop Mabro with it  8)

On objective based missions, I will have a hamey sitting in the back field contesting an objective while I go all out aggressive to destroy them. Often he is ignored, and can score a wound or two.
So, what your saying is it's not your fault you look stupid by using words you don't get?
Flawless logic.
 

Re: hex rifle
« Reply #14 on: December 17, 2011, 02:35:28 PM »
 

AlexIsFancy

  • Newbie
  • *
  • 10
    Posts
  • Country: 00
  • "Fear is the mind killer"
    • Awards
It would be nice for taking out a raging Trygon or EW model when it pulls off. However, I am just unconvinced of its usefulness. With only 1 shot per turn, its a 66% chance to hit, 50% to wound, the model has to fail their save (likely 2+/3+) and then fail a wounds test (not a T test, my bad). Like I said, alot of rolls. But if it works for you, go for it.
 

Re: hex rifle
« Reply #15 on: December 17, 2011, 04:08:51 PM »
 

faitherun (Fay-ith-er-run)

  • Member
  • ***
  • 1229
    Posts
    • Awards
If they are willing to devote an entire units fire to kill one guy, then great! Furthermore, in my experience, it takes a serious amount of firepower to dislodge him from 3+ ruins, plus FnP. If they ignore him, then he almost always scores a few wounds/kills, and every now and then I can get a pen. For a lousy 75 pts, it is quite well spent in my opinion
So, what your saying is it's not your fault you look stupid by using words you don't get?
Flawless logic.
 

Re: hex rifle
« Reply #16 on: December 18, 2011, 01:31:08 PM »
 

Grumpy Kwi

  • Archite
  • Ancient
  • Senior Member
  • *****
  • 1907
    Posts
  • Ask me for the DE True Type Font
    • Awards
I am a little slow but this thread started out as a rules question then ended up as a tactics thread - I think we are done here.

Additional tactical use on the hex rifle can started in the tactics board.
 

 


Powered by EzPortal

Facebook Comments